[Suggestion] C4 fairies aiming up

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DorkSided, Mar 31, 2017.

  1. DorkSided

    So the c4 fairies are pretty powerful, and countering them is simply done by aiming up.
    But here is the problem you cant aim straight up in planet side 2 as an infantry.
    So how am I supposed to kill them if my aim doesn't even reach up to them?

    Allow infantry to aim at 90 degrees up
  2. FateJH

    If you sidestep or backpedal a little and continue to look up, you should be able to get them out of your overhead blind spot.
  3. The Rogue Wolf

    No weapon in the game can aim perfectly upwards; it's an issue with the game engine.
  4. Nabutso

    Try aiming down the sights with a gun irl and pointing up at a 90 degree angle
  5. ColonelChingles

    I'm not seeing what the difficulty with that is.
    • Up x 1
  6. LaughingDead


    Probably just bad alignment with the gun. Even then, why justify it on realism when tank's aren't realistically killed by C4? Or that we have people that can take a sniper bullet to the skull and still dance around and run at full speed without tiring.
    • Up x 2
  7. Bacardie

    Being able to fly/hover over a target, and drop C4 is OP in my view, but then again, there are many OP weapons in this game, all of which seem to be on TR and VS side.
  8. Nabutso

    Yeah like when is NC getting C4 wtf daybreak????
    • Up x 3
  9. CrimsonEclipse5



    C4 is fine. LA is fine. NC is UP?

    HAhahahahaahsdijaewHFOKPFIEH2pwqfwe

    Jackhammer, Gauss SAW, Shotgun MAXes, AH, Canister, Phoenix, Raven MAXes, Cyclone, AC-X11, Titan AP, etc etc the list goes on. All of these things are functionally superior to their VS and TR counterparts.

    Perhaps this one needs to partake of that most delicious of meals; Git Gud.
    • Up x 1
  10. adamts01

    I agree with that, it's just infinite C4 fairies jumping out of the most survivable vehicle in the game that's a problem.
  11. LordKrelas

    Jackhammer, a slightly better shotgun with every flaw of a shotgun & no slugs, vs a Chaingun \ AoA Spammer.
    Gauss Saw, situational, easily out DPS.
    Shotgun maxes, outranged easily, and situational.
    AH, not familiar with that specific term.
    Canister, shotgun.
    Phoenix can at best pisses off infantry, and can be shot down.
    Raven Maxes, exposed in the open akin to Engineer Anti-Vehicle turrets.
    Cyclone, situational, out DPS'd in general.
    AC-X11 generally outdone.
    Vanguard Cannon, 1 shot, slowest reload, harshest for a miss, outgunned by TR prowlers, and VS evasion.

    Sit on a Cliff with a NC heavy weapon; Useless. It's a shotgun.
    Sit on the same Cliff with TR or VS heavy weapons: TR will barely hit **** if anything, VS will easily suppress the base with enough.

    Lancer is VS.

    Any TR Max or VS Max, can hit you at range, and can easily become more lethal the closer you get.
    NC maxes, require close range, or a Mattlock with slugs with a capped 30 meters, with all the flaws of a shotgun.

    Ain't that Lovely.

    -------------

    Not seeing the problem with C-4 Fairies for infantry really.
    Usually is very situational when they manage that, and it's quick to move to the side, followed by unloading.
  12. CrimsonEclipse5

    Exactly. Its the best shotgun, while the MCG and Lasher don't even really have a place in normal gameplay.
    How, pray tell, is the Gauss SAW situational? It's one of the more well rounded LMGs in the game, with phenomenal accuracy, DPS, and damage per mag.
    Outranged easily, yes. And while they are situational, the situation they are good in (choke point hold/push), is the main situation where MAXs are supposed to be good. In that situation, NC MAXs massively outperform other factions', because they can OHK that HA who tries to pop around the corner and Deci your face.
    Mustang AirHammer. The best A2G AI nosegun in the game, otherwise known as pure cancer.
    Shotgun which is the best AI turret in the game, while also functioning quite well in a light AA role.
    And yet they still see more use than the Lancer and Striker...
    And yet still superior in every way to the other factions' AV MAXes.
    lolwut. You actually just said that the best SMG in the game is situational, and is usually out DPS'd?
    Except that if you have even slightly above average aim, it is the best carbine in the game, both in CQC and at range.
    Highest alpha damage. Highest muzzle velocity. Lowest projectile drop. Better platform for aiming than Supernova FPC due to actually being mounted on a turret, and overall better consistency than Prowler AP due to not having to hit 2 shots to make up similar damage. Better at AA.
  13. LordKrelas

