Construction is 90% useless

Discussion in 'PlanetSide 2 Gameplay Discussion' started by OgreMarkX, Dec 9, 2018.

  1. strikearrow

    You don't use a gun to shoot them? Pretty easy to hit while they are flying over the walls....

    Oh....wait you want them to die to auto turrets while you are off earning certs doing something else. Sorry mate, you have to defend your base with troops, just like normal bases have to be defended.
  2. karlooo

    I know but anyways what about all the other structures? These are one of the worst devs I've seen, anything left up to them they mess up.
  3. Clipped!

    A Flail can be fired several times a minute and goes though solid objects. That alone should be a heads up to how OP it would be if allowed inside standard bases. It's like if someone had a maxed grenade bandolier and discount impact detonation frag grenades whose blast could go though walls and cover.

    In general, I agree that the Flail needs to be able to fire into no construction zones as it would actually allow the flail to be used as something other than anti-base artillery thanks to vehicles almost always being inside no construction zones. Not to mention that because of both the smoke and the loud sound a flail barrage produces ensures that vehicles will almost always move out of the way if they're occupied. However under no circumstances should be able to fire into no deploy zones. Orbitals were allowed to fire into NDZ's because they can fire once every 10-15 minutes, not once every 15-20 seconds like the flail can.

    And speaking of orbitals, they currently cannot kill a deployed sundy on a direct due to not having enough damage. This doesn't apply to prowlers except on non direct hits because it does deal enough a damage to barely set a sundy of fire with a direct hit, and prowlers have a sixth less health than sundys do. And no, the blast force (what causes flying vehicles and infatry) doesn't affect deployed vehicles because they're anchored to the ground.
  4. aversi0n


    Well, together with only four of your notoriously oppressing communistfascistic TR friends, you can build a monsterbase between Indar Excavation Site and Quartz Ridge Camp. I mean a real BASE that could only be destroyed by a major zergforce. I’m playing video games since Commodore 64 and PS2 is by far the one, I have spent the most time with. It’s on my personal top 10 list, so I must defend it to defend myself.
  5. OPA6(AS)

    I often play before the revision, do not want to build a house after the revision. The outer walls are too easily damaged. There is no fortress.
  6. OPA6(AS)

    One TR tank is enough to destroy the entire base.
    I want to see it, a lot of people are fighting at the base.
  7. OPA6(AS)

    One TR tank is enough to destroy the entire base.
    I want to see it, a lot of people are fighting at the base.
  8. Chepyros

    Nachdem ich nach 3 Jahren Pause wieder zurück gekommen bin, muss ich feststellen das das Spiel voll gegen die
    Wand gefahren wurde.........
    Alle die dafür verantwortlich sind solten geteert und gefedert werden und sofort hinausgeworfen.
    So ein super Spiel und solche Idioten die das sagen haben.....

    After I came back after 3 years break, I have to say that the game is full against the

    Wall was driven .........

    All who are responsible for it should be tarred and sprung and immediately thrown out.

    Such a great game and idiots who say that .....google
  9. FateJH

    And what effort is made to repel that one tank's aggressions?
  10. karlooo

    Well the AT turret is extremely under-powered. For an immobile cannon it does absolutely no damage, to defend off the one tank, and if it does (you start shooting at the tank first), all the enemy can do is drive behind cover, repair in combat and sadly repeat his attack.
    This is the best scenario. The worse scenario is when your the enemy is in a position your AT turret can't hit and in this situation your base is dead.

    It is true that a base that took you 1 hour to build can be totally destroyed by a single 450 cost tank, it's pathetic, and also these devs are lol.

    To defend your base you need a 450 cost AT tank, but then whats the point of the base haha...other than being annoying with your teamkilling OS.
  11. FateJH

    If that is the extent of the effort you will expend, then you are letting your base be lost. It's no different from a ghost cap that no one goes to defend.
  12. OPA6(AS)

    If building a base is not to give us a more defensive advantage, then why should I build this base? Why not fight directly in the plains.
  13. OPA6(AS)

    I have a base, I still have to invest the same strength to defend, why should I build this base?
  14. OPA6(AS)

    I am no longer building a base now, I feel very sad. The efforts of our architects have no meaning.
  15. OPA6(AS)

  16. Stopper

    Personnaly (but it's really just my opinion), I think that the implementation of construction was a very bad idea :

    1) Most of the times, battles are limited to a very few bases that are always the same, and we do hours of round-trip between Xenotech / Crossroads and TI Alloys / The Crown.

    Players' constructed bases add more to this stalemate because it adds barriers between bases.

    2) There are wonderful bases in terms of design, gameplay and beauty ; especially on Hossin and Amerish.

    Players' constructed bases are miles from them.

    3) The result of these two points is that we play less on some of the good bases.