Hello Mithril and all who read this. Since you specificly asked for suggestions / concerns i would like to put in my two cents. Before i do this i would like to add that i have been playing PS since the release of the original and combined with PS2 i put in close if not over 2000 hours. With the i am sure many reports of hacking the PS2 team gets im guessing people are kept quite busy. Being contacted by folks and being told you're hacking because "planetside folks don't stop hackers" is pretty much a daily occurrance for me. Also there are plenty of ways to blatently cheat without using hacks most of which come down to the ability to instantly switch accounts / factions on the same server which to me is no good reason for. An example of this is when an attack on a base is going well more often then not people get into hidden sunderers with an low lvl alt and fire the guns straight up so that the location of the deployed sundy shows on the minimap. This then happens to all deployed sunderers which is followed by the low lvl char logging out again. Another example is the tasteless switching factions as soon as it becomes clear said faction is going to win the alert. There is a way to stop most of this bull**** and this is allready in use by several country's and company's albeit for other reasons. Admittedly the list of country's who use this aren't ones that hold much value to human rights like Russia, China and Turkey but also by respected global companies. Examples of these are Netflix, Hulu and BBC iplayer. They do this by not allowing the use of VPN's. If this were to be implemented for the game combined with a 60 to 90 minute delay when swithing factions / accounts i am convinced it wil significantly cut down on the cheating and use of hacks / scripts. This will in turn enhance the gaming experience of anyone not using these methods and grow the loyal player base. Ofcourse this should also lead to less reports on such actions and others like trolling, harrassment, open racism and other unsavory behaviour. This will not solve all these issues directly but with no VPN's the option arrises to temp or perma-ban IP-adresses. Maybe this even leads directly to an influx of new or returning players before it will be picked up by other gaming companies for any or all the reasons mentioned above which to me is a no-brainer. If only to seriously cut down on the time spended reacting to reports as soon as it becomes clear to the community that the PS2 team is putting in serious effort to change things for the better. Because this system is already in use and globally accepted it will not be hard or expensive to implement and will lead to lowering running costs in the long run and as mentioned above also to a more loyal, money spending player-base leading to increase profits. I hope this makes sense, not only for the folks running the game but also other players which imo shouldn't care if a VPN blocker is attached to this game. Do feel free to add to the discussion.