Any time your own skill has nothing to do with an outcome, it's frustrating. Maddening even Getting killed by an Air Hammer, Banshee, hill parked HESH, or just the C4 that happened to detonate the sundy you spawned at. All the same. YOUR skill has nothing to do with your death. It's either bad timing or a mechanic that is 100% dependent on the skill if the person killing you. It sucks. It's a ****** gameplay experience no matter the conditions or game. And planetside is riddled with these experiences. The CQC Bolter is one such example. Given a few clues (sounds, general battlefield awareness) you can maximize your mitigation with good shuffling, constant cover, etc. But at the end of the day your death is 100% based on the skill of the shooter. Now for me what tips it over the edge... ever since DX11 it seems worse (with a minor tweak somewhere early on).... The network and game mechanics make it so that the CQC Bolter is still invisible the moment the shot hits. You are dead without getting any chance to react at all. I still see some folks, on tight networks I presume, that I can see and react to. In those cases they still get me quite a bit and I'm fine with that. I was slow to react, or reacted incorrectly. MOST Bolters for me though begin decloaking on my screen after the shot has already hit. It's unfair. /shrug I don't see dev doing anything about it anytime soon.