I think he might have tried to look out the door and was basically trying to look through you. I also noticed you were kinda moving your aim around, i think it makes you more visible but I'm not sure...
It does, but it still barely noticeable in most cases. I'm doing it often in the middle of BR100 ennemies without getting shot at. If I was asked to evaluate the reasons why I get killed while cloaked, I'll answer something like this: - 50% : someone that I didn't see at all coming happened to enter the room/cross my path when I tried to move somewhere else - 35% : someone who was hinted I was here (cloak sound, spot shout, hacking blink...) brings a flashlight/spray random bullets and get lucky - 10% : I get hit by a bullet/caught in an explosion/rolled on by a vehicle that wasn't targetting me at all - 4,9% : someone happened to walk straight through me, and this one is experienced enough feel that something "invisible" was in the way, turn back and immediatly shoot - 0,1% : I was spotted in deep cloak state Being spotted in deep cloak state is not impossible at all, but honestly, once you get used to play the Stalker, it's just such a minor cause of death that I feel it's wrong to complain about it. There is much more to say about how easy it is to spot you when moving, even 60-80m away, or about how many ******* things shout 100m around you "Hey! There is a Stalker! Bring a flashlight for free xp!" The frustrating thing with hidding in stalker cloak currently is that you can train to know better when to move, and where to hide, but that "skill" part quickly reach a ceiling, leaving you with 70% chances to get killled while cloaked just due to bad luck, and 30% chances coming from the game alerting players to seek for you each time you lift a little finger.... and very few, if not way at all, to counter them.
Perhaps so, but that 0.1% is, if you ask me, still too high--it should be 0 (also, in my experience it's much more than that, closer to 5 or 10%, even when I'm not in an obvious place). Besides, we can't really do much about 64.9% of that. As to the 35%... I think spotting should be silenced, but because it's permanent I don't think there's anything wrong with the sound (Hunter cloaking is another matter entirely...), and the hacking blink... well, you are hacking their stuff. Even if it didn't blink they could just go over there and see that it changed faction. In other words, we can only do something about like 10% of the problems, might as well focus on the least skill-based one, no?
Honestly I haven't missed a cloaked infiltrator in a long time. Deep cloaked, night time or not, I see them. I have killed about 40 - 50 deep cloaked infiltrators in the past 3 days, and if you know what you are looking for, clearing a room takes less than half a second longer and you won't miss a single infiltrator. I have deep cloaked in a corner as my friendlies get pushed out of a room and then no one sees me for near 2 minutes with stalker cloak, but then someone always walks in and spots me like I'm glowing cheese. Cloaking while running only makes you harder to track, not harder to see. This coupled with the fact that scout rifles, at least in my experience, are flat downgrades of their assault rifle or carbine cousins, coming with limited mags, lower damage, and lower ROFs, with little to no accuracy buff. Now sure if you think about that as being a side effect of the fact that those guns have to be able to turn invisible then sure, it's reasonable, but with cloak the way it is, we have to use our scout rifles for head to head fights and then we are not only out-gunned but out armored as well. If the infiltrators were to become more of an offensive class... I'd drop 50 health and keep cloaks the way they are for access to AR's, but with being neither undetectable nor duel-worthy makes infiltrators hard to use in most situations. Even with SMGs, someone with a shotgun will drop you like a piece of wet cheese in really close range, and carbines cover everything else. P.S. Whats with Medics being the only ones with access to ARs, I'm pretty sure a heavy could lift one in battle P.P.S. Gauss SPR/Impetus and NC1 Gauss rifle are the sexiest guns ever. P.P.P.S. Sorry for my wild tangent into random infil stuff
Even if warn people around us just because with spot someone is overkill, I'm fine with the 35%. Those are about situations were we did something, and opponent who were paying attention reacted accordingly to this, which sounds fair to me. Plus, between the action and the time they find us, we are given a little time to... well, try to move farther or whatever. No really, it's fine to me. I'm mostly fine with the 0,1% or 1% of times were people see us in deep cloak (5%? I seriously doubt I get killed so often because of that), also because it is skill-related: someone have to be being a very close attention to graphics to do it... What annoys me in it is just that we don't have any counter-measures for it, but well... 1% at most is not a huge problem. We could use a full invisibility, but not as badly as we call our current cloaking "pathetic". Doing so just remove us a lot of credibility. The cloak is not pathetic. If one start to pretend it, people won't even listen our arguments after that. My reals issues about the stalker are: 1- Moving without getting spotted is much harder than it needs to be. We're not such a threat that it is normal you get spotted and 80m because we were crouch-walking while cloaked. Crouch-walking should provide something like a "half-deep"-cloaking, so we can move carefuly if we feel we fills the surrounding could not be that safe as they sound. 2- When we feel we are about to be screwed up, there is almost no chance for us to do something against. Not only we fight primary weapons with pistols only, but we get a fire delay due to being needed to uncloak first. Both of them together is overkill. It would be fair, and much more confortable to play, if we could shot from cloaked state and that this action automaticaly uncloak us at the same time, IMHO.
