Combat Medic Advice Thread

Discussion in 'Combat Medic' started by Kelderan, Nov 20, 2012.

  1. Kelderan

    Looking to brush up on Combat Medic skills or pick it up for the first time? This thread will be dedicated to sharing helpful advice to ensure that you keep yourself, and others, alive of the field.

    - Keep an eye on freshly fallen friendlies. Not only is reviving one of the single most useful abilities any class in the game has, but it's also a huge experience boon waiting to be had.

    - With that being said, don't go getting yourself killed on a suicide revive mission. Try to find cover to duck behind so you can get a good revive while staying protected.

    - While you're no heavy assault, you can still pack quite a punch. Try catching enemies off guard or get the jump on them. No one to heal? Take the long way around the building and see if you can't help in a flanking maneuver.

    - Voice Chat. Specifically, Proximity Voice chat. If those idiots around you have someone yelling at them to hold still so they can get patched up, they will. It means them staying alive longer and you doing you job better (along with the exp that grants).

    - Cert up your healing abilities. The Aura, Grenades (revive is a beast), and especially the nano-healing gun upgrades are invaluable. Getting a good sight for you primary may bet first on the buy list, but healing upgrades should the secondary, tertiary, and so forth.

    - Firing off your heal aura just as your force rushes the enemy is a great help. It may not seem like much, but any soldier will subconsciously thank you for being able to take a few extra bullets while running through the fray. Plus, you can continues to shoot while its working.

    - It goes without saying, but travel with the biggest possible group. There is (almost) no such thing as too many Medics. You're going to have a lot more fun doing that, even if running with a 6 man back capping team seems more entertaining on paper. Medics are less fun when there's not much to heal.

    I'll try to add/prune as per other's suggestions and posts to this thread. Let's make this list comprehensive!
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  2. desktop

    if you see a max go down revive him! a new max will cost resources and maybe even time.
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  3. bitferret

    While using your med "gun" you can move... I usually strafe back and forth while res'ing to keep from getting shot.

    Also, don't forget to cert up your nanoweave here and there... you can't heal when you're dead. During beta I felt this was much superior to the shield certs for your armor slot.

    bitferret
  4. Kelderan

    Nice additions, if I can find a way to edit my original post I'll add them. Either way, keep them coming.
  5. Cyridius

    Move with large groups, but make sure not to be stuck in the middle of them. When you're attacking, choke points are killzones, and you want to stay alive to revive the people that get caught.
  6. JohnDoe

    Be mindful of your AOE healing, healing one person 10% isn't worth making 5 friendliest glowing targets. I use it mostly when healing a friendly with the med app (at least doubles the rate) or when sprinting around after an engagement.
  7. bitferret

    Adding on to what Bizzie said... always bring up the rear... that way you can see if anyone needs your help and you are less likely to get killed. If there's a choice, always res a medic first... they can get up and res others. The biggest advantage I think to certing up your med gun is the range increase. This allows you to res from behind cover many times. All you need to is lock onto the corpse and then you can move while res'ing to get into cover if you have the range.
  8. Kleeklor

    The medic also has some great weapons. Try throwing a 4x scope, compensator and laser sight on your AR, it will allow you to sit back and cover your teammates while keeping an eye on them during an assault.
  9. Braken

    Seriously, this has not been said enough. People still just run past downed MAXs without a second thought. I seem to be one of the few that actually reses them.
  10. Happyface

    Honestly, and I may sound like a scrub or something, but I thought engineers would. <_< They heal them and I can't. Well, now I know. XD
  11. Theter

    - Gauss rifle has really good accuracy, don't be shy and cover your team mate with shot per shot mode. Even vs snipers.
    - Upgrade your healing device. Increasing the range of reviving truely increases your life expectancy. This is invaluable.
    - Healing grenades and reviving aren't that easy to use. Don't forget, if you want to get into spec ops missions, to take explosives, and sometimes a frag grenade will be more usefull than a healing one.
    - REZ MAX, DAMN IT.
    - In a duel, activating your nano can make you win while able to take 1/2 more bullets before dying.
  12. Scorpion

    My best advice regardless of faction is to get max level of your heal gun ASAP. A 100% res, + extra range and healing speed trumps pretty much everything else if you enjoy playing the medic. Do not res someone with a less then 75% into a firing lane and before you res, clear out the opponents or force them into cover before you res. The medic is the best anti infantry class, even over the HA due to sole class specific assault rifles.

