So from the title of this thread you probably already figured out it was to give some much needed love to the LA. You would be right in thinking that. This is basically a MASSIVE idea dump, to get some opinions on them and what us LAs actually want implemented, besides just me. *WARNING MASSIVE TEXT WALL INCOMING* I'm going to try to do this in an organized fashion, with additions in yellow, and buffs in red. Time to start. First up... Buffs 10 sec capacity to JumpJets - Simple enough, we had a nice balance in beta, but was nerfed from all the whining about LA being too mobile. (Exactly the point of the class.) *Currently we have 6 sec jumps.* Add back our momentum to JumpJets - Another easy change, allow our sprinting and jumping speed to add to our jetpack speed. (Not sure why this was nerfed in the first place.) *Currently we inherit only the base velocity of the JumpJets.* Remove the Res cost on Smoke Grenades - A simple enough change, additionally allow us to resupply them at ammo packs. Remove spotting through the smoke and spotting doritos from allies inside, allow it to break locks on vehicles so we can have another teamplay aspect. *Give them instant detonation on impact. Does not effect UBSL.* This gives LAs a use in large scale open field combat, where they can be used to keep vehicles alive and use smoke as cover to advance to where their weapons are effective. Making Adrenaline Pump a passive ability - Remove adrenaline pump as a suit slot and add it as a passive, This would do different things at different levels. Call it bionics, cause why not. Level 1 (150 CP) - Increases Sprint speed by 25% and walk speed by 15%. Level 2 (200 CP) - Increases jump height by 50%. Level 3 (400 CP) - Increases Weapon ready speed by 50%. (This is weapon swapping as well as ready time after sprinting.) Level 4 (500 CP) - Increases ADS speed by 50%. Level 5 (1000 CP) - Increases reload speed by 25%. Now for the Additions. (They get a little outlandish towards the end) Allow us to use ARs - Another rather simple change that would help with the open field performance of LAs. *As a slight addition it'd be kinda badass to run around with a TAR/GR-22 on my LA, not to mention the weapons are basically MADE for LAs.* Iridar51 made me into a convert after realizing how cool the GR-22 looked on an LA. Changes to Medical/Restoration Kits - Add a 5th level (1000CP) to kits, that allow them to be resupplied for free at ammo packs. (No other class gets them for free, but can still resupply) Additionally right clicking will heal a target in front of you for the same amount as normal, but will consume the kit. *This could help LAs working in small packs, as they wouldn't have to seek out medics.* I'm honestly not too sure about this one myself, just pooling ideas. Extra cert lines for C4 - Add a 3rd, 4th, 5th, 6th level, each doing different things. Level 1 (100 CP) - 1 C4 (Solo Flashes/Harassers/ESFs Level 2 (200 CP) - 2 C4 (Solo lightnings/MBTs/Composite Armor harassers/ Flak armor MAXes Level 3 (400 CP) - 3 C4 (Solo Libs/Sundies) Level 4 (500 CP) - 4 C4 (Solo blockade armor sundies) Level 5 (1000 CP) - Can be used in replacement of the tool slot and can be resupplied at ammo packs while still keeping res costs. (With C4 as tool, can only equip SMGs on any class with C4 available.) *Frees utility up.* Level 6 (10000CP) - Removes the res cost (100% overpriced and unnecessary, but gotta do something to keep the tankers from ******** amirite?) *Free C4 gives me wet dreams* Second primary weapon slot - Allow the use of a second primary weapon in the tool slot, with halved ammo reserve. (rounding up^) Equipping ammunition belt would remove the reserve ammo nerf. Having the ability to equip a long-range primary and a short-range primary at the same time would make LA great at transitioning to different environments. Beta spawn beacons - Allow us to use spawn beacons even when not squad leaders as a utility. Additionally add more cooldown reduction on the spawn beacon. Cooldown reduction from utility and squad leadership stack. Switching classes will remove your spawn beacon if not squad leader, if squad leader, will remove the extra cooldown reduction. Level 1 (30CP) - Unlocks spawn beacon Utility. Level 2 (100CP) - Reduces cooldown by 15s. Level 3 (150CP) - Reduces cooldown by 30s. Level 4 (200CP) - Reduces cooldown by 45s. Level 5 (500CP) - Reduces cooldown by 60s (When combined with max level SL spawn beacon, gives 60s CD on spawn.) Climbing Gear - An activated "F" ability that allows us to stick to certain surfaces and recharge our jetpacks without falling off of that cliff ledge. This works wonders for drifters as your can move vertically as well horizontally and will most likely increases their usage. Effectively you could use this to hitchhike on vehicles, and scale extremely steep cliff facings. Alternatively you could crawl on the ceilings and hiss at your allies below you. *lasts indefinitely* Level 1 (100 CP) - Unlocks "F" ability, Allows you to stick to terrain. Level 2 (200 CP) - Allows sticking to vehicles. Level 3 (400 CP) - Allows the ability to fire while stuck to an object. (Hip-fire only) Level 4 (500 CP) - Allows movement while stuck to an object. Level 5 (1000 CP) - Double the movement speed while attached. There if you got all the way through that, I salute you. What do you people think about the things mentioned?