ah this i like, yes its partly a proximity issue too, and while there may be a manoeuvre to dig ourselves out of a hole if we could just shoot like any other jet sim we wouldnt have to counter arc or take time exposing ourselves (behind is always the best place to fight from imo ) creating distance for a bad game mechanic, wed just keep shooting as we follow into the turn and the bullets wouldnt fall away. When im in a lead pursuit and firing and they turn (as they do) im missing the bullets having a set drop, not falling away faster the more I turn, its an exponential loss of aim. It was kinda ok before the rotary nerf but after I was finding myself nosing up and trying to correct attitude like you suggest (i think) but how can anyone aim at a target moving upscreen or left, when the actual targeting reticule disappears off the bottom screen the closer we get, its just crazyness, I tend to cling onto the turn and hope they either get bored and pull out so I can level my aim, or turn more slowly than they to get my shots on first, but that always closes distance of the pair to potentially contact. Do i win? not always but I feel safe as long as we are turning, if i cant get his tail, hes not getting mine either. Anyway I appreciate you throwing in your experiences, always good to hear how other pilots cope, just its annoying to end up in that situation and feel my weaponry is less than it could be, thanks to the previous nerf.