That's actually kinda AA heavy considering it's a mechanized platoon... a typical rifle platoon would be more normal. With three of these: And one of these: And whatever HQ unit is around. Overall, your rifleman class should be the most common. Out of a 4-person fireteam, 3 are riflemen (one with a fancy grenade launcher, but still). In PS2 we have a small problem where the rifleman has been combined with a medic. Instead we might consider a "Medium Assault" which is just your normal soldier armed with an assault rifle, UBGL and slightly better armor for direct combat. Not unlike the "Assault" class from BF2. Your LMG soldiers are less than 25% of a rifle squad. That's because LMGs are situational and hardly the best tool for most jobs. And heavy. Note how we do not equip LMG soldiers with both a LMG and a rocket launcher because that would just be crazy. GPMGs and AT weapons are contained in a weapons squad for the entire platoon. That means you have 2 GPMGs and 2 AT weapons for an entire platoon of 39 people. You might notice that medics are missing in this diagram... and that's because platoon medics are taken care of at the battalion level. Usually you get one medic assigned per platoon. There's also no AA. Unlike mechanized platoons, normal rifle platoons need to rely on outside help to deal with aircraft (not that MANPADs are super effective against modern aircraft either). Even the platoon AT weapons are much more close-in than anything really effective (though the AT weapons of a mechanized platoon would be those Bradleys who actually have nice ATGMs). Infiltrators and Light Assaults would either be part of smaller 19-person scout platoons or be sniper teams assigned at a much higher level than the platoon. Engineers also get their own 30-person platoons. Or they might be tank operators or pilots, which would be something else entirely. So how does this break down by percentages? Leadership/HQ- 7.7% Riflemen- 51.3% Grenadiers- 16.7% LMGs- 16.7% GPMGs- 5.1% AT- 5.1% Compared to PS2... Leadership/HQ- ? Riflemen/Medics- 11-16% Grenadiers- ? LMGs- 24-29% GPMGs- ? AT- 24-29% I think this is mostly because LMGs are too effective beyond a specific niche role (suppressive fire) and that AT weapons are simply too common for a platoon to have. I was thinking about an earlier class-based FPSRPG game called "Renegade" from awhile back. Essentially if you wanted to spawn as "advanced" infantry (anything other than a rifleman or light engineer) you needed to spend resources to do so. I think this might work in PS2 where anyone can always spawn as a "Medium Assault" or an Engineer for free, but to spawn as other classes you would need to spend a small amount of nanites (say 50 or so). This would create an economy of force where the most common class would indeed be riflemen and everyone else would be a specialist.