Such an addition would solve a lot of problems IMHO. Do think PS2 would benefit from this? Im a firm believer that people want a fair and challenging fight wherever possible. No-one likes their five man squad to get rolled by a massive platoon redeploying 1 min before their hack goes through, and equally no platoon really likes to redeploy to attack a lowly 5 man squad about to flip a territory. The game is more interesting when the numbers are equal, fights are long and protracted and it feels like more of a win when you take it under these conditions. An MMOFPS is always going to be a numbers game first and foremost. Why not embrace the fact and fully integrate an XP incentive for fighting at underpopulated bases. Something thats clearly visible onscreen above the minimap informing you of an XP bonus/reduction depending on friendly numbers vs enemy numbers in your hex, applied to XP earning activities. The dead-zone would be 55%-45%, any pops within this number would get the standard XP. Outside of this range multipliers could start kicking in depending how outnumbered you are. 2x if its 2/1. 4x if its 4/1 outnumbered etc. Equally a divisor could be applied to the overpopping faction in the hex suggesting to maybe re-allocate their resources a bit better. Players/outfits/zergs could still play just like before, the only difference being a reward in XP for players that actually deserve it by creating more actual CONTEST. Mousing over hexes on the map would say about bonus/defecit to XP gain so you would be incentivised to redeploy to bases that actually really need reinforcements instead of joining the already overpopped bio-farm etc. It makes sense really... a command structure would not reward a platoon for such a misallocation of resources as to take 30 men to defeat 5. Highly skilled cert-farming players would naturally be drawn to underpopped fights as their potential XP gain would be higher, which quite honestly is where a faction really needs them. You could enable the XP bonus outside the spawnroom only if you didnt want to compound that issue. A knock on influence would also be felt in the warzone between bases, as gaining kills in the next territory would be worth more than defending in your own. Currently there is very little reward to redeploying to an underpopped fight as a lone-wolfer unless all you are going to do is spawn-kill from the shield room. I would be happy to hear your thoughts on this!