Can we get brighter nights or build in night vision/better lighting?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Xebov, May 31, 2014.

  1. Takoita

    Well, if we are talking ARMA levels of dark nights, then night vision for all classes and gunner seats - and not the gimped one we have now - and things like flares, glowsticks, floodlights, (all of which don't take up valuable slots for attachements that affect actual weapon perfomance) etc, etc would have to be implemented. SImply reverting to how they were previously ain't going to cut it. Those shots from beta thermal look promising, but given the track record of changes PS2 went through since launch, I am not holding my breath.
    • Up x 1
  2. Goretzu

    Not to mention VS not being the only faction this is actually Dark Night camo'd.
    • Up x 2
  3. Exonis

    I really love dark nights, it gives so much room for tactics, strategy, immersion and meta.

    Planetside 2 isn't very immersive, sadly...
    SOE tries best to make game shallow, it sickens me.

    I want dark nights and well-lit bases (maybe with some not well-lit bases & unlit parts of bases)

    This is sort of what I want every night. (Imagine this but twice-three times darker

    [IMG]
  4. Cinnamon

    You are very reasonable and present a sensible argument so naturally most of the community will disagree on principle.

    It's not true that most of the player base support dark nights. When dark nights were in beta they were apparently removed because the clear majority of the player base thought that they were bad for the game in the form they were in. It's only later that a campaign started on places like reddit to get them in. I don't want to call these people the vocal minority but there is always more vocal pressure from talking about things that people don't like than things that people are content with.
    • Up x 1
  5. Call-Me-Kenneth

    nights need to be darker, and light sources need to be brighter instead of neon-like.
    • Up x 1
  6. JesusVoxel

    There is no such thing as night in this game. If you are having trouble seeing in "night" stop playing in a brightly lit room. Proper nights in this game would offer so much more possibilities for gameplay. Hacking baselights, flareguns, sneaking into base in cover of darkness etc.

    But we can't never get anything like that because some idiots just like boring gameplay.
  7. VonStalin

    I play on low graphic settings so I could have brighter nights. I wish nights were brighter so I could play on medium. Yes, my room has some windows.
    • Up x 1
  8. Vixxing

    Nerf darkness! (and trees!, nerf trees!)
  9. lothbrook

    If they make it darker night vision/thermal needs to be always on, sorry but i just would stop playing if i had to look down a scope just to see anything.
    • Up x 3
  10. Brad seven

    we need darker nights.
    Also add a spotlight as a turret for vehicles.
  11. Shinn

    Well, since this thread has pretty much flipped into 'make nights darker' - I already dislike playing at night; it's a pain in the butt and that goes double when fighting against the Vanu. Of course since night-fighting is supposed to be more difficult and challenging since your vision is restricted, this doesn't come as much of a surprise.

    Also should note that I play exclusively HA so my christmas tree skill doesn't mesh all that well with night-fighting. I should think infiltrators get a lot more out of it.
  12. Xebov

    The problem is that NC Scopes are only made to highlight enemys, but the resolution of the Background is very poor at night. Its the same with the NV for vehicles wich is more or less useless as stuff starts to stick together and greating large areas in one color.

    Headlights are just poor, they can lit areas up to maybe 10m and thats it. The versions for vehicles are very poor too.

    If they get Implants to be enabled for turn on/off i have no problem with this solution. I would more likely see Night Vision build into the helmets and be toggled with a key.


    So you naming me an idiot because i dont want to change my live and build up a dark place for my computer to eb able to play a game?

    Half of the Thread was full of players saying no to darker nights and provided a reason for it. Im also sure that the majority of the palyers who wanted darker nights now use lower settings or max gamma to compensate for darker nights. The problem is that there are players who want something that gives them an edge over others and they look around to find a solution so tehy are less effected. In case of darker nights i guess most players who wnated it now play with low settings or max gamma.
  13. eldarfalcongravtank

    i am fine with nights even though i have trouble seeing infantry at night as well (yes TR/NC infantry also have access to dark camo, who would have thought?)

    a nightvision/thermalvision implant would basically make the hsnv scope redundant, so it should have some downside to using it in order to not make it the go-to implant
  14. Xebov

    The upside of HS/NV is that you geht players and vehicles highlighted. There is no reason to have this feature on an implant.
  15. BlackDove


    You might have this issue. They made the nights too dark after a lot of people(aho likely have this issue and dont know it) complained about the nights being bright.

    On a properly set up monitor the new nights are almost too dark.

    https://forums.station.sony.com/ps2...re-so-bright-on-ps2-hdmi-nvidia-intel.158194/

    The problem is that a lot of people play on monitors that are 1920x1080 over HDMI or Display Port. That causes the drivers to use the wrong color space(TV RGB 16-235 instead of PC monitor RGB 0-255).

    No amount of calibration or changing gamma will fix it. The only ways to fix it are listed in the thread.
  16. Taemien


    Using a ATI card and an AMD CPU currently. I'm pretty sure my RGBs are working correctly.

    What I was talking about is some people want night to be as dark as they are in MWO:

    [IMG]
  17. BlackDove

    You set it to full RGB in the drivers? AMD has a toggle for it but you have to set it to full RGB to be in the right color space.

    Nvidia users have to hack the drivers. Intel users are screwed if they use HDMI or DP.
  18. Aquilae

    i think alot of the problem is that viewing actual darkness in real life and viewing darkness on a screen just do not work the same way. in real life when things are relatively dark, you can still make out the general features of the landscape and such, it's just less vibrant. your eyes have cones and rods, cones see colors better, and rods see better in low lighting.

    but when you're looking at a screen, in a room that may already be well lit, at a scene where there's still plenty of glowing colorful **** everywhere, it makes the washed-out colors of anything that isn't actively glowing exponentially harder to make out.

    I think a better solution that seems to work in alot of games is to leave things dark, but turn up the color saturation on textures, and turn it slightly down on visual effects. This way the world would look at least a little more comprehensible and kind of 'cheat' its way into more resembling a real-life low-light scenario, and less like the mostly-blackness-except-with-strobelights rave we have now. in fact a picture with more -COLOR- contrast between 'light' and 'dark' areas can actually feel darker (and look cooler) than one with simply lower brightness
  19. SushiCW

    This is heavily video card / settings dependent.

    On my old 4890, playing on Low or Medium settings, dark nights were never a hindrance. I could always see fine.

    With my new GTX 760, everything cranked up to Ultra, I can hardly see anything at night. The sky is darker, the air foggier, and bright bloomy lights make it hard to pick out shapes.

    That's probably why some people want darker nights and others brighter ones.
  20. BlackDove

    Properly setting up the display and understanding the settings is imperative for this.

    If youre in the right color space(and a lot pf people likely arent) then theres are a lot of misconceptions about what settings actually do.

    For example, the setting called "contrast" doesnt actually affect contrast, the gamma setting does. And most content and displays are supposed to be set at a fixed 2.2 gamma curve.

    A lot of people have that miscalibrated and use the weong settings to compensate for it.

    Dynamic contrast will also screw things up nicely. A lot of people use that, and all it does is dim the backlight.

    And the backlight is another issue. Anyone playing on an LCD(probably EVERYONE reading this) needs to have a bias light for their monitor to compensate for backlight bleed/IPS glow.

    And even if there was none of that and theyre using an OLED which is the only display technology that has truly black pixels then you do need a bias light to keep your pupil from dialating too much.
    • Up x 1