The game is already a pay to win, it's just with a twist. All access to improved tanks, MAXes, whatever, is obtained through experience points, which can be greatly accelerated by real money via subscription purchases, boost purchases, other bonuses, or a mix of all if you want to maximize. More certs faster = pay to win. This is somewhat alleviated by the low cost of entry for some good items (i.e. my Nighthawk + extended mag) and little details like the default Prowler main gun (at least for now) being perfectly acceptable vs having to unlock another to be competitive. I see SOE is playing both sides of the fence on this issue, making the game a dumbed down version of pay to win, but the characteristics are still there. Those with the cash will get access to the better gear faster than those who don't. But even those who don't spend the cash can compete with some effort given some patience and knowledge of what gear to pursue first. I am OK with this system at the moment. What I don't like is being pigeonholed into items and gear that change at what seems like whims with an absolutely no refund policy from SOE. They don't have to play it like this, and they know it and stick with it anyway.