I used a triple monitor setup with 2 GTX 670s. Since the fix that allowed me to see much better on 3 monitors, I have noticed that vehicles un-render much closer than they used to. In fact I can be getting shot from air threats and not even see them while my squad mates see them fine. This never used to happen. Any suggestions?
Do they derender all at the same distance in a bubble shape around you (including ground vehicles)? It sounds like culling might be getting overzealous.
Yes, all vehicles derender at the same distance around me, and its way too close, especially compared to before the widescreen fix. And yes, all my gfx are maxed and I have no other issues, including max render distance
I'd really like to see a dev response on this. Or some attention. Vehicles distance cull too close due to wide FOV fix for multi-monitors. Please bump if you're having this issue.