I switch between AT and AP mines quite (maxed without utility belt)abit depending on what situation I am in, I have at least one of them equipped at all times. In the past, I used AP mines more often then AT, since I use them more as a countermeasure when repairing gens, well at least as an audible warning anyhow. However, even after placing at least 40 claymores, I haven't noticed a kill at all, which might be fine as I know that assists are much more difficult to notice. I have been placing both AP mines fairly close to each other so that if someone would be sprinting they would hit the first mine then hit the second mine maybe 1-2 seconds later. I have even placed them facing each other across a doorway, with no luck. I sometimes go back and check to see if they are there, and most of the time they are, even though I have seen opposing factions go through. Has anyone been using claymores with success? I think that I am too used to trying to hide them, that I am putting them too far away to be triggered, which seemed to be a key to their success, since they are fairly noticeable if placed randomly. I really think adding something to track mines on the UI, or even the map or scoreboard would help sooo much with most of my questions, as I wouldn't have to guess if a mine was bugged, destroyed or just placed poorly. Thanks, Hurrikane
I think you're doing something wrong... I have 273 kills with a 40% accuracy rate with claymores. When you place it beside the door frame, just place it inside just far enough so it isn't immediately visible to someone coming through.
When was GU5 released? I can't remember... Since 2013.03.23 I've got 8 kills with claymores. Only 2 kills 2 days with them. I use them a lot yet still don't get many kills.
I'm also getting less kills with the claymores, but I think this comes from before GU5, it could be that more players are using flak armor.
I've been noticing people run right across bouncers lately, to no ill effect. Mine stays live, just doesn't detonate. Also, didn't GU4 or 5 nerf the radius of mines?
Yes, it was the update where they turned down the splash radius of practically everything. This included the claymore. No reason was given but some suspected it was to prevent multiple kills from one claymore.
I've seen today a VS HA slowly walking through a friendly claymore killzone without triggering it - and no "too far" excuse either, he was ~1m away from it. I believe that AP mines were broken (more than they already were anyway) and need to get looked at.
Claymores and proximity mines AREN'T WORKING. It's not about the splash radius either. Have a friend stand on top of it. Set it off. He won't take damage. This started two days ago.
This is a bug. Look at this thread. http://forums.station.sony.com/ps2/index.php?threads/proximity-mines-doing-0-damage.110021/ Today, I have stepped around 15 AP mines (Mostly vanu ones though). And I didn't take any damage, despite exploding just right under my foot. This bug started after GU05. Anyways, long story short, the AP mines are currently bugged, and I hope SOE fix this.
Can confirm AP mines aren't working - I stepped directly on a Vanu proximity mine, went off like a whipper snapper with 0 damage. Have also noticed now my claymores are getting 0 kills. Might as well use grenades until they fix AP mines.
I died to a bouncing Betty yesterday. If they are bugged, must be intermittent, like A2A missiles exploding just behind their target but doing no damage sometimes.
Bouncing betties work SOMETIMES but not all the time. I've tested this extensively. Bouncing betties are the only ones that do work and even then it's not 100% guarantee.
Not getting kills with claymores at all anyone. If they do explode (most of the time people just walk over them without anything happening) they never seem to kill people. Now, I realize flak armor is prevalent, but I'm pretty sure every single person doesn't have them. I think I've gotten maybe one claymore kill and that was because I was fighting a guy on top of one and he ran up to it and it killed him because he had low health.
For those who tl;dr - TR Claymores past nerf are waste of resources and in 99% of use will not kill. NC Bouncing Betty and VS Proximity mine still usable, just not as good as before. ******* Twigby finally totally broke claymore with last patch nerf. I read this thread on Thursday, so I wanted to see how bad change was. I played a lot over the weekend in all three factions, all together, I have @ 1300 kills with AP mines across 3 factions. All three chars have Nanoweave Armor L4, all where played as engineer. As TR (BR 47) I used @ 30 claymores today, I got 1 kill. I even tried to double them up, with no results. Because of the stupid vertical design, I usually place them around corners, doorways, etc., so enemy will trip the beam by running across it, I was very successful with clays before nerf, past nerf - 1 kill out of 30 claymores. I tried to place them facing doorways, too obvious and I lose too many, because enemies can see them too easy, but I got 1 kill on BR15. Doubling them up did not get me any kills, all where used in the Bio labs and spawn points around Bio labs. On Vanu side (BR 38) I played on Amerish, mostly Tech, Bio and AMP, I ran across @ 10 claymores, I think on one claymore I lost the shield and maybe 2 or 3 health bars. That's it, no death from claymores at all. VS Proximity mines still effective, not as good as before, but not significantly worth. I lost more then usual, but I was able to finish enemies off with my gun, I attribute that to horizontal design and enemies ran over them. On NC side (BR29) I played on Indar and Amerish, all kind of bases. I ran across @ 20-25 claymores, same as my VS char - 0 death, once I ran over 2 claymores, set around different corners on tower's AA deck, I lost my shield and half, maybe 2/3 of my health. That's was the most damage I sustained from the TR claymores over the whole 2XP weekend. NC Bouncing Betty on the other hand, still function fine, again not as many kills as before nerf, but it is still usable.
also note that AT mines dont work if its placed like a trap (dropping mines in a high traffic area - and leave). however dropping directly at vehicles like C4 still works.
Can confirm that at least TR AP mines are broken. Placed yesterday about 20 mines without a single kill (normally i would get a minimum of 4-5 kills). Myself i walked into a vanu mine got the explosion with 20-30% shield damage
AP mines are triggering explosions, just not damaging players, in my experience. to (sort of) combat this, I've taken to dropping a tank mine in front of my claymore. *That* seems to work. Of course, it costs double the resources as 1 claymore, and takes an AT mine out of play... but it works. And I bet it's surprised a few people who were of the "Hah! Mines! I fear no AP mines!" school.