Can we get an official Statement on why .75x LMG HA exist? SRSLY?We need a true answer after 2 years

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Apr 3, 2015.

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  1. FocusLight

    Congrats, you are so far the most verbose VS player in here dismissing the issue completely out of hand because solving the problem will almost exclusively impact VS players.

    Everyone else engages in whines and hyperbole, but you... you have taken the art of waving away the concern with a dismissive "they just bad" to a new level.

    Personally I do think the 0.75 mobility while ADS should be stripped from ALL LMG's, the NS15M1 and all varieties included. I would base this in the fact that of all classes on all factions, Orion/NS15/SVA/BG using Heavies are the only players I have issues dropping in CQB. This is because while 0.75 mobility carbines and AR's are powerful, the players using those are Engineers, Medics and LA's, and those may be harder to hit than a shield-using HA with an Orion for instance, but when you do they take much more damage.

    Any class I use I play as well as I can. I am an average player, but I'm not stupid, and I know how to play to my class' strengths. I see why I got dropped when anyone does so, regardless of what class I was and what class they were - and I note that VS HA's with specific weapons are liable to drop me in 80% or so, of all cases. I don't usually have an issue with NC heavies, I don't have an issue with TR heavies (yes I do play VS and NC on occasion) an when I play VS I don't have any issue with TR or NC heavies.

    It's a simple task of elimination to figure out what the problem is. In short, it's the fact that the HA is not OP as a class as many clam because it has it's in-built limitations, but VS HA's mitigate much of that limit. And people notice that.

    There is a big reason VS play HA much more than TR and NC and as a consequence unlock their directive LMG far more often as well - their LMG's are much easier to use thanks to this advantage in mobility. Well, the two LMG's that have it, that is. Interestingly enough we do see a lot of VS players stating that the Orion and SVA are the only 'good' VS LMG's. These would be the spoiled people who note how mobile those two weapons are and like it. All the other VS LMG's? If you use those, you are on the same level as the TR and NC HA's - that is, if you use you class ability, you accept the full brunt of it's draw-back. VS don't have to worry to much about that, because regardless of if you buy the SVA or not, and most VS do, you get a 0.75 mobility LMG for free. If 0.75 mobility was removed from all LMG's you would be on an even playing field with the rest of us.

    And you don't like that. Because you rely on that to do well, don't you?

    It's my opinion that any NC and TR player who does well with their HA class is inherently superior to any VS who do well with theirs, based solely on the fact those NC/TR players have more limitations than their VS peers. I wonder how that statement will go down with the "VS just so happen to be better players" crowd who defend their toys religiously.
    • Up x 6
  2. FocusLight

    This is not a problem.

    Remove 0.75 mobility from all LMG's.

    Take the Orion and make is a purchasable LMG in the same way the MSW-R and Anchor is. Because those are the LMG's the Orion is comparable to.

    Give VS Heavies the Polaris as a default LMG, tweak the stats as needed to make it comparable to the CARV and SAW - somewhere in between them. Heck, make it a 0.50 mobility 167 damage 600 RPM LMG with 75 rounds or something and voila, it's the middle road between the TR and NC starter LMG's.

    Keep 0.75 mobility on all non-LMG weaponry as before. Problem solved.

    Heck while we are at is, remove the SAW as the NC starter gun and make it purchasable, then give the NC the EM& or some other fitting gun as the starting gun for the NC and maybe less NC rookies would stop whining about the SAW being crap because they don't know how to control it.
    • Up x 1
  3. Taemien

    Sure, I agree that those weapons need 'something'. I just don't believe it needs to be mobility.
    Perhaps the removal of COF while ADS? I mean I believe Every weapon should have COF removed while ADS.. but failing that.. it could be a trait for the ADS based weapons.
    • Up x 1
  4. Mxiter

    VS players:
    "Meh 0.75ADSMM isn't a big deal and and only bads complains about it"
    "Don't touch my 0.75XMM!"

    Interesting when you see that 0.75Xads MM are the most popular and successful weapons (Lynx/Zenith/Carnage/Tar/HV45 ect)

    VS players are funny.
  5. MikeyGeeMan

    That's why real men wear red.



    If you know the movie then you know the context.

