Certs you spent that were totally worth it

Discussion in 'PlanetSide 2 Gameplay Discussion' started by japro, Dec 24, 2012.

  1. SenEvason

    C4, great for taking out wounded vehicles and sundys.
    IRNV and smoke launcher is great for getting close to enemies and vehicles and mowing them down.
  2. Braken

    Med and repair tool upgrades, flak armor (non-MAX, since it wasn't buffed too), and the 2x reflex sights.
  3. Nyscha

    Underbarrel shotgun for my solstice SF.

    1 shot kills heavy assaults with full shields up at close range. :p
  4. Yil

    AP Mines.
    Repair Tool.
    Reload Speed for main and secondary gun on the Mag.
    Rival Combat Chassis.
    Nano-weave armor.

    My top 5.
  5. DorkSided

    Tank mines
  6. SarahM

    4x scope and sunderer mobile spawn.
    Also, ammo deployer for sunderer.
  7. DurandalRAI

    I definitely gotta say that my Medic certs were the best spent: Revive Grenade, and maxed out Medic tool/utility means HUGE exp gains. My record is 18 revives at once with the grenade...can't argue with that!
  8. Pat Cleburne

    dual max bursters with extended mags.
  9. AnnPerkins

    Med tool was totally worth it. I'm on the fence about the repair tool, though.
  10. Alex Heartnet

    Bulldog for the Sunderer - awesome anti-infantry weapon
    Bulldog for the Liberator tail gun - can actually shoot ground stuff with it, resulting in the tail gunner not getting bored
    Anti-Tank mines for the Engineer - Fun times
    Vanguard Shield - Very helpful if you time it right
    Kobolt for the Flash - Because hunting down other Flashes with it is hilarious, nevermind what it can do to infantry and hoverscythes
    Level 1 Autorepair for the Flash - Such a good fit for the Flash that I don't think I'll ever require a higher level autorepair
  11. KimPossibru

    Extended mags for my dual Hacksaw MAX (two times 500 certs)
  12. Random63

    AT mines - AMS sundy

    and the faster repair on engi, these vehicle zerg days it is all i ever seem to do..
  13. SavageSage

    Engineer:
    HEAT for the lightning
    Level 2 AT mines
    Level 2 Prox mines
    Solstice SF/UBGL

    Infiltrator:
    Grenade Bandolier
    Prox Mine
    Forward Grip, 2x and 4x, and compensator for the Nyx
    Level 3 scout radar for my Flash. Makes outpost infiltration a snap, can see them coming before they even know I'm there
  14. DFDelta

    - Flak armor 1 for every class.
    - 75m scout radar for my flash. A 150m diameter radar on a vehicle small enough to be hidden inside buildings. Saved my life more often then I can count, and is especially valuable in small squad vs squad fights in remote outposts.
    - AT mines
    - LA C4
  15. Rowe

    C4 ,Jaguar , stage 6 Jumpjets for Light assault
  16. Madmojo

    Full flare/smoke for lightning and ESF. Thermal for every vehicle gun.