We need to differentiate Hunters and Stalkers here. Hunters don't give much a damn about deep cloaking, because there is very few point for them to stop moving and crouch. They use cloaking to be hard to follow, and make them disapear from the mini-map, not much more. And good hunters actualy do well like that with SMG and do not really need better weapons (imho) Stalkers are people that rely on deep cloaking. Why? Because they don't have primary weapons and so need to ambush people to kill them. Those are the ones who are truly harmed if the cloaking is unefficient, and they would not be helped if the infiltrator is given better primaries. So, in both case, the idea of giving AR to infiltrators seems to be a bad one to me.
yeah, it would be very helpfull while inbetween enemy lines in an open field fight if crouchwalking whil cloaked would not be the same as running while on cloak when it comes to the visibility. sounds like the MassEffect mechanics for infiltrators. the first shot decloakes you. would be verry fine with me but many people will say that it could be a little bit overpowerd especially when the new knife-mechanic comes to the servers. you could swing your knife while cloaked and because of the 2x faster knife swing action they wont have any chance (but as i said: its fine with me, because its hard enough to come close enough to the enemy for that kill. i would even give up 100more shields to can do the first shot out of my cloak)
Well the main point of that, while it might not have sounded like it, was not to say Infils needed ARs, but that cloak and shields the way they are means that the guns that we do get are unbalanced. Your best bet to get kills with hunter is to sneak up behind them, no more difficult to do as a LA, and they get C4, carbines, etc. With stalker, I'm not that sure as I don't use it too often because I gravitate away from the more separated battles I feel work better with stalker cloak (as in there isn't a big clump of people, they are more spread out). I feel stalker cloak should have the upgrades aforementioned, but allow hunter infiltrator access to better weapons as maybe a suit slot. I just feel that lower shields and all around meh scout rifles are too much of a negative for the lackluster invisibility the way it is.
Not hunter. Stalker. Hunter cloak is just to help you out a little... Stalker is your first line of defense.
I think having to manually uncloak before firing instead of firing causing you to uncloak is annoying as hell and it kept f***ing me up for a while. It's counter-intuitive. It still screws me up sometimes. Especially if you're scoped and can't really tell if you're cloaked or not. That's made worse when (I think it's a bug) you try to cloak/uncloak and it goes right back to the previous state. You uncloak and it goes right back into cloak without you hitting the key. You've just given your position away and now you can't even shoot. I don't know how many have experienced this, but it's damn annoying. What should happen, and is balanced, is when you are cloaked, if you fire/knife, you immediately uncloak and your power drains completely from the action. I think Crysis does this... Something I've played that lets you cloak does this. I can't remember what now that I'm actually trying to remember XD But like I originally said. The WORST handicap to Infiltrators is the damn cloak sound. It is way too loud and can be heard from too far away. It doesn't even make sense. How is my cloak louder than an mf'ing jet pack on a Light Assault?
Yup, long standing complaint that seems to be universally agreed upon that the cloak is too damn loud and yet the Devs still haven't done anything to reduce cloak noise. I don't even use headphones and I can tell when an Infiltrator is cloaking usually within 50m even in busy battles. In comparison, stealthed ESFs have practically landed right behind me and I don't hear them. There's something very wrong when the stealth class is the loudest thing on the battlefield.
I don't know... I mean, I used to think that, but that was because I always ran headlong into battle, as well as assuming I was actually invisible. Now that I know a little more, though, a semi-visible guy around the outskirts of a fight with a potent close-quarters weapon is pretty lethal.