    TR Medics: Once you max out your heal gun there is only two guns worth it. The first is your base T1 Cycler, which is good in close, medium and semi long. Always aim mid chest to head. You will want three scopes for it: 1st Night Vision then 2nd Reflex and Third 3.4x scope. After you get the first two scopes, pick up a Forward grip. The T1 is imo the best gun you can have the TR medic.

    The other gun to consider is the RF-3, which is in close to semi medium range that punishes people quickly. I like to call it a MCG w/o the spin up time but small clips. Again get the Night Vision first then the Reflex as there is no reason for anything past this. I would forgo the Forward Grip and go with the Laser sight for pin point hip shooting.


    As to all medics, I would suggest considering the smoke launcher underbarrel attachment. Not only is it crazy good with the NV scope but can make emergency ressing much safer.

    Any ways, hope this helps some people.

    /cheers
  13. Elahhez

    Buy two steps in medical tool -> medical applicator (cost 11 cert points) .. you won't regret it ^^
  14. Neerak

    I swear, best thread. Thanks for all the advice guys!
  15. Tinksu

    - when the fight is on, don't just stand up and heal. You can strife, duck and jump while rezzing some1, standing still makes you open for enemy fire (especially those snipers love sitting ducks)

    - While mass healing, you don't need to just stand still; it gives you the possibility to also rezz your teammates while others around are effected by your heal aura.

    - You want to be a hero and go resurrect that guy in the middle of enemy fire? Don't do that if you don't have your equipment on right level. At first levels, the medic gun is really slow, and even if you managed to bring back his life, the hp bonus isn't that big so the guy will likely get killed right away. At higher levels you can like the rezzing is much faster and the hp bonus is greater so then you try being a hero.

    - I'm not sure about this, but in beta you couldn't see in the minimap if there was a MAX corpse somewhere, so you will need to keep an eye for yourself.

    - if you're playing as medic, you primary focus on spending certs should be the medic gun, but the aoe healing device is a close second. Later you want to invest on those rezz nades. Skip the healing grenades, they're not worth their price. Triage was a beast in beta, but i'm not if that's the case anymore.

    -the c4 cert price is currently really big, and the c4's are actually really situational. They aren't that strong if you only have one of them. So I suggest you to leave as future investment, and put your certs on something else.

    - You want to use mainly the nanowear armor, but the flak armor is also useful in certain circumstances. When Sundy gets hit by a wave of rockets, you should be the one to live to tell the story. I'm not sure about the grenade bandolier. If I would use it, I think it's mainly good for frag grenades, as Rezz grenades are actually expensive, and I think you would not need three of them per run. Speaking of suits, always remember to equip them. Don't be like me who finally got this after playing a month of Beta -.-

    -underbarrel grenade/smoke launcher gives you a nice new trick. I'm not sure about the shotgun. They mess your inventory, so you will have to get used to it, or edit the keys to make the weapons appear as you wish.

    Hope this helps!
  16. Nitre

    maybe someone should make a guide for people who are being HEALED and tell them how they not should run away or jetpack away when they are still at 30%. this didnt happen that much in the beta but today it was insane.
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  17. Braken

    They actually used to be the ones to do that, early in the beta.

    It is confusing, to be honest. I don't blame you. :D
  18. Rinn00

    Don't forget to actually heal the people you rez..I've been rezzed a few times, which seems to only put you at 30% health, and not been healed up after..I appreciate the rez but it'd be better for someone to just respawn if you aren't going to heal them after the rez.
  19. Dornez

    At full certs into a medi gun you can keep moving in 1 direction and have someone revived before you walk out of range, you never need to stop moving. This is very good for quick "drive by" rezzing as an enemy will find it hard to get a bead on you and the person you revive will hopefully shoot anyone looking at you with impure intentions.
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  20. Sexx

    Always wear a condom, especially if she's a brunette.
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