I think Bouncing Betties and Proximity Mines need a detonation time buff, like it needs to blow up 0.001 seconds faster. Time they've blown up, I've already ran passed it, but the buff needs to be very, very, very small, like literally a quarter of a second. If it had a whole second taken off it, it would go Beep Boom! Which would be better than the claymore, the only reason why the Claymore is good, is because it uses Trip Lasers. (and very visible) I also think it would be cool, if you could Stand on a Bouncing Bettery and it won't blow up unless you move off it. So when you walk on to it, it goes Beep! and if you walk off it, it goes BOOM! So you could stand there and wait for a engineer to defuse it I also think Engineer should be able to defuse AI mines, and not just AV.
I don't want to hear it, the TR are by far the most nerfed faction in the game, usually because of NC fan boys talking **** about their "Underpowered" guns. The claymore is balanced as it is, it's a directional landmine, its unique. ITS SUPPOSED TO BE GOOD. FFS We used to have a good anti infantrty gun (Banshee) for our ESF, and now it's a piece of **** that can't even out perform the stock needler against infantry, let alone aircraft which it barely damages. We used to have a good Vulcan to go on our harrassers to punish the hill camping tanks for their afk-bombardments, now we have an average tank busting gun with no more stopping power than a halberd at medium range, and only a slight damage increase over the halberd at close quarters range (Which is suicide anyway). We used to have a good unique AA rocket launcher until they nerfed it into the realms of no longer being a side grade, its a down grade now. We don't need anymore nerfs on our unique weapons, the NC and the Vanu have far superior unique weapons atm because of all this nerfing.
In real life claymores have a split second *click* sound as the trigger lever is released before it strikes the firing pin. It's very clear, distinct, and easy to identify even at a fair distance. And it occurs about 0.1-0.15 seconds before the device detonates (depending on model, environmental conditions, and the device's age). Seeing as how prox/betties both have massive neon lights, play a sound first, and a delay: PS2 claymores should at least have the click and delay. They don't have noticeable lights unless you're a stalker infil with a microscope aimed at each corner (and even then you can't always see them), so they should at least give some warning first.
No - the stats are aggregated total from all servers across all weapons. I show them because while I agree there should be faction specific traits/advantages in certain areas, they shouldn't result in one faction being overwhelmingly dominant.
This was indeed the logic behind changing Claymores to explode instantly. But seeing as you can run out of the range of BB/Proxy too, shouldn't it also apply to them? I just want to see some consistency in design here. Either mines are guaranteed hits or they're not. I must say I'm not really in favor of sprinting over mines considering they're supposed to either kill you or force you to slow down.
People that are not forced to play smarter, generally, will not. Just, seriously, stop arguing from the point of stats, and try my suggestions, I've linked you back to them twice already, cherry picking your arguments isn't cool. You will quickly understand that people just don't care to learn how to place a mine. CASE AND POINT, YOU.
I find VS's proxys to be very deadly if you put them in the right spot. One deploy = one kill. I don't think a claymore has any advantage over a proxy.
Claymores are "OP" when it comes to doors. That's all. They are better to mine doors. But they are also expected behind doors. VS and NC mines aren't worse than TR mine, they just shine elsewhere. The problem is... everyone is obsessed with doors. There are dozens of great places to place mines both indoors and outdoors, and not just for claymores. As soon as you realize that the battlefield is a larger thing than a chain of doors you will see those mine kills more often. I use Claymores as I play TR mostly. But because I know they will get blown up next to doors I find other good places to place my mines. Places people don't expect because... well... they are not doors. And almost every Claymore I place gets someone. But often I wish my mine would detect movement both ways. So many wasted spots where a VS or NC mine would work... I've seen betties and proxies at some really creative and unavoidable places, though it's a rare sight as every NC or VS infiltrator I meat seams to think the enemy absolutely has to walk right over their mine for it to kill, or they think it's some funky new age frizbee.
