Hi Forumside, I'm posting this for one of my friends as we newbies are still learning this game. He plays engi. He unlocked the Serpent and recently he finally got his hand on allmighty C4. As the LA can also use those, he decided to give it a try. But he noticed that the C4 was locked for his LA. He can use his Serpent, even MedKit, but not C4 on his LA. Is that normal ??
Yes, this is normal, if you invest certs into C4 on your engineer, the C4 will be available for that class only. The only consumables that are unlocked for all classes are the Medkit and the Restoration kit, mines and C4 are class specific.
Damn, thanks a lot, but I think they could take time to actually write it down in the description of C4 because there is no distinction between C4, Medkit and restauration kit. He mainly unlocked it on his Engi to play with it with his LA. 200 certs wasted on a BR20. That's sour. On that topic, I noticed that on my HA I have C4 to unlock and that the category which is the C4 in is called "Light Assault". Does that mean that if I unlock it for my HA I'll get it on my LA ? This is really confusing.
The tool tips could stand to be a lot clearer, but in the case of C-4 specifically: It will only unlock on the class that you are paying for. Pay for it under the heavy's cert tree? Only the heavy can use it. Pay for it as a medic? Only the medic can use it. Etc. Also very wise buy on the serpent; that thing's a monster.
No. C4 unlocks are class specific, so you'll need to unlock them for each class. Now, the difference between engineer and the other classes is that the engineer is the only class that can carry 4 C4 (yes, it is a considerable cert investment to be able to). With a max certed utility pouch an engineer can carry: 3 anti-personnel mines 4 C4 charges 5 anti-vehicle mines Careful though, he can't carry those all at once, but one type at a time. However, you are not limited on the use of those items. So you can drop 3 AP mines, then go change to AV mines, drop 5 of those and then go and run around with C4. One thing you need to remember though is that you can use as many as you can carry. So if you can carry 2 anti-infantry mines and you drop a third, the first one will disappear. One last tip, you can replenish all consumables without the need for a terminal. Press M, go to the class screen and just press the + icon next to consumables. Keep in mind that this method replenishes the stock and not the items you carry, for that you will need the terminal. It also replenishes up to the max minus the amount you carry (max is 40, minus say 2 you carry, so 38).
Ok, thanks for the answer, I'll let my friend know that. If he knew he would have unlock them on his LA and not his Engi =/ It should be clearer inside the game, mostly when, on my HA for instance, I could clearly read "Light Assault : Tool Slot" above C4 ! But, what is the logic behind this ? I mean, since C4 is class specific, why arent' MedKit ?
When I look at the HA page it clearly says: "Heavy assault: utility slot" not "light assault". I can see how this can be confusing, but the medical kit/restoration kit is listed as "universal: utility slot" while the explosives are all listed as "class: utility slot", so it's not like you absolutely can't tell. Especially since he should know by now that most things are only unlocked for a specific class. (surely he unlocked at least some level of suit slots right?) On a side note, most people would tell you that one pack of C4 isn't very useful by itself. I would agree on the most part, but I find that the heavy assault class does benefit from it. I mainly use the C4 to get an initial burst damage against enemy sunderers since taking them out with the launcher alone rarely works. Other classes can't use the launcher to finish the job though so that's why you really need two packs of C4. In this sense unlocking C4 on your engineer is a good idea if you want to save certs, since you can use the utility pouch to unlock the second pack for 200 instead of 500 If you are ok with giving up your suit slot.(though you could just swap your loadout whenever you want to cause some explosions).
There isn't any logic too it and it should be changed to a universal unlock and certs should be refunded.
I'm guessing the reason is to prevent C4 spam. If anybody could unlock both packs for all classes for just 700 certs no vehicle or MAX would be safe anymore. Also, suit slots are class-specific as well so medkits are more like the exception here.
Yeah, but other suit slot are simply not available through all classes aren't they ? Anyway, this has some kind of logic, but it really sucks that it's not clearly mentionned on the item. As I said, my friend wasted 200 certs that way, and at a low BR, 200 certs is quite "a lot". ><
Not all suit slots are available to all classes, but even those that are (such as nanoweave and flak armor) will only be unlocked for that specific class. As far as I know weapons and medkits/restoration kits are the only things that are not unlocked for a specific class. Of course I realize that this isn't very helpful after you've already gone and invested 200 certs into a class you normally don't use. My advice would be to either go for the second pack on the engineer and swap loadouts as the situation requires, or to go for both packs on the LA. One pack isn't very useful in most cases, so I suggest going for the second pack as soon as you unlock the first.
My friend will probably go to buy the C4 again on his LA. He'll learn how to use C4 on his engi, but he prefer to carry MedKit with it when we usually play together. Yeah, and I know about NW and stuff, but since 2/3 of the tool slot are unlocked through all classes, it was "obvious" that the C4 would too =/ Only the Infiltrator has other options than C4. By the way, is a C4 brick and a rocket through a MAX's face enough to kill him no matter what Flak armor he's wearing ? We want to use that combo specifically to kill MAXes.
I'm not nearly experienced enough to know such specific things. I think it would work, even if only because right now flak armor does not work against direct hits, so rockets are mostly unaffected by flak. The devs plan on changing this behavior in the future though, so be aware that even if it works now it might not in the future. The type of launcher you use may also affect the outcome. The only way to be sure would be to test it, but then you'd need to find someone of an opposing faction on the same server who has maxed out flak armor for their MAX and is willing to help you out. That's probably not going to happen. On the plus side, a lot of MAX users are either running a different suit slot or do not have it maxed out, so I'm sure you can kill the majority regardless.