Can we get an official Statement on why .75x LMG HA exist? SRSLY?We need a true answer after 2 years

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Apr 3, 2015.

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  1. G.O.A.T

    It's been 2 years since many of us have been complaining about this....Multiple threads spanning for pages, yet nothing, no response from devs....My question is simple, why do .75x LMG HA's exist? I think we atleast deserve an answer.

    For those of you who arn't aware, there is LMG's with .75x speed when ADSing...Meaning that they move faster than the normal .50x guns...What does this mean? Basically a HA with a .75x LMG(Orion,NS-15,SVA-88,Betelgeuse ) will out maneuver most players...So they move side to side faster thus make people miss more.

    Why is this a huge problem? They move faster and have a shield on top of that...Think about that for second, they basically outmaneuver you and out health you while making same damage or even more....


    Thats the definition of OP
    ,Sorry but no Heavy Assault deserves a shield and being able to move that fast.


    VS often feels that it is unfair to take away .75x LMGs from them...saying that NC and TR has .75x carbines/AR ...Here is the problem with that argument neither medic/LA/or engineer have a damn shield on top of that, thats a huge difference.



    Finally the huge problem with the VS LMG's in particular is there huge RoF, they have 750 RoF(Orion/Betelgeuse) and 698 RoF(SVA-88) thats pretty much TR Equivelent....Think about that, not only do they outmaneuver/out health 90% of players but now they also out shoot them by shooting faster than them?

    At least the NS-15 has 625 RoF...that little RoF atleast makes it not that great.


    So yeah it's time for the .75x to go...or/and lower all VS LMG's RoF to 625 or less. Thats the only way to make it fair and not overpowered.


    But again if you guys disagree pls give us an official answer as to why VS HA deserved Outmanuever/Outhealth/and Outshoot 90% of the Planetside 2 player base(if they don't have all advantages they will atleast have 1).

    Hopefully the devs still listen to these forums and not just reddit.
    • Up x 5
  2. FateJH

    You're obsessed over nothing.
    • Up x 17
  3. Ballto21

    holy ****

    while i disagree with you someone complaining about 0.75 ADS and not specifically ******** about an orion?

    You win a cookie.

    [IMG]

    Even though your assessment of VS LMGs is incorrect since the ns-1fm has accuracy advantage, overall its not as big an issue as you make it out to be
    • Up x 2
  4. Lord_Avatar

    Claymores OP... :rolleyes:
    • Up x 4
  5. Taemien

    NS-15 is pretty much garbage. Highest TTK, mediocre DPM, 'unique' recoil.. some -might- call that a benefit... The only thing going for it is the .75 ADS. But it has the DPS of a pistol. Seriously, if you see a NC/VS dude with this.. pop out the repeater, its got a lower TTK. And if its a fellow TR.. execute them for their stupidity.

    As for the other LMGs they are all VS. Mobility is kind of their thing. I don't see an issue with this. The Orion has the lowest DPM but is otherwise similar to the Carv, save the ADS multiplier and mag size. You really want to give up 50 rnds per mag for a little quicker ADS?

    From my experience, VS heavies are no harder to take on than TR ones. So I don't see an issue here unless the Carv needs a nerf too? (I don't believe it or the Orion do) Is there something you're not telling us? Or is this another 'nerf' heavies thread? If it is, its redundant and should be reported and locked. Explain yourself, OP.
    • Up x 5
  6. Silkensmooth

    I play TR heavy most of the time and i dont have a problem killing VS heavies at all.
  7. Tbone

    I agree.The only thing i cant kill in this game is a VS HA with Orion or Betelgeuse cause ad-ad every time.The shield slows you down +the.50x but the Vanu is +0.75. NC HA no problem 50%-50% they or me its okay.
    The ADS stance is the best way in the game to kill,and they are faster then the usual person, well okay i am fan of assymetrical balance,but when the enemy has the same fire rate, same bonus HP ,same dmg but more movement speed while aiming, well fail to see the balance here.
    • Up x 3
  8. Tbone

    "VS often feels that it is unfair to take away .75x LMGs from them...saying that NC and TR has .75x carbines/AR ...Here is the problem with that argument neither medic/LA/or engineer have a damn shield on top of that, thats a huge difference."