    I rather the chaingun of death, or the Denial-of-Cover Lasher than a Shotgun as a Heavy weapon.
    As its only saving grace is a triple-shot that depletes the mag damn quick.

    Close Quarters, you are screwed.
    Long Range, unless you hit head shots, you will be hit faster and easier than your opponent.
    Don't get me started on the reload time.

    Yes Situational.
    Cap rooms, are not all sized for a shotgun, and have enough openings to enable fire from the outside & inside.
    Neither of which can be used by a shotgun.
    There is a limited amount of space for use for shotguns, which then must be adjusted for the number of shotguns...
    Assuming you don't put friendlies into the firing cone to absorb bullets for the enemy.

    You don't see an anti-infantry max from NC outside of a building, nor off a cliff, unless firing slow-reloading slow velocity rockets at a slow firing rate.
    You see TR & VS anti-infantry maxes outside, inside, on cliffs, anywhere they like.
    All of which, without literally putting themselves in C-4 range just to fire.

    Assuming the Deci heavy doesn't get missed by the shotgun's RNG.
    And that the heavy doesn't just back up, and completely avoid the entire combat capability of the NC max.

    The Air Hammer.
    The Wtf-Shotgun-in-the-sky.
    Further away you are, the further the RNG spread.
    Banshee directed AoA Damage that is accurate: TR.


    A shotgun, which is limited in range severely.
    Gate Keeper prior to Nerf, was anti-infantry wasn't it?
    Hell, lets throw in the Vulcan gun from hell, which is anti-vehicle but damn effective.


    Well, more than our own Heavy Weapon.
    You see more Lashers & Chainguns than Jackhammers right?

    Okay, SMG's aren't my best subject, and I admit that was me grasping a straw.
    I do know we have the best damage for it, but I know fire rate increases the sheer likelyhood to head shot.
    Aka yeah I ****** that one.


    Pounders.

    And if you don't, or the opponent has equal aim, what's more to kill?
    The one with more bullets faster, or the one with more damage at a slower rate?

    Single Shot.
    Longest Reload.
    Slowest Speeds.
    That Prowler deals more damage in those 2 shots combined, and can cover a greater surface area.
    Not to mention, Lockdown also speeds up that damn quick reload, and fire-rate even further.

    A main tank gun considered Good for AA, is comical given the requirements, basically have the Pilot grant the shot.
    As for any time, a Vanguard has a good angle, the time needed to account for a miss is brutal, compared to a prowler.
    VS, VS can just literally evade aircraft in general.

    Surprised no mention of the 6-second vanguard shield was given.
  14. ColonelChingles

    Pretty sure I can still hit things with my carbine aiming straight up. Sure at longer ranges I'd imagine things to get strange, and it is a very strange chin weld instead of a solid cheek weld... but if you told me to hit a balloon a foot across 100 yards above me I think I'd be able to do so.

    Good point.

    Let's nerf C4. :D
  15. Eternaloptimist

    Can't you change FoV in the settings or something - IDK, never tried. Or, like said above, move a bit. That's what I do when I want to hit an aircraft hovering overhead with my G2A.

    But then, you cannot hover directly above everyone at the same time. There must be someone else who can draw a bead on the LA........
  16. CrimsonEclipse5



    It's clear I'm not going to make any headway talking about MAXes, but honestly they're all ****, the NC's is just slightly less ****.

    The AH is an instakill.

    The canister has the highest velocity and most forgiving nature of the AI turrets, not to mention just as much if not more damage than the PPA and marauder.

