Can we get brighter nights or build in night vision/better lighting?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Xebov, May 31, 2014.

  1. Pikachu


    Particles? The game summons lost of black dots everywhere to make things dark? Btw Indar canyons gets it's darkness partially because of fog that increases in the evening and goes away in the morning. Esamir does the opposite. All fog disappears at night time.
  2. Desann

    We (some of us players) have been asking for darker nights as they USED TO BE in beta.

    But i fear that our cries to the Planetside gods(programmers) are falling on deaf ears. Its not going to happen. Why? because all of the nooblet players will be confused that they cannot see their cool gun camos...

    Anyway, it was pretty awesome when the nighttime was PITCH BLACK and the tracer rounds....ohhh the tracer rounds!!! LASERS!!
  3. Bennybones

    The nights shouldn't be lighter. If anything, darker. But regardless if there is any change, we need more and better NV options. Currently the NV scope has far more downsides than it does upsides. It can be in the middle of the night but you still can't see anything because there is this one light somewhere that just completely and utterly blinds you. It's not like we can turn the lights off. And since NV scopes are pretty much mandatory if you want to run organized with smoke, I think they could use a little fine-tuning. I also think we should have more options, the same or similar options that the vehicles get with thermals and stuff. Give us options and you can make night pitch-black.
  4. Inex

    Which is the crux of the argument, isn't it? "Make it possible to see in the dark, so that you can make it too dark to see otherwise."

    Or... just leave the nights a visible twilight and not have to worry about everybody trundling back to a terminal at sunset and cancelling out all the work you did re-lighting bases, tweaking day/night cycles, and adding ARMA style anti-gamma code.
  5. Ronin Oni

    You should check out Intersteller Marines

    It's in early alpha still, and progress is slow, but they definitely are playing with lighting and blackout areas.

    I'd LOVE for dark nights in PS2, but they'd need to do it right (as you say, where you can't gamma hack it) and they'd also need the right lighting systems (Floodlights on base turrets, useful flashlights and headlights, MUCH better base lighting) and fix the NV equipment (NV sight on vehicles should work like jack during the day, but help immensely at night... unless someone shines a light in your face :p )

    THEN it would be AMAZING.

    I'd still like those beta nights back though regardless :( It was fun running around half blind with 10m engagements lol
  6. Kunavi

    SOE : Builds an Engine with advanced lighting as the main advantage...; PS2 is either too dark, too bright and has very few actual light sources and the worst Thermal and IRNV system, including possibly the worst Flash-Light I've ever seen. Part 2 : They sell Lumi and Chasis Lights and they barely show. Part 3: Advanced Lighting ETC ETC has to be turned off due to low FPS... In all this, some Vanu guys become completely indistinguishable in the dark and there's a ton of little coloured lights which, due to the Engine's handling of lighting, don't actually shed any light but are excellent distractions for the eye. In an FPS...

    LEL...

    At least they can try again with H1Z1 and pretend PS2 never happened or that it was just a FreeBie for PS4, like back then with the Master System when SEGA offered Alex Kidd for free. Difference being, Alex Kidd was a perfectly legit little thing.
    • Up x 1
  7. DFDelta

    I'll recap what I've said before in the "darker nights" thread.

    1.) Give us "moon cycles" or whatever.
    ...3 dark nights -> 5 normal nights (like currently) -> 3 bright nights -> 5 normal nights -> 3 dark nights...
    That way we have something for everyone.

    2.) Vehicle weapons have a unused 4th cert slot. Give us something to put in there: (gunner seats only (Lib only backside))
    - Floodlight, a massive overgrown flashlight (not darklight), 3 times as strong on libs/gals
    - Flares, launches a flare in the direction of your crosshair that has a heavy arc (like darts) and that will create a large "bubble" of light around it upon landing. (I doubt the engine could handle actually slowly falling bright flares)

    3.) Buff night vision. And vehicle lights. And flashlights. (All light sources in general)

    4.) More light inside bases, less light outside bases.
  8. Bl4ckVoid

    Darker nights are pointless when people just can turn up the gamma on the video card.

    It is a handicap that is voluntary. But having to adjust gamma every night is a chore.
    It is only a small vocal minority voting for darker nights.

    Maybe there should be in-game polls for issues like this with a cert reward.
  9. Luke15g

    This thread makes me sad. :(
    Nights are supposed to be dark!

    Definition of night: "the period from sunset to sunrise in each twenty-four hours"

    Light comes from the ******* sun you idiots! The only light sources at night are reflected light from the moon (or in this case gas giant), light from other stars (which is basically nothing) and man-made light sources.
    In situations where these are not present, such as an overcast and/or moonless night away from a base, it would be PITCH ******* BLACK!

    [IMG]
  10. wuffar

    I'm not a fan of the nights, but I'm even less of a fan of the thick haze you get looking in the direction of the sun on Indar.

    Even.... when completely inside.... wtf?
  11. VonStalin

    Idea could be to remove nights from Indar and made Amerish night time only and much darker. So we all would have our place. I wounder if anybody would play on Amerish at all...
  12. t31os

    What are you guys doing with your display settings that nights aren't dark enough for you? I can barely see anything at night, fighting Vanu is near impossible. I usually switch continent unless it's an alert and/or my outfit needs me.
  13. BlackDove

    Your gamma should be set in the monitor itself not the drivers or the game.
  14. Scatterblak

    I'd like to see darker nights. The realism and immersion are a big part of the game, and when it's night, it's a good time swapping out to an NV scope and hunting. At the least, night should be dark enough to cause a change in tactical gameplay - if it's not, then it's just for decoration and we don't need it anyway.
  15. Scatterblak

    ?? Why, since different games all have different gamma settings?
  16. BlackDove

    You do realize that gamma being higher makes the bright parts brighter as well as the dark parts darker and gamma on most displays and contentis supposed to be 2.2 or its simply misadjusted.
  17. BlackDove

    I dont think half of the people here even know what gamma is.

    http://www.displaymate.com/ShootOut_Part_2.htm

    Thats a detailed explanation of how it works and why you should calibrate it correctly in the monitor, fine tune it in software and leave it alone in games.
  18. BlackDove

    https://forums.station.sony.com/ps2...re-so-bright-on-ps2-hdmi-nvidia-intel.158194/

    The people who are saying its too bright either have that issue or they simply have a misadjusted monitor.

    http://www.lagom.nl/lcd-test/black.php use those tests to calibrate your monitor.

    http://www.xrite.com/online-color-test-challenge test your monitor and your color acquity using that. If you have good color acquity AND A CORRECTLY CALIBRATED MONITOR you can get 100% accuracy consistently.
  19. Scatterblak

    I can't agree, my friend. I'd be down with this if games all properly implemented gamma, but they don't, unfortunately. I'm a fan of not fiddling with it unless I need to, but expecting a global adjustment to set it properly when all the different games we play *have* to freakin' fiddle with it or set it differently just doesn't result in a good experience across all games.

    You're dead right about most people not knowing what it really is, tho. :\
  20. Xebov

    Are we talking about the same realism that brought us Lumifiber and Chassis lights? Or the realism that brought us tons of lights in and around houses that emit no light at all?

    The NV itself is a very poor design as it doesnt realy improve resolution of dark areas.
    • Up x 1