So along with this patch we had some optimizations, and some changes to the Player Awareness values which results in a higher probability of seeing players at a further render distance. So far with all our collected data, performance is up slightly. Not enough that I can sleep tonight, but at least it didn't go down dramatically. Several client crashes have also been fixed, which is good. We continue to patch the client often after any new Game Update to address additional client issues. Of course, some percentage of people will have their frame rate reduced, some percent raised, some percent unchanged. Some will crash more, some will crash less. Some will get a call from their girlfriend saying it's over. Sorry about that. You probably should have chosen TR. Anyway, we do continue to work on performance. We have more optimizations coming in the weeks ahead, along with reductions in bandwidth usage as well. Stay tuned!