I get that construction is not a primary consideration, and I get that dev resources are very thin. That said: Please look into removing or improving on the prior dev team's work. On construction, please take into consideration: 1. The time it takes to gather cortium. 2. The time it takes to deliver cortium. 3. The time it takes to build. 4. The difficulties in placement (there are more CANNOTS than there are CANS which is a clear sign of bad design). 5. The opportunity cost of a player while they build. 6. The ease with which buildings can be destroyed or harassed. Hint: The prior design team was infatuated with infiltrators. Obsessed by, even. THAT is a key problem here. And hint: hacked terminals...way too OP for one opposing infil. Please also take care to not follow Youtubers for too much advice as they, in the past, focused on "access" and KDR and kill streaks to "sell" their channels.