While writing a post for a recent thread for making meaningful changes to the game, I had an interesting idea. The idea was to change Lockdown for the Prowler to make it less of a situational effectiveness multiplier, more of a playstyle choice, and more fun. First I'd like to give you some background on the Prowler from my own viewpoint. Since launch, I believe that instead of the Prowler gaining additional utility from its special ability, it has been limited by it. The problem with this ability is that it is a. situational, b. a straight effectiveness buff while activated, c. not fun or new compared to the non-locked down Prowler, it's just a buff. The Prowler has had many balance changes, the Prowler's base effectiveness had to be balanced with Lockdown in the back of the mind at all times. Any nerf or buff given to the Prowler affects its Lockdown effectiveness in a linear fashion, so the Prowler has a balance singularity with its special ability. This can be a damaging thing for the platform as a whole. As a result of this, I believe it is the opinion of many that the non-locked down Prowler is a tad UP, while the locked down Prowler is a tad OP. There is never a time where perfect balance is met. I believe that if we changed the mechanics of Lockdown, it can be made more fun, while also being more interesting and not as much of a balance trainwreck. My idea for the Lockdown change is to make it so that the Lockdown would get rid of "reloads" completely, while also doubling the refire time. The current Prowler has a "chamber time" of .5s. This isn't noted in any document or stat ingame, but that's the time it takes the Prowler, locked down or not, to fire its second shot after firing its first. With this change, the Prowler could have access to its entire ammo pool without need to reload, only to suffer a chamber time of 1s between shots. Along with this, it would still receive the current benefit of greater velocity than the non-locked down Prowler. Effectively, Prowler Mode Engaged. The concept is that the Prowler is meant to be what it is when locked down. It can still be effective not locked down, more effective than it is now given some small changes, but it would be a "Prowler" when locked down. It also creates a necessary duality between the Prowler and its ability, so that both could more easily be balanced and interesting at the same time. I'll post more mathy stuff later. Idea: Is it good or bad? Interesting or not?