[Suggestion] Construction Ideas

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Who Garou, Aug 17, 2017.

  1. Who Garou

    I don't now how much this new VP system is going to screw-up base building, but here are somethings that I would like to see in Construction.

    Energy-relay Modules
    These would extend the zone of power from a silo to a smaller circle around the energy-relay.
    The first one would have to be deployed within the energy sphere of the silo, but the next and successive ones would just have to be within range of the next Energy-relay's energy sphere in order to be powered and extend the energy-relay.
    This could be a possible way to extend energy from a silo to reach out to another base and transferring cortium-energy along that path to power shield mods, repair mods, etc.
    Mostly these would be use to route power to something that is simply too far away from the silo to get power.

    Snap-together
    It would be great if the Construction items would indicate on the ends when they are in a "snap-together" situation where the deploying item is touching a formed construction object. Or be able to trigger a "snap-together" mode that would automatically lock one end of a deploying construction to a targeted deployed object.
    -or-
    Overseer Goggles
    This would be pulled from a silo like a deconstruction tool.
    When it is activated, you can see objects other friendly players are trying to deploy within a limited range.
    This would be used so that the "Overseer" can help someone deploying something deploy it directly against other deployed objects in a set manner.

    Vehicle Repair Modules
    These would have proximity auto repair for vehicles instead of construction items.
    For use to auto-repair sunders parked in a base or to repair vehicles in bases that are built as vehicle repair/re-arm bases.

    Jump Platform (Landing Platform)
    Not necessarily raised off the ground, but a "friendly only" jump pad that could be used to transport troops from ground level into a base or from inside a base to a location outside of a base.
    This might take a two-deploy item or two deployables that link to one another.
    If it is just one item, it has a direction component and shows an arc of the "jump path" and "landing point".
    If it is two-deploy or requires a "jump pad" deployable and a "landing pad" deployable. Either one can be deployed first and when a second is pulled it will show ranges related to the opposite (ie. Pull a "Jump paid" and it will show a circle or arc related to already deployed "landing pads" and vice-versa.)

    I'm sure people have plenty of good ideas about things that they think would be cool for bases.
    • Up x 1
  2. LegendarySalmonSnake