    And another problem.
    Assault rifles(.75x):

    TR: TAR

    NC:GR-22 Carnage BR

    VS:H-V45

    NS:NS-11A

    Carbines(.75x):

    TR:LC3-Jaguar

    NC:AF-4A Bandit

    VS:Zenith-VX5

    NS:NS-11C

    LMG(.75x):

    TR:-

    NC:-

    VS:Orion,Betelgeuse 54-A,SVA-88

    NS:NS-15M

    Yepp seem like NC/TR does have more AR,Carbine (.75x). Sure. Lot of Vanu truly don't know a lot of things.
    • Up x 6
  9. Garrum

    Take the .75 ADS speed away from all LMGs, HA loses access to SMGs, and the overshield no longer protects against headshots.
  10. Computiverse

    0.75 LMGs would probably need some stat buffs if they lost that capability...

    Especially if 0.75 is as significant to their performance as some people seem to think it is. Perhaps faster ADS speed should be gone from LMGs, but the ones it is taken from would need something else to give them some character.
    • Up x 1
  11. Tbone

    What i would give to VS are the best muzzle velocity you know laser travel faster than bullets.Meaning they wouldn't have to aim that much before the target.This is good for medium and long distances.
  12. Lucidius134

    I really don't get the .75x modifier in general.

    It's generally given to weapons that are close range but shouldn't their better hipfire cover close range?

    I always figured .75x would be better on the slower firing long range weapon systems since long range combat isn't that common in the first place. Leave ADS benefits to the ADS range weapons.

    IDK I just think if .75x was stuck to things like the T32 Bull, The EM6, The Gauss Saw S, the Carv-S, the weapons that are middle of the road in terms of DPS (not high ROF or not high Damage Per Shot) they'd have more incentive to be used?
    • Up x 1
  13. Taemien

    I've always seen .75 modifier for ADS as an extension of good hip fire. Sure, they are good hip firing, but you don't always hip fire them. Even when I use the Cyclone (SMG), I use ADS when making longer range shots. The .75 ADS is just a bonus there.


    I dunno if I'd call the EM6 'middle of the road'. Its a bit of a beast. It really is alot like a Merc/Gauss Rifle with a 100rnd mag. But you might be on to something about the other weapons, those 'S' versions.

    Personally what I would do for the Gauss SAW S is either increase the RPM to 600 or drop the RPM by about 41 and increase damage to 200. Or even give it an UBGL/UBSL. Maybe the same with the Carv S. Not too sure about that Bull though.
  14. Gorbian

    Remove .75 from all LMGs. Drop LMGs down to .25 movement speed. Tweak Pr0rion and SVA-88 to be competitive w/out it. But in all honesty, its a Light Machine Gun. You shouldn't be moving fast with those things anyways.

    Remove .75 from all ARs. Drop ARs down to .50. Make balance changes as necessary.

    Remove .75 from all shotguns. Drop them all down to .50.

    Bring up all carbines to .75. Make balance changes as necessary.
    • Up x 4
  15. FocusLight

    The thing many forget about the Heavy Assault is that they are a *HEAVY* Assault - they are made-to-order for direct frontal combat, thus the shield - and the down-side of the shield is that it ***** your mobility, you can take more hits... but the foes you fight can hit you more easily.

    There-in lies the supposed balance, but 0.75 mobility ruins that.

    To start with the shield slows you down. Then aiming down sights (ADS) slow you down further.

    This usually make you very easy to hit, even in CQB, even while the server is laggy, because even if you try to AD-AD back and forth your speed is very low.

    The reason Orion is considered over-powered - given basic stats it's not, but as we are about to see it's very user-friendly - is that while it's a CQB oriented LMG comparable to the MSW-R/Anchor you A) get it for free, meaning that EVERY. SINGLE. VS has one and B) of these 3 Orion alone has 0.75 movement speed while ADS, meaning that not only do 100% of all VS have a powerful CQB weapon, theirs is the most user-friendly.

