Can we get an official Statement on why .75x LMG HA exist? SRSLY?We need a true answer after 2 years

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Apr 3, 2015.

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  1. ronjahn

    Can we just lower strafe speed and movement speed in general? This game constantly appears as if characters are having mini seizures as they try to evade bullets. It's primarily br100s who I see doing this twitchy, zigzaggy, ADADAD dance as they run away chugging medkits. It looks so unnatural and has to be frustrating to fight against if you don't have the experience to do it. With the number of lower BR people I shoot in the back as they run away in a straight line, It's so obvious that it takes a lot of experience to manipulate your hitbox in a way that makes it incredibly difficult to hit you.

    If I'm about to lose a 1v1 gun fight, out come the medkits, and off I go sprinting, adading, moving my mouse around hecticly all in an attempt to distort my hitbox and screw up your hit registration. Looks silly. Feels cheap. Primary reason we get people who make the "i shot him 30 times and he didn't die" arguement.
    • Up x 1
  2. DrPapaPenguin

    "Oh noes, the enemy HA is moving slightly faster than half normal speed but still below normal speed, and my bullets just swerve around him! Nerf!"
    • Up x 1
  3. MikeyGeeMan


    Why would we do that. We are balancing here. That would put us back at square one.

    How about we just drop the .75 from all the vanu lmgs.
  4. zombielores

    ADAD spam is just as unpredictable as Random Horizontal Recoil.
    Watch Wrel's practising heads hot video at around 4:40, you can't track ADAD because it's impossible unless you know before hand which direction you opponent is going to move.
  5. Lord_Avatar


    Well DAYUM! If it's ADAD then there are only two directions to consider mate - the so called "left" and the so called "right". The timing tends to be rather obvious as well...
    • Up x 1
  6. DrPapaPenguin

    Yes, because obviously if Wrel can't do something, no one can.

    Seriously, you think ADAD in this game is bad?
    • Up x 1
  7. Corezer

    after 2 years, have you considered looking up stats?
  8. Corezer

    I have said that for the longest time, and I don't mind that. I see .75 on the orion/sva/bg as more of a class issue than a faction one.

    of course VS heavies reject the notion quickly, and then go on about how they wouldn't care if they lost .75 their whole faction is just more skilled... or something stupid and contradictory like that.

    Then of course you have the "asymmetrical balance" buzz term users who don't actually know what the term means. These idiots confuse "all the classes get used in different ways depending on faction" with "some classes are better depending on faction"

    one is asymmetrical balance, the other is bad balance.
  9. Anonynonymous

    Or... We can give TR and NC .75 movement LMGs as well?
  10. Liberty

    You're a cool dude and I respect your opinion but really I feel the opposite is true. 0.75 ADS on heavies *isn't* as big of a deal as everyone makes it out to be. It is an advantage, don't get me wrong. Those that state it is a huge deal, likely aren't good enough to beat that heavy period, because if they are struggling to hit an 0.75ADS heavy that is slowed down by his or her shield, what chance do they have on hitting a pure hipfire cyclone heavy or for that matter any other class using a higher DSP hipfire or 0.75ADS weapon that is not slowed down at all.

    The rally for nerfing 0.75ADS heavies is really just a cry from below average players who are really just looking remove the overshield and give them the same HP pool as everyone else. And as I've mentioned many times in the past, the HA shield is the way it is because of the massive power singular support units bring to squads, platoons, and entire bases. The way classes are set up, you only potentially need 1-2 of each support class to keep an entire platoon going. That is why HA's and their shield works the way it does. If 1 medic, 1 engie, and one infil pretty much supported a 4-6 man squad then the HA's overshield either wouldn't exist or would be massively toned down but when they can support upwards of 48 players, things are the way they are now.

    By extension if you are struggling to 1 v 1 a 0.75 ADS heavy as another heavy, then what chance do you have against a 0.75 ADS medic as another medic? People complaining are likely not taking into account the shield crutch and thinking "This 0.75 ADS heavy beat my medic and I'm really good so its unfair" or "My heavy beat that 0.75ADS medic, because I'm really good so those weapons aren't an issue".

    The reality is, if you are losing fights to 0.75ADS heavies, you will likely be losing them even worse to 0.75ADS on any other class (that doesn't suffer any kind of slow down with the speed) yet that is never the complaint of the forums so it is hard to take these threads seriously as anything other than a cry that :"This is a class based shooter and I want it to be a TDM where everyone is equal 1 v 1" Which is fine really as it is a bit of a market standard to which the reply is "There are many games out there that do 1 v 1's better in a modern or slightly futuristic military setting I suggest checking one of those titles out if the large scale war thing isn't your bag."
    • Up x 1
  11. JudgeNu

    I have an idea!
    Why don't we have 2 or more HA's of our own Flanking the enemy instead of trying to steal someone's spot/kills only to get C4'd or naded?
    Seriously I see you goofballs so I flank.
    I am like "I can't be a sheeple" so I flank and yes there he is!
    The HA that I can only do so much damage to.
    You know the guy who came up behind you?
    If I had some help, someone who cared about advancing and completing the task, instead of trying to farm certs, that will not help you BE any better.

