Constant disconnects on miller, you are also affected?

Discussion in 'Player Support' started by Bad_Lieutenant, Oct 4, 2014.

  1. Smagjus

    Here is how my connection to Cobalt (69.174.194.166) looks like. The ingame ping meter usually shows 1.8 times the value.
    [IMG]
  2. VinzNL

    Wow, some serious spikeyness in that graph. Could you maybe run the same one for Miller?
  3. Smagjus

    My pings for both servers seem to be almost identical. So there is not much use of running another process for Miller. The Cobalt one should do.
  4. Alchemist44

    I still have extremely bad latency on Miller. So bad that its not just an annoyance, it really makes the game unplayable normally. I mean, Im shooting at someone, I kill him, a second later the hit markers and the kill message shows up. The same happens with me: someone shooting at me, I go behind cover and get killed a couple seconds later out of nowhere.
    In game whenever I check my ping, its fluctuating between 70 and 1200 now (which is better than the 24k pings and CTDs a few days ago, but come on...).
    Please guys, do something about it, this is unacceptable.
  5. Oguska

    I just love those maintances! They giving us those lovely lag spikes! 100ms to 12000ms, i'm a lag junkie now, thanks SoE!
  6. Smagjus

    Updated Measurements:
    [IMG]
  7. VinzNL

    I might have found a solution against the frequent dropping of connections with the PS2 server (Miller in my case).

    Reading up on forums about my router (TP-Link Archer AC1750), it turns out that some routers (especially newer ones) might actually be too fast in relaying traffic to their multiple connections, and the (older) ISP modems (in my case Ziggo, a cable company in NL) cannot keep up with them. Essentially this means there is a temporary disconnect between your main router and the ISP modem, which causes the connection to drop.

    Workaround is to limit the bandwith in your own router to the (approximate) bandwith of your ISP modem's internet connection. This forces the two pieces of hardware to remain in sync.

    I have been running this for about a week and have not had any disconnects since.

    I fully realize every situation / network / ISP is different, but i thought i would share the above potential solution just in case you have the same issues...