    0.75 mobility is obviously better than 0.50 - it cuts you mobility by a quarter not by half - and this does impact CQB fights, as it's far less of a penalty to a HA with the shield on who moves while ADS than a HA who moves while ADS with any non-0.75 LMG equipped.

    The Orion's DESCRIPTION tells you it was made to be more mobile and the 0.75 movement while ADS gets you that. Beyond the Orion VS54 the Vanu also has the SVA-88, as an LMG made for high ROF, it also has 0.75 movement. These are two CQB oriented LMG's with a softer mobility penalty for Heavies that ADS while they have their shields up. This objectively makes the VS HA the most user-friendly HA in any CQB role, as you have an innate advantage while using these two weapons.

    When a VS player aurax 5 LMG's, access to the Betelgeuse 54-A is granted. This is IIRC yet another 0.75 movement LMG, making it 3 LMG's with 0.75 available to the VS.

    On top of this, VS also have access to the NS15M1 - the common-pool LMG from Nanite Systems. This is a mid-range high-stability weapon and is sub-par in CQB compared to the Orion or SVA, thanks to it's 143 damage and 625 Rounds Per Minute (RPM) model - Orion and SVA has 750 and 698 RPM. This means the NS15 is not such a big boon on the HA who ADS while the shield is up because of the naturally low ROF of the weapon, it helps you that the NS15 is so accurate, mobile and stable, but it's not as powerful as the other three 0.75 mobility LMG's.

    Ofc the TR and NC has access to the NS15 as well, so at times you do find red and blue HA's doing the AD-AD dance in CQB with an NS weapon. However not a single TR or NC LMG has 0.75 movement. NOT. ONE. They are all exclusively 0.50 movement and as such any TR or NC HA using their own faction's weapons get the full mobility penalty for ADS, slowing them down to a crawl while using the shield - the full brunt of the balance to the HA's special ability.

    I have long held that the Vanu Sovereignty is not OP as a faction in any way, but they are absolutely the single most user-friendly of the 3 factions, with the most capable, though not the most versatile, arsenal. The fact the VS Heavy can ADS with only a quarter of the speed penalty with a weapon they get for free is one of the many reasons for this.

    This also spoils the VS player-base. Time and time again we hear that the VS LMG arsenal is underpowered and needs a buff, that the Orion and possibly SVA are the only 'functioning' VS LMG's they have and thus why they get used to much. The VS LMG arsenal is not UP at all, it's just that besides the Orion and SVA all VS LMG's have the same benefits roles and mobility penalties as any TR and NC LMG's have, and are therefore on the same level as the TR and NC.

    Here are some stats to illustrate what I mean.

    Orion is the second-most used starter LMG, and sometime peaks OVER the NC's Gauss SAW, this is impressive considering the fact that the NC has the largest number of transients and new players constantly flowing into and out of the faction, spiking the user numbers. http://ps2oraclestats.com/?stat=uniques&weapon1=80&weapon2=7254&weapon3=7236

    When it comes to kill-per-user the Orion dominates both the SAW and the CARV, because it's far more widely used than the CARV and SAW is. http://ps2oraclestats.com/?stat=kpu&weapon1=80&weapon2=79&weapon3=78

    The Betelgeuse 54-A dominates the unique users http://ps2oraclestats.com/?stat=uniques&weapon1=1894&weapon2=1879&weapon3=1924 kills-per-user http://ps2oraclestats.com/?stat=kpu&weapon1=1894&weapon2=1879&weapon3=1924 and overall kill counts. http://ps2oraclestats.com/?stat=kills&weapon1=1894&weapon2=1879&weapon3=1924

    The Directive LMG for the VS is unlocked, used and kills far more often than the other two, meaning that far more VS players aurax 5 LMG's and get it then NC and TR. This is not surprising considering that after the Orion, SVA and NS15 the VS have to aurax only 2 'hard to use' LMG's, TR and NC have to aurax 4 'hard' ones assuming they aurax the NS15.