    Tr surrounded and outgunned.....i like those odds.
  6. 0fly0

    Damn i read a lot of **** in the forum but this one...
    • Up x 1
  7. Tommyp2006

    Ahh .75 ads threads, it's just like old times
    [IMG]
    • Up x 1
  8. BoomBoom4You

    I mean, there's all sorts of blatant imbalances that Higby et al refused to acknowledge, let alone fix. For example, in the NC aresenal, they have no LMG that compares to the damage output of either TR or VS, just simple math -- 143 dmg x 750 rpm = 107,250 dmg per minute. The closest NC has is 167 x 600 = 100,200 dmg per minute. Of course, Higby and others would never admit making a mistake or changing something, which is why I'm glad they "resigned" -- there are all sorts of easy fixes, all it takes is someone with common sense to take the helm. We'll see.

    To your original point, there should be no .75 ADS LMGs.
    • Up x 2
  9. Scr1nRusher


    I can help them, but do they actually want PS2 to do better is the main question.

    I have game balancing & design experience, and been wanting to help this games balance for a long while now. I don't have "star power", but I do have actual knowledge about balancing games.
  10. MouthFulofCrabs

    Man that looks terrible atleast give him a good cookie...
  11. Tbone

  12. cobaltlightning

    Lemme go back to OP real quick here.

    the .75x ADS Speed LMGs I feel are more for the closer engagement situations, usually within 20-25 meters. At the longer and longer ranges, they don't feel like they're stable nor accurate enough to put decent sustained fire, nor do they feel like they do too much damage anyway. Having them in an engagement that close wouldn't rule out SMGs or Shotguns, since they still fire much faster or deal much more damage per shot, but it would certainly give you a better chance against them. Think of them like CQC Carbines and Assault Rifles, but for the Heavy instead of the Light Assault/Engineer and Medic.

    Plus, ALL NS Infantry Weapons (save for the Launchers, iirc) give .75x ADS Movement Speed, so the NS-15m shouldn't count in the list.

    Find the TL;DR in Underlined Bold Text.
  13. FocusLight


    "I would like to dismiss the issue brought forth by the OP 'real quick' by talking about my FEELS, not any demonstrable facts, and I do FEEL that the existence of SMG's Shotguns and other weapons with .75 mobility justifies the VS getting a 50 round 143 damage profile 750 RPM LMG completely for free that has the same mobility bonus, and the NS arsenal has the same mobility bonus so it don't matter if their LMG get it anyway, because it's not like this factor has not been detailed and explained already. In short, your concerns are of little importance because I FEEL they should not be dealth with, and I'm surely not a VS who would benefit the most from getting to keep these factors."

    TL:DR "You don't need to balance my powerful toys to be in lone with everyone else, because of my feelz and because I said so."

    Noted.
    • Up x 1
  14. CursoryRaptor

    Would all of you just take a minute to look at what's happening here? (That means you too, Radar.)

    You're arguing about whether or not some LMGs should have a 0.75x ADS movement modifier. Something that makes up only a miniscule portion of this game. And yet somehow this thread has generated 2 replies and almost 43 views PER HOUR since it's creation 42 hours ago.

    Perhaps we should be asking ourselves how and why so specific a topic has generated such a degree of controversy as to rival that of AA weaponry, a far broader topic.

    I'm not asserting that this topic isn't important. The number of thread replies makes it glaringly obvious that it's important to many of you. But I do think that the number of replies on this thread suggests that other aspects of this game aren't important enough.
  15. cobaltlightning

    The VS are meant to be the most mobile of the three factions, so of course their starter LMG has .75x ADS. Compared to the other Starter LMGs, the Orion is for CQC, the Gauss Saw is for range, and the Carv is more of a mix between them.

    Think of the .75x ADS LMGs as CQC Carbines and Assault Rifles, except, y'know, for the Heavy.
  16. Scr1nRusher



    Actually VS infantry is all about accuracy, not mobility.


    VS vehicles on the other hand are about mobility.
  17. Mianera

    Accuracy is OP.
    • Up x 1
  18. Scr1nRusher



    sigh...........
  19. cobaltlightning

    Only if you can hit with it, and sometimes there's such a thing as Too Much Accuracy.
  20. Shanther

    I'm very much willing to bet that if you looked at the accuracy and kdr stats of people who complain about 0.75 ads you would see a trend of both stats being very much on the lower side. This obviously isn't true for everyone I'm simply talking about the majority.
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