[Suggestion] COBALT VANU OVERPOP is killing the server slowly…

Discussion in 'PlanetSide 2 Gameplay Discussion' started by IRONFIST969, Jun 13, 2024.

  1. FLHuk

    55% between two factions....

    It seems VS need more players soon or the server will die!

    [IMG]
  2. Dessx

    Your solution to a game where there are 3 teams, is to magically get everyone to focus VS instead of all fighting eachother like the game was intended. And yes, 45% is absolutely outnumbered.

    Players shouldn't be forced to not fight eachother for the sake of Vanu overpop, you cannot get an entire server to focus one specific faction. The only solution is to merge Miller and Cobalt. VS has a slightly (SLIGHTLY) smaller population on Miller and so it should even out the factions more, and allow the server to have 2 continents open.
  3. DLL2

    I'm not sure that migration will solve the problem that tells us in the long run players won't go to the vanu! We just need to play on the gain of nanite or / and experience in relation to the population on the server to favor the faction that is at a disadvantage and can bring in tryhard who want to level up quickly.
  4. IRONFIST969

    Well i

    Really think they should be doing some kind of balancing update, i only see updates regarding sundys and that kind of stuff. While the biggest issue keeps going on. I wonder if ever one of the devs will reply on this issue.
  5. XLWVA

    i said this tons of times before but people think its false because they only do infantry fights in CQC.

    Vs no bullet drop plays a huge part in why they are OP. dont believe me just ride around the outskirts of a VS fight in a javelin, they will shoot at you, and you will see how absurd the damage you take is just like being up close to them compared to being shot at by a NC / TR player at the same range.

    the VS player that third parties you from farther away while you are shooting another guy is very busted. now put that fact into the fact that number can multiply, it can be 3 guys far away shooting at you, you wont be able to escape compared to TR and NC.

    once again, you wont realize how busted Vs no bullet drop actually is unless you ride around on a javelin/flash(never tried on a flash) you wont notice it in an infantry fight, but its still there. there are specific guns too that do it the worst ( i dont know the names of them all, but orion for one, aurax'd VS lmg, pulsar, medic gun, im not talking about scouts or snipers either.

    even when damage drop off occurs, the fact that they have no bullet drop, doesnt matter, because they have a better chance at hitting heads at long range which doubles that dropped off damage either way. TR and NC have bullet drop, which gives them lower chances at bullets hitting the head on a moving target from farther away and more bodyshot damage which means, you have a better chance at escaping or running around a corner without dying.


    either way i dont really care as im sure nothing will be done about it when the facts of it is literally right there even when the corridor kiddies will deny it.
    • Up x 1
  6. Ltuuut


    What I basically said was a question : is there any ideas how to solve it ? Then, I asked why VS players should be penalized because they love to play that particular faction, thus they connect in masses and win. Therefore, don't try that "basically you've said...", and "you are rude" stuff. Rude would be replying to a question by a question.

    So, yeah, devs should do something. What exactly I - and neither do you, seemingly - have no idea.

    And my comment isn't wierd. I am simply trying to put myself in the shoes of a VS player who will be suddenly affected by a potential "Too many VS players on the continent. You can't connect right now." message.