    Speaking of NS15, if you get killed by one odds are high a VS got the kill. Unique users http://ps2oraclestats.com/?stat=uniques&weapon1=301001&weapon2=301002&weapon3=301003 kills-per-user http://ps2oraclestats.com/?stat=kpu&weapon1=301001&weapon2=301002&weapon3=301003 and kills total http://ps2oraclestats.com/?stat=kills&weapon1=301001&weapon2=301002&weapon3=301003

    ***

    In short, it's only thanks to the NS15 that VS are not the only ones benefiting from 0.75 movement on a LMG, but the VS has 4 weapon total that ha this benefit while NC and TR only has one, and that one weapon is used more by VS to boot.

    0.75 mobility is a great benefit in CQB because it mitigates much of the penalty for using the HA's shield while aiming down your sights, making VS heavies harder to kill than the average TR and NC heavy. This reflects on the numbers of VS heavies who use their 0.75 mobility weapons, aurax them and then use their directorate weapon with the same benefit.

    If 0.75 mobility is ever taken away from LMG's it will almost exclusively impact the user-friendliness of the VS and will absolutely impact their stats. It *WILL* make players who are used to this benefit leave the game. It *WILL* make VS players rage. NC and TR will remain almost completely unaffected. The NS15 will now be as mobile as any other LMG they use every day. And finally, if this is removed, maybe we will see more VS using their full LMG arsenal a little more liberally.
    • Up x 5
  16. TheRunDown

    Well, even without the ASDing on the Orion.. I would still be a god with it.. it's ridiculously accurate, every kill is a headshot, what more do you need? And for that, I refuse to play VS, VS EASY MODE! TR MASTER RACE! GG LOYAL UNTIL DEATH!

    Also, I remember when the T32 Bull was good.. -.-
  17. qiray12

    LOL only reason when the .75 movement is OP on lmgs is when youre at 96+ fights everywhere else just doesnt matter.

    Tho a lmg has no movement awarding compared to ar or carbines they still can hipfire in a 10m ish range try to do that with a lmg (exept orion and betelgeuse).

    people say LMG OP cus whatever reason, we simply have AR with worse hipfire 2x ammo clips and 2x reload time (with a few exeptions).

    If you want to remove this on LMGs remove it on AR and carbines as well and make it only a SMG and vanu trait.
  18. wrenched


    NS-15 has the second highest LGM Kills per Deaths. The only higher is the Orion due to it's good damage.

    Once you ADS with shield you are pretty slow. Having the extra ADADAD mobility helps a lot.
  19. Mxiter

    Because you saw medics running with 70% more HP than other classes (without nanoweave)?
  20. WUNDER8AR

    Well it'd be nice to know what the devs were thinking when they decided to give certain weapons .75ADS movement multi.
    Imho it is kind problematic given the technical circumstances. We've probably all seen that fast movements may produce hitreg and warping issues particularly when the server is under high load and when you're having framerate issues on top of that your avarage player ADADing with a .75ADS weapon may even look like a blatant cheater.

    Heck yesterday I got hackused by some BR 100 guy while I was using drifter jetpacks in combination with a PA shottie. Server performance lately is yet again absolutely FUBAR. So of course I'm going to use drifters to slide along the ground with extra speed and blast people away with a .75ADS shottie while they can't hit me in return because of an inherent triple-digit ms delay on top of the omnipresent framerate issues. Speed is king in this game. Not least because it is so bloody exploitable. But I digress...I guess.

    From a mere class balance pov .75ADS LMGs don't really make sense to me either. Though I wouldn't get my hopes up. There's such a strong HA lobby that DBG won't dare touching that stuff. I'm at a point where whenever I'm fighting the VS and the inevitable Orion/SVA/Battlegoose HA zergball, I will just pull a MAX and be done with it. That's my personal recommendation to anyone who's a sh1tter like me that can't keep up with the l33t elite :). So, there's balance I guess ¯\_(ツ)_/¯
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