Cone of Fire Just Feels Bad

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Jaedrik, May 29, 2014.

  1. Hatesphere


    exactly, cone of fire is a good balancing mechanic for automatic weapons, but in its current state it is a bit hard for newer players to pick up on.
    • Up x 2
  2. Sandpants

    I put slugs on a PA shotgun the other day, and when ADSing I moved slightly (can't blame me for not standing still in the middle of a fight) and I missed 3 shots within 15m.

    Even now If I move just slightly I can't hit the broad side of the barn

    Gun mechanics in this game suck. I'd rather have higher, more patternized recoil to which I can get accustomed to and adapt rather this random POS.
    • Up x 3
  3. asdfPanda

    Some of us have potatoes for computers, and run this game with lowest settings, everything off, and 50% rendering.
    • Up x 3
  4. SharpeShooter

    learn the COF abilities of guns like everyone else!
  5. Jaedrik

    Like I said, it's difficult, unintuitive, different for every gun, with no immediately apparent or adequate feedback. I'm all for learning new skills, but that that can be considered a skill worthy of learning may be part arrogance on my part, but more nobly it is an appeal to more affordances in design.
    • Up x 2
  6. z1967

    Cone of Shame makes my dogs sad :(
    • Up x 6
  7. FateJH

    I'm concerned about the suggestion that it's even possible to somehow not understand how the cone of fire mechanic works at some fundamental level. It's not really rocket science.
  8. libbmaster

    It's the worst with the Vanu assault rifles.

    You get halfway through the magazine and the shots are coming out at 45 degree angles.
    • Up x 1
  9. Jaedrik

    Perhaps, but, see my responses to Typhoeus.
    All I want is more affordance in design.
    There is no feedback or immediate way to accurately estimate the CoF while ADS at any given moment.
  10. Jaedrik

    Primetime bump!
  11. Epic High Five

    Realtalk: max/min COF varies from gun to gun but bloom (the more important bit) is an absolute constant depending on maximum damage tier. All 143 have X, all 167 have Y, etc etc
  12. Sigmundr Rumare

    Am I the only one that would rather the muzzle of my gun just bounce around more but consistently point exactly where my bullets are going instead of them firing out of my gun at random angles? I'd just prefer knowing that I missed because I see the recoil kicked my sights off target than being dead on target but just not hitting.
    • Up x 4
  13. Jaedrik

    Aye, you can, but our goals are more or less the same. Make the reasons for missing up-front, honest.
  14. Aegie

    [IMG]
    • Up x 1
  15. Ripshaft


    That's... a bit of an odd point of view, even in this forum =p

    Seems like something that you'll just figure out with experience. The cof mechanics on all weapons are basically identical - it shouldn't be long until you get a feel for the effects of bloom in general. From there it should take minutes not hours to identify the fundamental handling of any weapon, and the basic motions you go through for identifying bloom are the same motions you would go through to work out recoil, so you can figure both out at the same time. If you're a bit experienced you can usually test the damage and projectile velocity at the same time, as at least some of your shots find their mark.

    If you feel that there's some kind of randomness involved in your ability to hit consistently, you'd do well to evaluate how you're actually using the weaponry - as this should never be the case - your perception is undoubtedly the result of some other factor you have yet to determine. Try watching some videos of relatively competent players; there's even plenty of videos on basic weapon handling - I think wrel has a few, as well as.... that guy that luperza always plugs... has a how not to be derp in ps2 series... forget his name... ah well just google the title.

    I'd also recommend finding the weapon in your arsenal with the very worst cof bloom and recoil and try using it exclusively for an extended period of time to work through the learning process.
  16. Latrodectus

    • Up x 1
  17. Tentakewls

    Color Spray > Cone of Cold
  18. Jaedrik

    I am doing this because I think that it is not easy to grasp. Every time I try, my intuitive faculty fails. Every time I try to reason through it, the heat of the firefight takes out attempts to form habits. The only adequate form of feedback is the hitmarker. I have shot at the targets in VR many-a times to little effect, they do not behave as an enemy, and the CoF is nowhere near identical for all weapons, nor its bloom.

    You could say it's a spoiled or prideful PoV that I don't want to go through the rigor of forcing myself to understand it better, and I've tried, perhaps I've given up too early. But, it is a noble thing, generally considered good design, to have adequate affordances whereby one would quickly grasp the effects of CoF at any given moment without such training or a certain level of innate understanding, the latter of which many do not have and the former many do not know how to effectively carry out.
    The DMR in Halo Reach was a perfect example of what I want. It became less accurate if spam fired, and had a clear indicator as to how one should pace his shots so to keep perfect accuracy for each.
  19. Bankrotas

    I'd say starting moving CoF is as important.
    • Up x 2
  20. Ripshaft


    Hmmmm are you specifically referring to semi auto base cof? (ie scout rifles, semi auto snipers, using other guns in semi auto)

    For scout rifles the base accuracy is such that they're innacurate past about 70m. Semi-auto snipers are perfectly accurate so long as you're holding your breath and know the timing for shots. Other guns vary considerably on first shot handling but them being innacurate beyond a certain range, like the semi autos, is intentional.