Well the fuse delay isn't entirely a weakness. Claymores, because of their instant trigger will kill the first mother ****** that comes through that door pretty consistently. While BBs/ Pms with the delay have the potential to kill the first guy and the one following him, most people don't go sprinting into a building instead they'll look down iron sights and check for infantry. Oblivious to the mines at their feet. They're great for the potential of multi-kills while the claymore is great for a consistent single kill. Though I do believe the claymore is performing better because people are more likely to 'Rambo' ****, instead of working closely with team members. Thus why the consistent single kill mine has the higher KD ratio.
base turrets you can only reach with a lift if you not run around as LA - thats really one of those rare spots where 1 bb/pm is enough to kill someone
Can you read? Because that is not what I said at all. The issue is that the claymore is the only mine that CAN be put in a smart place. And the hardest mine to detect on top of that. 1. I always have doubts when people try argue like this. People said this about the flinch mechanic ("oh NC just suck they are all COD kiddies who can't play").Then it got changed and suddenly NC is up to par. They said it about anything and everything that was clearly outperforming other faction equivalents. (ZOE, Marauder, PPA, Scatmax etc.) 2. I have and there was good stuff in it. I will try out some of that stuff and I can already see that keeping those tips in mind will increase my chances of getting a kill with the betties. But my point still stands. The Claymore is still the better mine that can be placed easier and with higher chances for a kill.
Indeed I can and I'm disagreeing with you. Claymores are not some godly mysterious device that places itself, its the player behind it. If it kills you because you got out smarted, you got outsmarted, it doesn't make them better or easier to use, or anything else. There was a clever player behind that mine. I've seen some BB/PMs that immediately made me say "I wish I had thought of that..." Granted, they don't do as much direct damage, but if you're just rushing in a doorway, you're the perfect victim for a mine. Either way, if you feel that way, then you're not thinking through your placement. I have more than 50% hit rate with mine (last I checked), so are you going to tell me that I'm not putting them in clever places? Its not the mine, its the player. If you can't accept that, then there is nothing more to discuss.
Yeah you're definately likely to get more kills with BB and Prox with bad placement/noobish placement than with the Claymore, as it is relatively terrible still at random drop kills or out in the open kills. It is likely the area where faction diversity is probably at its widest, skill and role-wise (or at least in the context of Claymores, BB/Prox not so much). Good placement is pretty essential for all of them, with bad placement you'll get more kills with BB/Proximity, that you would with Claymores, but all of them will likely net you many more kill-less destroyed mines than mine kills (just BB/Prox will get more kills over all like that). With good placement BB/Prox can be as good as Claymores, but usually this requires a double placement to make sure of a kill (and even then with trigger issues it isn't always the case - a double Claymore deployment where the mine user knows that they are doing should basically be totally unsurviable). I'd guess that's why you see what you see in z1967's post.
If Claymores had their current damage zone, trigger rates and detonated 360 they'd be so far ahead of BB/Prox in killpower it'd be scary. I've said forever though Claymores should be able to be rotated when placed.
I didn't want to imply that I want Claymores to have a 360 degree sensor, all I meant was that sometimes I find a good place for a mine where the directional nature of the Claymore is actually a drawback. Sorry if I didn't write it up clear enough. And while I think a rotating method isn't really useful, a way to pick up unneeded AI mines, tank mines and C4 would be a great feature. Back on topic, I still think Claymores outperform the other mines simply because of the "door mentality". Claymores are just better if placed in doorways than their VS and NC counterparts. While the VS and NC ones are better outdoors, in small grass, behind rocks people jump over, bushes and that sort of things as you don't have to count for where the mine is facing and it can cover a larger area. Yet a lot of people still desperately try to use them as a door lock. Now, I thought a bit more about betties and proxy mines that I encountered, and I can agree that their detonation delay could use a reduction as it is possible to run out of it's kill-zone in certain situations taking a large amount of damage but still surviving. But I don't think that just because the Claymore is better at locking down a door should instantly mean other factions mines should be able to do the same. Giving them other, different benefits, like... sticking them to walls or something would be better in my opinion as it would give a bit more flavor to where and how you encounter them and how you can counter them. But what ability to give them? I'm not sure.
I dunno the times I find placing a Claymore problematic, it'd be solved 90% of the time by being able to place it facing 180 degrees the other way. Unfortunately I think that might swing it the other way, if you're careful (although there's no way to reliably do it IMO) you can get BBs up on an edge now and it can be pretty deadly, being able to stick them like C4 would make them way, way better than Claymores I think.
But if there is a large amount of people capping/guarding a point, the second a mine goes off they all turn to the source of the sound. So if a mine doesn't kill, people unloading 750 bullets into you will. And besides, Flak Armor makes it so that they arent "silly ohks."
I can't even remember the last time I was killed by a claymore. I'm quite happy with my VS mines though, they make a nice IED when paired with tank mines
proxy and betty: go and play bomberman, no for real, the best use is to be agressiv and drop the mines right in the medicball, claymore, well just be crative and setup a trap PS: you can play bomberman with claymore, and you can setup traps with proxy/betty but it won't be as effektive....