Carbine Balancing?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Anchor IV, Apr 28, 2013.

  1. W0rthy

    The T5 amc behaves pretty much like the pulsar C from VS in actualy combat situations. I have auraxium with both pulsar C and T5 amc. So i don't understand this feeling that T5 is subpar.
  2. xGreedFuSioN

    Are you stupid?
  3. W0rthy

    No, care to explain?
  4. Farlion

    I'll gladly make that trade.
    The TRAC-5 is completely worthless when compared to the other two starting carbines.
  5. xGreedFuSioN

    Not true.
    But anyways,
    Your ACX-11 for my Trac-5?
    orgasmssssss
    • Up x 1
  6. xGreedFuSioN

    Yep, stupid.
  7. W0rthy

    ACX-11 = T5 AMC = Pulsar C

    They are in the same category. You handle them pretty much the same, And i have auraxium with all of them.

    You should play the game a bit more, and be a bit less condescending.
  8. xGreedFuSioN

    No, no and no. those weapons are nothing alike.
    the T5 AMC is by far the worse of the three.
    it's normal damage, meh rof.
    ACX is insane damage meh/bad rof.
    Pulsar is good damamge meh rof

    Not sure about the exact weapon stats but I know the acx-11 does 67 damage more than the T5 AMC, which is huge.
  9. crazyoldfart

    I would assume we all know about the weapons spreadsheet. Now you can simply compare weapons at a console and get a good ideal of the differences.

    The facts are the Serpent fires 45 rpm more than the VX6 and the VX6 will reload an empty clip one second faster. The other stats don't really mean much in CQC since they are so close to each other. Basically means Serpent will get one more bullet off in a second and the VX6 will reload 1 second quicker. One more bullet could mean the difference between a draw where you both die and winning. Having a 1 second quicker reload means you have one second less time to be vulnerable during reload. Those are the facts.

    It will out dps the Sirius SX12 SMG. I consider than quite impressive with all the ruckus SMG,s brought since we have a carbine that beats it. Nothing I said was false.
    I don't fall for empire balance. I've played all three factions and their really close. If someone sucks changing empires won't help.
  10. sindz

    This is gonna be my last post, cause you are not understanding my points.

    The VX6-7 have superior stats on everything, except ROF. and 45 different in ROF is pointless, since its as I said 24 MS we are speaking of in TTK. And if you dont think 0,5 sec short reload and 1,1 sec long reload faster isnt better than _24 miliseconds_ (there are 1000 miliseconds in a second mind you), which lets you duck out of LOS, reload and reengage, as with the serpent you are hitting almost the longest reload out of any carbine in the game. Not to mention that with the serpent the faster ROF will mean you will have less bullet accuracy (this can be pulled off by the TR cause of 40 bullets) but its gonna screw you on 30 bullet mag.

    And lastly, the VX6-7 will benefit greater from ADV laser sight, since its COF numbers are better.

    On the smg standpoint, again you only think 2 people start shooting at the same time with the same identical accurcay is a factor. its not, its pointless in a game like PS2. The smg can strafe, jump, move and miss bullets and still kill you, where as you can't. And SMG with 50 bullets can engage multiple targets, you can't. I never said the serpent isnt better flatout if you land all bullets DPS wise, but its a pointless argument since it never happens unless you play like a pansy, camp or hit afk targets only. You have zero versitility with the serpent and you lose almost everything you could have with other guns for _24 miliseconds_ better TTK.

    But congrats on you having higher dps in a purely theoretical standpoint. Ill just run cirles around you while shooting better with hipfire accuracy while you are ADS'ing and dying.
  11. Anchor IV

    Maybe if you took two seconds to actually read the post you'd realise there was no whining or demaning nerfs, or declaring anything OP. There was nothing to get right and nothing to get wrong.

    Just queries, speculation and the want of an actual discussion. VS players share their thoughts, TR players share theirs, etc.
  12. Gary

    VS dominate all the weapon catagories with weapons that were designed and balanced around having a downside... they have a weapon in each catagory that has the next level of damage up but still has very similar starts to lower damage weapons whist having the same or similar fire rates. With the removal of the damage drop of difference these weapons have not been changed and just outclass both the NC and TR variants.

    The TR already have it bad with lack of variety. All the weapons that are long range actually "try" to be long range but suck in reality.
    • Up x 1
  13. Anchor IV

    Nice that you think barraging people on the PS2 forums with insults is appropriate. You're such a valued member of this community.
  14. Erendil

    WTF are u talking about?

    Pulsar C = Gauss Compact S, they're almost identical
    Corvus = Gauss S, but has slightly less recoil in exchange for 51 less RPM
    Flare =SAW S, with slightly better hipfire CoF in exchange for slightly worse horizontal recoil
    Ursa = GD-22S/Anchor, but gets a bigger clip in exchange for worse Hipfire CoF, recoil, reload speed, and 27-50 lower RPM.

    The TR comparison is tougher since the TR have no 167 damage carbine and the SABR AR isn't full-auto, but the Ursa and Flare are both equal if not slightly inferior to the TMG-50 because of its tighter horizontal recoil.

    The removal of extra damage dropoff on VS weapons amounted to ONE less bullet to kill at ranges >65m-85m.

    If anything the TR are slightly behind the other two empires in this area due to their shortage of full-auto 167-damage weapons. But it has NOTHING to do with the VS damage dropoff reduction.
  15. Ranik

    I think the AMC was about the only TR weapon that got a decent look. Even then looking at the TR LMG changes it's not pretty.
  16. FnkyTwn


    These aren't even in the same category, unless you're just looking at stats,
    and then completely ignoring them.

    The Ursa is similar to the TMG-50 and EM6. The GD-22s and Anchor both
    have really high Recoil Angles, and they don't feel anything like the Ursa.
    And the Ursa gets the fastest default Bullet Speed.
  17. Farlion

    Honestly, as far later carbines (Serpent, Razor, GD-7F, Jaguar, Lynx, etc.) go, it's somewhat balanced. I can go on huge killing sprees with both the Razor and Jaguar, for instance. Can't really comment on the Vanu, since I don't really play them, but I don't think there is (if any) a huge difference between them.

    The fact is though, that the Merc is a far superior gun compared to the TRAC-5.
    With the Merc, I can perform just as well as with a Jaguar/Razor/Lynx etc.

    With the TRAC-5, you definitely cannot. There should not be such a huge gulf in quality between the two starting carbines.
  18. Erendil

    Gary was talking about weapon stats specifically (assuming he meant "stats" instead of "starts" :p) so yeah, I only talked about stats. Since, you know, that was the subject of his post. :D And I'm not ignoring anything.

    He said, "they have a weapon in each catagory that has the next level of damage up but still has very similar starts to lower damage weapons whist having the same or similar fire rates."

    He was essentially talking about VS having 167 damage weapons with 143-damage stats/advantages/RoFs. I was showing him that he was incorrect. How the weapons "feel" is immaterial to either of our posts. Same with whatever arbitrary category you try to fit them into.

    But regardless of which weapons we compare them to, none of the VS 167-damage weapons have the same of similar starts stats to the 143-damage weapons. That was my point. :cool: