Can we get an official Statement on why .75x LMG HA exist? SRSLY?We need a true answer after 2 years

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Apr 3, 2015.

Thread Status:
Not open for further replies.
  1. Liberty

    That sadly doesn't change the fact that there are higher DPS options that ultimately suffer no movement speed penalties during the course of an encounter. If the .75 ADS was an issue, you'd hear complaints about TAR / HV-45 Medics but a quick look around the forums will turn up next to nothing on the issue.

    Being able to track ADADA movement has a very finite skill ceiling. If you can track a LA/Medic then you've mastered it and fighting a HA whether they start with the shield or wait or use it in the middle of the firefight is a non factor because they will move at most as fast as any other class but more often than not slower than them. The issue comes into play for the below average player where the move speed + higher HP simply compounds issues for them.

    What you said about it being a "Huge deal" on higher levels has been proven 100% false by the last comp league, where some of the best infantry players got together and did a gunplay intensive 6 v 6 match up (with some rocket primaries as well). You would have expected the groups that picked VS would have sweeping victories (as most teams ran 4-5 heavies) but that isn't at all what we saw. (As well as the stats for some of the stronger infantry players showing no real change especially no real decline when going from using a 0.75ADS heavy to weapons from other empires).

    As I said, it is an advantage but it is no where near the advantage people make it out to be, especially given how little it will actually impact firefights given that a majority are determined by positioning / initiative / very basic target tracking than actual advanced mechanics.
    • Up x 4
  2. Xen0n23

    I used to think 0.75 ads was a big deal and needs to go away.
    I've come to realize it's just an excuse for bad inexperienced players.

    After getting the godsaw, I can't believe there's no one complaining about this weapon, it beats every single lmg in this game hands down, i can take out people at 100 m like they're at 20 m and it's beastly in CQC, I guess not a lot of people have it atm.

    But w/e keep complaining about the orion lol
  3. Scr1nRusher

    The GODSAW doesn't allow the HA using it to mitigate the HA shield movement speed penalty when ADSing.


    No LMG should have 0.75 ADS. Thats the bottom line.

    0.75 ADS in general is a gameplay screw up on a level of indie FPS gameplay screw ups.
  4. Lucidius134

    I get that it's an extension of the CQC trait but do the CQC weapons really need more viability at range? They're already super well rounded relative to average infantry engagement ranges.

    Don't the 'point defense', ADS based weapons such as the T16 Rhino, the T32 Bull, the EM1, The Saw S, The VX29 Polaris and The Flare need more to them?
    • Up x 2
  5. Iridar51

    Because everyone plays HA =\

    I never said 75% was THE issue, I said it's an issue on top of other issues (shield crutch, huge mag, high DPS) that together create a problem. If other issues are removed you can keep 75% ADS, I don't care lol.

    Exactly, the problem is in shield + speed providing a stacking advantage. But why do you say it affects only below average players? Faster is faster. More bullets dodged is more bullets dodged.

    It's not "on/off" switch, it's not black and white. Nobody has 100% accuracy. The faster the target moves, the harder it is to put rounds into it. Tracking medics and LAs using 75% ADS is harder, but it's not a problem because the platform is not otherwise overpowered (no shield crutch).

    6v6 is too small of a sample to state anything conclusive.
    Yes, it's a part among other parts. 75% ADS in itself doesn't guarantee a victory. It merely makes it easier. Same as crutch shield.
  6. Lord_Avatar


    Horizontal Recoil is paired with Vertical Recoil which makes for more than two directions (yes, a player can also jump...). DAYUM! And now, the real kicker - if you know a player who does the ADAD with a respectable 500 RPM (ADADPM actually) please direct me to them. If I failed to make my point clear allow me to rephrase - your comparison is a tad inadequate.

    I consider the 0.75 ADS modifier a powerful asset, but far from gamebreaking. Should it be available on LMGs (NS-15M aside)?
    Probably not.
  7. asmodraxus

    Doesn't one of the VS SMG's ave the same damage output as the Orion....


    Maybe that should have the 0.75 ADS bonus removed as well as just think what would happen when the Orion losses the 0.75 ADS all those HA will start to use a SMG that is similar no TR or NC will be able to hit them.

    IT MUST BE NERFED!!!!!

    [IMG]
  8. Mythologicus

    0.75 ADS is only a problem on the Orion. But it is a problem, and for two reasons:

    First, anyone who says 0.75 ADS does not give any kind of advantage has either not used a weapon of this sort at all, or does not know how to actually make use of it effectively. The difference between using a 0.50 ADS weapon and a 0.75 ADS weapon can be noted as a sudden and sharp increase in survivability in most direct confrontations, assuming identical or very similar weapons.

    Second, removing 0.75 ADS from this weapon would literally make it a worse CARV. Save for perhaps the SVA-88, the Orion has the strongest recoil of any fully-automatic 143-damage weapon that I have used. The FSRM makes it kick like a Gauss SAW initially, then the weapon bounces from side to side an enormous amount without a forward grip. Its accuracy is sub-par. Its magazine size is AWFUL. Its attachment range is very limited. What would be in any way unique about this weapon, save for the fact that it'll have nothing but bad traits? If you remove 0.75 ADS from it, the weapon is average-to-bad at best with absolutely nothing to make it stand out against TR counterparts, or even other weapons in the VS arsenal. You might find people start using the Pulsar LSW instead.

