[Suggestion] Certifications for Lock-On Launchers

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Pitbooll, Nov 12, 2014.

  1. Pitbooll

    It is possible to add certifications for Lock-on's (Hawk,Crow / Sorry im NC only xD) like we have in ESF's A2AM Pods?
    I mean:
    Increase Lock-on range
    Decrease Lock-on time
    or my crazy idea :
    Annihilator style - More Dmg but u can't fire without Lock
    • Up x 1
  2. Auzor


    You truly want air to rage with foam frothing from the mouth. Well done good sir.
    One day the skies shall be clear of the skynights.


    On a more serious note:
    I would welcome variety in lockons;
    but I don't think the currents can simply be buffed.

    So:
    -missile gets secondary effects, like enemy vehicle hit moves like it is on fire on a hit. -1 missile carried.
    -missile can be fired before lock is complete; keeps locking on. Damage reduced, to about tomcat level.
    -Disable enemy vehicle weapons for 3? seconds. Also interrupts/pauzes reload cycles
    -Disable vehicle scopes,
    -...
  3. Hosp

    This idea has been thrown around now and then. Often the vehicle 'women of the night' shoot it down because they don't want to be separated from their mechanical pixels easier than they already are. But I like it.

    My idea for it has been to add upgrades much like hte other weapons.

    Scopes - Different scope could allow for Longer lockon range, faster lockon time, less drop, allow for dumbfire, perhaps add wireguided alternate ability.
    Warheads - flak warhead for AA, Thermite additive for tanks, Giant hollow point for anti-MAXs etc.
    Modules - Quicker reload, more spare capacity, 2 stage assist for longer range. etc

    Obviously everything would need to come with some drawback for balance purposes and the ESRLs would need some of their own custom stuff. But other more important issues right now so I'll just keep dreaming.
    • Up x 1
  4. Alan Kalane

    Although I'd love to get rid of the vehicle spam we see today, this simply isn't the way to do it.
    need resource revamp phase 2
    • Up x 1
  5. \m/SLAYER\m/

    more certs into broken aa-launchers
  6. Auzor


    One of the main issues I have with the launchers are the sights.
    They give a very very poor idea of drop.

    The default ones are the worst.
    If I engineerd something with the function of being a sight, and being used at range and that was what I ended up with, I might get fired.
    Yet, 2 years, and that is what we have.
    Give me damn mildots already.