I need someone to argue with me on this because no one has yet. Right now SOE is planning to increase faction colors on all characters and tint down camos. I do not agree with this. The core problem is that SOE is trying to do two Identify Friend or Foe (IFF) systems at once. For simplicity I will call them the Battlefield and Team Fortress 2 Systems. The Battlefield system is to put an indicator over the heads of allies and a bad guy indicator over the heads of spotted bad guys. They have this because both allies and bad guys look the same and are typically wearing the same camo color. Similar to Planetside 2, players have the option to dress up in fancy camo too to make them look cool and stick out or blend into the environment better. It's very easy to learn and does not take any noteworthy effort to put into practice. You just have to look above the guy and immediately know what faction they are on. This system is simple and obviously works with humans 99% if not 100% of the time, otherwise Battlefield would have many confused players and would not be a very popular series. The Team Fortess 2 system is to paint everyone in blatant faction colors. Make it super obvious what team someone is on by pouring a paint bucket of faction color on them. You just have to look at the guy's clothes and immediately know what faction they are on. This system as well obviously works with most humans, otherwise Team Fortress 2 would have many confused players and would not be a very popular game. **Both systems on their own work, however both systems together do not.** Planetside 2 is a game that is trying to do both. SOE wants to have their cake and eat it where players are to spend money and dress up in nice cosmetics, but at the same time they want players to be able to not only identify people using the Battlefield doritos system (which works perfectly fine), but the Team Fortess 2 faction colors system which irreconcilably contradicts camo and other cosmetics. As much as you wish, will, pray or try, you cannot have both and be at 100%. People have mentioned several times already is that we have more experience than other players which is why we are able to identify them so easily. However, do new players in Battlefield despite everyone looking almost identical have difficulty determining who is the enemy? How is it that Battlefield is able to escape this issue, yet Planetside 2 players need lots of experience to properly learn IFF? Players in general will always go for the most obvious, intuitive solution that appears to work. When you paint people in faction colors it becomes the forefront standard for IFF from their perspective. They take on the Team Fortess 2 system at first because it appears to work for them. This does not mean that the other IFF methods are not intuitive, it's just that color matching overpowers the other methods by being right in front of the player all the time. Things such as doritos, q spotting, silhouette or shape matching all fall into the background for them. We will call people using this system Color Players to make it simple. In most games there is nothing wrong with being a color player. I use color matching all the time in games where it works fine, Planetside 2 however... When a color player encounters another player with camo in Planetside 2 it will cause a delay on their IFF. Having colors that go outside of their experienced standard will cause a moment of confusion. There are just too many possible camo and armor combinations out there for a new player to handle it well. You flat out cannot stop this from happening without breaking camo. For Planetside 2 to use the TF2 system properly, they would have to destroy all camo coverage to the point where it is simply an accent or feels like an afterthought. You can't go half ***** on this or you will not solve the problem. Yes, even the current NC and TR camo coverage does not work. If the colors are not strong enough, some people, especially new players, who start off in Planetside 2 learning to use the partial TF2 system will still be confused. I will throw in my terrible anecdotal evidence and say that I still get shot at or even killed (even as a max!) on a daily basis by lower level friendlies who in my eyes are blatantly using the TF2 system. When I ask them why, they simply reply back that they were confused by the color I was wearing. This on my NC character which has globs of yellow and blue in places all over it, and yet somehow they are confused by my sunshine yellow, white, dark black, ugly SOE Live green or other camo I happen to be wearing at that time. This is what sets experienced players apart from from the inexperienced players. We've already gone through the process of intuitively trying to identify people with the TF2 system. At some point or another we learned that it just does not work well and we "unlearned" that system and started using the other methods of IFF. That's right there feels like a bad design. It's not intentional, but it widens the skill gap by adding in a pitfall for new players to get stuck in during their learning process. Battlefield doesn't have that. There are no faction colors being thrown into the mix that might serve to confuse you when you play. Sure some have flags or decals on the shoulders, yet they are so small that nobody looks at that anyways. The first line of thought is to look at the triangle over their head because it's the most intuitive thing to do. You don't want your players to have to go through hoops, loopbacks and tricks just to try and learn how the game works (unless you are making some mystery or psychedelic game). The partial TF2 system in Planetside 2 only serves as a red herring tricking the player into believing in an unreliable system. As one of several solutions, they are revisiting camo coverage trying to push where they can to a nonexistent balance point between IFF colors and camo coverage. As a customer who has paid for their camo, this makes me very uncomfortable to have a constant threat of "we are going to change the looks you paid for on your character at any time to make it more ugly". Based on what they said, Vanu is not going to be the only one changed. I propose we sidestep this headache go with the full battlefield system. Remove all obvious faction color paints and go back to the original concepts of Planetside 2 where stock characters were duller, industrial greys with super light accents of faction colors that are not feasible for determining who is who in combat. If you want to look nice, put on some camo. New players will no longer be tricked but to learn the correct and easy methods of IFF. Paying customers will not only have the value of their products saved from a negative decrease, but actually be increased (you can raise camo coverage with no consequences to IFF). Everybody wins.