Title says it all. Current "Headshot marker" is actually a Hard Damage marker. To the best of my knowledge, it is triggered after dealing more then 216 damage per shot. This presents 3 different scenarios where it causes a negative impact on gameplay. First of all, using high-damage weapons like Slug Shotguns, Scout Rifles, Battle Rifles or Revolvers. You will nearly always deal over 216 damage with these weapon types, making it far harder to tell if you are getting headshots. This is especially prevalent with the Slug Shotguns, as the difference between dealing 500 damage and 750 damage in a shot is often crucial in a fight. Second scenario is when using very low damage weapons, namely SMG's and some pistols. The High-cap SMG's deal 125 damage, and while enough to trigger the hard damage marker at close range, they rapidly loose damage, especially when coupled with a Suppressor, meaning in as few as 20 meters you won't be able to tell if you are getting headshots. The third, and perhaps the worst of them all, is when facing HA's with RS. The near 50% resistance pretty much ensures that you will never get the hard-damage marker, even with 200 damage profile weapons. Frankly, I see no reason in letting us have a "Real" HS Marker. If it actually rustles someones jimmies, let us disable it in the HUD settings.