Aircraft in PS2 need an overhaul, badly. For every total hour spend in the Valkyrie, Liberator and Galaxy combined, 5 hours are spend in ESF. This is indicative of a badly balanced air-game. To remedy this, the entire air-game needs an overhaul (besides the ability to switch to full mouse-control or full keyboard control instead of this half-and-half). Each aircraft needs a loadout option that provides a unique and valuable way to engage air, ground vehicles and infantry. Similar to ground units, using the mid-way option to engage two or more unit types would result in a weapon like the Basilisk: It can perform the role but it's not good at either. The assumption is that G2A fire will be balanced as well so that's not handled here. ESF new roles: Helicopter role (Rocketpods, Hornets) is reduced in effectiveness or removed. This ability is given to the Valkyrie. A2A nosegun capabilities are reduced. Instead wing-mounted small caliber auto-canons take the role of A2A. Fighter-bomber role introduced by the addition of bombs. AV bombs can deal direct damage upon hit and use AV grenade splash damage (but not necessarily it's damage), AI bombs use large amount of bombs with medium AOE to kill infantry. A COF is included to prevent easy high-altitude bombing (hang above target/spawnroom/contested area, just drop until empty). Variations of bombs, like smart-bombs and the like could be made available. Valkyrie new roles: It keeps it's transport role. Additional option for afterburner is added. Attack helicopter. For example by allowing the pilot to remove the rumble-seats and replace them with rocketpod/hornet like weapons. Large-caliber auto-canons are also available for engaging larger aircraft, alternative AOE auto-canons are available for A2G AI work. Frontal nose canon could also get upgrades. Light gunship. Rumble seats are replaced with two turrets. The turrets can individually switch which side they are hanging on to by pressing X, allowing both turrets to fire at the same target. Turrets would have different weapon options for AI, AV and AA. Forwards spawnpoint. Valkyrie isn't as resiliant as a Sunderer but would be perfect for a quick spawnoption in area's normally not accessible this way. Great for attackers... But defenders get new ways to avoid the vehicle superiority of the attackers and create new spawnpoints as well. Liberator new roles: It keeps it's current gunship role. New specific A2A oriented nosegun and bellygun is added. The A2A bellygun has a much larger elevation, depression and traverse radius than other bellyguns. Bomber. bellygun is removed and replaced with a bomb bay under the control of the pilot. Similar to ESF, various bombs can be equipped. Galaxy new roles: It keeps it's current transport role. A Galaxy Gunship role is added, removing the transport capabilities and adding two side-mounted heavy weapons. Similar to the Valkyrie a variation of turrets is available (including AA) and the turrets can switch which side they are on by pressing X. This could be an alternative Galaxy with lower resistances or hitpoints in case it's power is too high. Carpet-bomb role added. Drop lots of bombs in a short period of time. Couls also be an alternative Galaxy frame with different resistances and hitpoints. Galaxy FOB: Allows a Galaxy to deploy outside of constrution-denial zone's. Once deployed people can spawn there and can spawn ground vehicles, not including the MBT. These are just idea's, not set in stone. If you have a better idea for an aircraft role to make all aircraft useable please put them in the comments below.