    The Gatekeeper is supposed to be the TR equivalent to the Saron/Enforcer.

    The Gauss SAW and AC-X11 are phenomenally good, when you consider the alpha strike damage of that initial headshot (which you shouldn't miss due to perfect starting CoF), combined with lag compensation/clientside.

    I didn't mention the Vanguard shield because honestly all the ES MBT abilities are dumb and need reworking. Lockdown doesn't help prowlers against other tanks very much (mostly used for farming infantry), Vanguard shield is too much of a crutch (doesn't scale well with user skill), and Magburner is only good for the lulz.
  17. DeadAlive99

    C4 as a concept is fine. It's implementation here is spammy, cheap, ridiculous and destroys good gameplay.

    The jetpack class should not have C4. Either that, or tone the damage back. Actually I thought I just read today that they're doing or have done something like that, not counting the boost the sunderer shield got (might be thinking of something else).

    Unless you have darts or radar, by the time most people spot the LA, the C4 is 2m from landing on the vehicle. You have to catch them very early, or they win every time.


    The fact that they gave it to medic, in addition to Engy and HA, just drives home the point. Medic with C4? Really?

    Only one class needs it. That could be either Engy or HA. There is no gameplay 'need' for 4 classes to have C4. C4 is so destructive to battles and people still support it, but yet they won't support every class having jetpacks. lol

    "Oh no, that would be OP". Well, of course it would if every class had jetpacks AND C4, but what if only Engy had C4 and the rest had jetpacks, or what if you had to choose between C4 and jet packs?

    Two scenarios:

    A) Five different classes pop out of a sundy and jetpack over a wall. A fun battle ensues and lasts for an hour with lots of respawns.

    B) A squad pops out of sundy and runs around the edge of a wall to get into the battle. A lone wolf LA jets high enough to peek over the wall, tosses C4, and the battle is now over. The squad now scratches their heads realizing they just wasted 10 minutes for nothing, while the LA checks his directive status to see how many more sundys he needs to blow up, having little to no interest in an actual battle.
  18. DemonicTreerat

    Its not C4 that is the problem per say. Its that C4 combined with the ability to completely ignore obstructions and cover plus moving fast enough that actually killing the fairy before they can drop their payload and detonating it is far more difficult and people-intensive than getting 2 bricks of C4, equipping drifter jets, then finding a place to jump off of. Especially compared to say a medic attempting to C4 a sundy, which is as likely to get a snide "lucky SOB" as anyother response. Reasons? Because A) the medic had to work his/ her way through the fight instead of just jumping off something and B) even when successful at planting their C4 the medic is at a high risk of getting killed before detonating it). Now since we can't remove the mobility part of the problem, the solution is either remove the C4 options from the LA (as was done with infilitrators) or change how C4 is detonated for LAs such that the risk of trying to solo-C4 a sundy is comparable to other classes doing the same.

    1) My least favorite: Limit LA's to only 1 brick of C4. This way they won't be blowing up any decently protected vehicle on their own without sticking around to use their freebie rocket gun a few times. Doesn't really solve the problem but does remove some of the whole "Rambo solo take out everything" that currently defines the C4 fairy.
    2) Remove their ability to use C4 entirely on the grounds that their mobility is just as effective as infiltrators cloak at avoiding detection and that if infiltrators can't have C4 then neither should light assaults. Replace with the options for AI mines or some sort of spotting beacon.
    3) My personal favorite is removing the option to manually detonate C4 from all classes except engineer, replacing it with a 45 second timer after the brick is thrown (engineers having this as an alt-fire mode). That way a fairy who doesn't stay around is going to quickly have their C4 disarmed, but sticking around exposes them up to the same risk of getting killed as every other C4-using character.
  19. Bacardie

    The way I see it, NC is out numbered, out gunned.. period. Why do more players flock to VS or TR? Better weapons. It does not help that those who are.. or THINK they are, in a leadership role, giving "orders" that no one follows. I've been on TR and VS side, and NC lacks organization, and cooperation between outfits. Always has in my view.
  20. Nabutso

    NC consistently has the highest population.