I got this post from Demigan, who posted it somewhere else, so it is a big out of context. Here is is: "On that note, change the stealth module to an infantry class module. It takes the ability of the class that's operating it and boosts it. Heavies would get a powerful overshield ability. Infils their current cloak, LA's could get limited flight capabilities, engi's an AOE repair maybe and Medics an AOE health and shield regeneration. It gives players much better reasons to pull Flashes, and if they can be cheap enhancing units we see more of them used. Could be fun trying to take down a Flash in the middle of enemy columns because its repairing them, or seeing an LA cross large sections of dangerous terrain or climb a steep area quickly. Because people will be afraid of it, weapons could still be locked after use of some abilities, disallowing for example an LA to use its C4 until he lands (even after leaving the Flash) after flying over an enemy vehicle."-Demigan I don't agree with a weapon lock, but maybe that can be removed in time, based on reception. I like everything else, however. I will elaborate more on my thoughts if this blows up.