Currently Construction is boring and doesnt make any good sense beside the Orbital Strike option, which is quite often used around a continent. The problem with the contruction is, that it can only be used in open fields, outside the "no deploy zones" and while on some continents many normal latticed bases are close together, there is no place to get a useful playerbase up and running. Means, playerbases and their extended contend have a very limited use on the "short living" continent gameplay until the continent locks (except Indar, which is playable quite long compared to others) So my suggestion is: Remove the No Deploy Zones and add the ability and option to extend the existing, latticed bases with construction material, within predefined rules (i.e.): (inspired by PS1) certain distances between PB structures and existing structures, similiar to the abandoned bases existing cortium silos within the bases, need to be filled to power auto repairs and certain terminals terminals that are only available when the silo is filled with cortium latticed links that only work above a certain cortium level in the silos PB walls that can reinforce and extend existing walls PB vehicle gates that can close the passages in Towers Flails and such, that work as defense for or attack against bases keep certain vehicle ways free of deployments, so vehicles can move, despite of foolish deployed stuff repair modules that affect also normal destructable stuff (terminals, turrets) structure shield modules that also affect on normal structure and that also shield entrances, but that can be overloaded under (very) heavy fire on the shield, when be placed inside a shielded structure (outside placed you can just destroy it....) hackable security terminal (at best close to the spawn room, to make defense for the defender easy, but when not actively defended, a hacker can access it and switch modules off - every module in the base gets a switch. Time to hack: 1-2 minutes, can only be hacked, when the base is free to conquer) The existing alarm module can also notice the hack and give warnings to close factioneers However, the list can be easily continued with a lot other things to make the contruction "really really" useful and "very very" satisfying (well using the "phrases" of the currently most popular twitter troll.... ) Currently its just boring... but that are only my 2 cents... Leave your suggestions here to make it better.