    There isn't an issue with the SVA-88 because that weapon has the same accuracy statistics as the Orion with similar horizontal recoil, with a more consistent but stronger vertical pull and lower RPM. Hitting things at a distance with it takes some serious work, and surviving in close-quarters relies entirely on the user being able to ADS at super close range and headshot (because my god that hipfire is bad) while hoping that 0.75 strafing is fast enough. That's the thing with the SVA-88, ADS strafing and aiming for the head at super-close-range is basically the alternative to straight-up hipfiring with any other weapon, but it's harder to pull off. Interestingly without 0.75 ADS the Pulsar LSW may be a better weapon (again).

    So 0.75 ADS makes a large difference on the Orion, but what the hell would you replace it with? Forumside is hell-bent on completely filling the VS' arsenal with cut-and-pasted weapons from other factions (this time I won't even go into details about the fact that they somehow manage to make copied weapons worse) and basically leaving the entirety of the Vanu Sovereignty with nothing but a Beamer to call their own.

    EDIT: And I still don't quite understand how SMGs are not a problem. Nobody has provided any kind of reasonable explanation.
    • Up x 2
  9. Scr1nRusher



    Vanu, will you for once stop overly defending things you abuse?

    Out of all the factions that defend broken things, you guys do it so much its like a faction trait at this point.
    • Up x 4
  10. zombielores

    Vertical recoil is easily controlled as you mostly just pull down at a consistent rate, unless it's a sudden spike of V recoil it is fairly controllable. For example Stock Orion versus Gauss Saw in vertical recoil, Orion has a value of 5 recoil per second while Gauss Saw only has 4.58333 per second but yet VS never ever complain about Orion Vertical Recoil because the increments that it is applied in is much more ''smoother'' then the Gauss Saw which ''spikes'' and has ''rougher'' vertical recoil.

    ADAD is unpredictable horizontal movement your target can move, while horizontal recoil is the horizontal shake or your gun. They both achieve the same thing of unpredictable horizontal movement except one is applied at the start while one is applied by another person.

    An ADAD spammed doesn't necessarily have to ADAD at 500 times a minute because each time he changes directions, you as the shooter have react and adjust your shot, even if you only miss 1 bullet your at 1 bullet disadvantage as opposed to when he wasn't ADADing.

    I didn't say it was game breaking OP but it is a great advantage that you could use.
  11. Kentucky Windage

    Why is the .75 ADS for LMG's available to VS and no one else other than NS-15M for TR and NC? Tbone posted the weapons where .75 ADS is available and I don't see the VS suffering in any area but having a huge advantage in LMG's. Why? What is the best counter as a TR HA from an equipment and utility standpoint(other than skill, positioning, etc)?
  12. Shanther

    ITT: A lot of people who can't aim.
  13. asmodraxus

    If you want it 0.75 ADS removed from said VS LMG's they will need something else to compensate for being generally sub par in every other way (clip size increase to 100 with a increase in reload speed as well).

    Or you add it to a TR / NC weapon which will then need to be nerfed to the VS Orion's level of inaccuracy, low clip size, FSM etc.

    Maybe once the 0.75 LMG issue has been resolved we should look at MBT primaries and nerf the F'k out of the Prowler, why does it have such a massive DPS even without using its special (or gunners for that matter)?
  14. 00000000000000000000

    *cough* Ravens *cough*
  15. Krayus_Korianis

    Every time I see one of these threads, the VS always state, well buff this and that if the .75 ADS is brought down to .5 ADS. Well, why would things need to be buffed if it's inconsequential? I mean, really.
  16. 00000000000000000000

    Because its the Orions only advantage over other factions LMGs. Take it away and we just have a worse CARV (Same RPM, worse Muzzle velocity, half the magazine size, same accuracy).
  17. Scr1nRusher


    Or alot of people can't stand the imbalance of 0.75 ADS & how it also mitigates the HA shield.
  18. Ballto21

    Nerf eridani pls. 0.75 ADS and same damage output as orion AND more accuracy AND better recoil for 25 less bullets.

    Nerf cyclone PLOX 0.75 ADS 3HK headshot widely accepted as best SMG in game

    Nerf Armistice plox highest DPS of all SMGs and higher DPS than some LMGs 0.75 ADS

    Nerf NS-15M plox one of if not the most accurate LMG in game more bullets/mag and faster reload than orion

    Nerf Shotguns OHK 0.75 ADS no need for accuracy

    Nerf Jackhammer OHK up to midrange 0.75 ADS

    Nerf commssioner pocket shotgun

    Nerf hunter QCX pocket pump ****gun
  19. Scr1nRusher



    Sigh..........
  20. Lord_Avatar

    I am well aware of game mechanics so we can drop that part.
    It is an advantage, but I don't see it as a detriment to the gameplay as a whole.
Thread Status:
Not open for further replies.