Title says it all. Current "Headshot marker" is actually a Hard Damage marker. To the best of my knowledge, it is triggered after dealing more then 216 damage per shot. This presents 3 different scenarios where it causes a negative impact on gameplay. First of all, using high-damage weapons like Slug Shotguns, Scout Rifles, Battle Rifles or Revolvers. You will nearly always deal over 216 damage with these weapon types, making it far harder to tell if you are getting headshots. This is especially prevalent with the Slug Shotguns, as the difference between dealing 500 damage and 750 damage in a shot is often crucial in a fight. Second scenario is when using very low damage weapons, namely SMG's and some pistols. The High-cap SMG's deal 125 damage, and while enough to trigger the hard damage marker at close range, they rapidly loose damage, especially when coupled with a Suppressor, meaning in as few as 20 meters you won't be able to tell if you are getting headshots. The third, and perhaps the worst of them all, is when facing HA's with RS. The near 50% resistance pretty much ensures that you will never get the hard-damage marker, even with 200 damage profile weapons. Frankly, I see no reason in letting us have a "Real" HS Marker. If it actually rustles someones jimmies, let us disable it in the HUD settings.
i like when i get those big Xs on someone as i shoot their face, and then they turn and two stroke me and OH LOOK MOTHFKR HAS MOST OF HIS HEALTH fix that first
Don't use HE then :/ I sure as hell don't. I like the things I shoot dead. Friends don't let friends use HE...
yeah i go *** awhile ago for my Lting, and its garbage why would anyone give up the damage or that xtra foot of splash smh but i mean i Expect that to fail me, 30 rounds from the SX12 however..
and its the coolest sounding weapon we have, reminds me of old GIJOE cartoon laser weapons pewpewpew swooon
There is a noise yes. That sound plays on any head shot regardless of actual damage dealt. I do believe that the headshot sound does not trigger if the target is killed by that shot though - so a 1-hit-kill from a boltaction sniper doesn't make the "plonk" sound I think. IMO the sound feedback is more important than visual feedback - but having more options never hurt. -Stigma
Recursion Stat Tracker has a headshot and bodyshot marker addon. Not quite sure how accurate it is though, I don't tend to notice it. Truth be told.