    If only NC would slowly advance and move tactically.
    I am talking micro-tactics.
    You can Meta all you like, but if you cant take a base without 70/30 then meta will suffer...am I alone in this thinking?
  12. zombielores

    Wait horizontal has more then 2 directions?

    Well DAYUM! If it's Horizontal Recoil then there are only two directions to consider mate - the so called "left" and the so called "right". The timing tends to be rather obvious as well...

    Sounds fimiliar to you?

    Also how can you time ADAD, you don't time ADAD, you react to the movement which adds your reaction time and latency, you can't time ADAD because you'd have to know when and where they're moving which the best you can do is guess.
  13. Scr1nRusher

    0.75 ADS shouldn't be on any LMG.
  14. zombielores

    Wrel is an above average Infantry player, I'm not going to base my complete argument on him but ADAD adds literally nothing to the game and all it is abuse animation/hit box.

    ADAD is bad in this game because of large scale technical issues, in every game with ADAD it'd always a problem, see CS:GO, it adds nothing to the game. Google ADAD spam, top result is either CS:GO and Planetside and it all negative feedback.
    • Up x 1
  15. Iridar51

    That would hold any weight if overshield was automatically activated or something. But it's not the case, HA controls his shield, and he doesn't even have to activate it until the last second. And resist shield's movement penalty is not as strong.

    Those who are good in gunplay know that it's a game if milliseconds. Difference between good players is small. Even a small advantage is enough to tip the scales. So yes, it is a huge deal, even on higher levels.

    I know the "SMG HA" is a popular topic lately, but I don't care for it one bit. SMGs are crap balanced, as whatever advantage they give is well compensated by their disadvantages (short effective range, small DPM).
    • Up x 1
  16. Corezer

    Do we need to make the strongest class for infantry combat even stronger?

    This is one of those cases where I would rather reign it in...
    • Up x 2
  17. Pootisman

    Wat. NS-15M is one of the best LMGs in the game.

    Yes, i would instantry trade 50 rounds for 0.75 ADS.
    • Up x 1
  18. nehylen

    If you read my post, you'd have noticed i'm 100% favourable to TR/NC having at least one .75ads LMGs. Sadly (or not), i'm not in charge of the game and have no pull with devs. VS players have nothing to do with the obtention of a .75ads LMG for TR/NC, and Forumside as a whole doesn't get much pull either.

    And what's the right level? I'm in the same league as you on most metrics, be it accuracy, hsr, kph or lpk, 2.77 IVI kdr to your 3.06. And that's playing mostly support (field engineer 30%, medic 30%), not specifically HA (20%), so i don't get to press F to win all too much, and i don't have initiative too much either.
    Do i need +0.5% here or there in your opinion to be good enough? Is the 3.00 IVI KDR the appropriate threshold?

    I have trouble against a hipfiring SMG-wielder, sure, i know i'm going to miss a bit more overall against .75 ads than with .5 (and never think a Jaguar, Carnage or whatever auto .75ads gun OP), but an overshield HA, whether .5ads or .75ads, i could care less. It's just a slow target.
  19. Taemien


    I wouldn't. But that's because I don't rate weapons based on stats or vacuums but situations. For the cert farming zergling sure.. the Orion is the best out of the ES starter LMGs. I'll give you all that.

    But for team oriented play, the Gauss SAW is the best followed by the Carv. But the Carv is only just above the Orion because of the Mag size. Here's why. A combination of SAW, Reaper, and AC-X11 users working together to hold a location has the lowest TTK in the game. Literally the time it takes for two shots (ironically... as we all know the first two shots are the most accurate on any weapon, so they will hit). To do the same thing with any combination of TR or VS users, you need 50% more players.

    Orion users can ADAD macro all they want, the macro will fire off as soon as their death screens popped up. In other words.. they'll leave the base alone and go back to farming. Of course most NC don't realize how powerful 200 dmg can be if they coordinate. But I'm sure this is part of the reason NC won the world record event was due to it being nothing but coordination.

    Coordination in itself is 'OP'. Its just that NC scales better. But is balanced by the fact it doesn't coordinate. But should we balance around farming or coordination?
    • Up x 1
  20. Iridar51

    My most recent stats are on my VS toon, if that's how you want to go about it. I guess I did sound like an elitist jerk. I didn't mean to stat bash, however. I was more talking about "knowledge of the game" type of skill.

    Overshield HA is still going to be faster with 75% ADS:
    [IMG]
    Compare the Heavy shield at 0.75x ADS and 0.5x ADS - those are strafing speeds. Note how 0.75x ADS weapon provides 50% bonus speed. It is a huge deal.

    And like I said in another post - HA is not affected by overshield 100% of the time. He can activate it when it's necessary, and even then, he's going to be slowed down only as long as overshield lasts.
    • Up x 3
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