Burst Fire Assault Rifles

Discussion in 'Combat Medic' started by Elkybam, Dec 22, 2013.

  1. Nakar

    The only thing I can think of would be to have the FSRM apply to the last shot of a burst, to give them more consistent grouping while maintaining their higher degree of kick.
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  2. AAA Beef

    I quite like my T1B. Don't really feel the need to trade up to a different rifle.
  3. Ximaster

    Actually i have NC Gauss Rifle Burst,i like it,but in close range fight i loss all the fights,one reason is for better enemy weapons,like smg,and other is for cause my weapon is not upgraded,anyway at medium range i win of course. One thing that i dont know is what are u talking all is what is the laser? The laser aim?... u recommend me to put this upgrade to weapon? Actually i have the weapon with only a aimscope of 3.4x,but if anyone can tell me how to put this weapon better for kill more,because actually i have rank 12 NC Combat Medic and the rate of kills/deads is 1-3,so i need an explanation of this...
  4. Nakar

    If you hipfire the Gauss Burst in closer quarters fights, it's very effective. Don't aim, just center the target in the crosshairs and fire. The burst is remarkably accurate, often moreso than the cone suggests.
  5. Ximaster

    When i hipfire the rifle and constant fire the rifle ups and 90% of the fights i loss,other thing if the enemy is in 1 metter,then i shoot without control and some of the oportunities i win,but if the enemy dont have better weapon like smg. Actually im going to upgrade the weapon putting the vertical grip for more fire control,silencer and sonic bullets or whatever named. I know if i put silencer the weapon do less damage but with sonic bullets i thing that the weapon do the same damage before put silencer and sonic bullets. Hopefully i win more times.
  6. Epic High Five

    I'm about 250 kills from Auraxium on my Gauss Rifle Burst, so I figure I'll chime in on this:

    As Nakar says, the hipfire is weirdly good, but in addition to not ADSing also don't spam it. It seems like it starts out dead center even in hipfire, and provided you wait a fraction of a second between shots, it will reset right back to dead center. It's super weird, but is easy to adapt to.

    Some other tips I've picked up along the way with this gun in particular (which I consider to be the worst of the burst variants):

    1) Aim for the neck or chest - this will put 1 round in the chest and another in the head, then the weapon will reset the recoil right back to the check so you can do it all over again. 2 headshots+2 body shots are a kill at most ranges.
    2) Fire fast, but not "oh god I need a macro" fast. It maintains accuracy very well with rapid semi-auto fire.
    3) The hipfire is good, but always ADS when you can.
    4) ALWAYS be moving while you fire. The whole gimmick of the burst variants is they maintain most of their accuracy even on the move, so utilize that. I think it's frankly dumb that they don't get 0.75x ADS movespeed because of this, but thems the breaks.
    5) HVA makes your life easier without causing too much pain, but I recommend running without it. Even though it seems to only add a tiny amount of kick to this gun, a tiny amount of kick on top of already-too-much kick isn't worth it. Plus, it's damn fast even without it.

    My thoughts on what would improve the Gauss Burst:
    1) Make it the Reaper DMR Burst - 200max/167 min, 2 shot bursts, 24 round mag. The lack of damage per burst is crazy evident - 2x167 is almost 100 damage less than 3x143, and the last 2 shots of the 3 round burst will be grouped much better than the two shots of the 167 tier because they aren't driven upward by first shot recoil.
    2) 0.75x movement speed (this would apply to all non-SABR burst variants as well)
    3) If not upping the damage a tier on both sides, then for the love of god give it the SABR's first shot multiplier or something like it. As it is the best 2 round burst AR the NC have is the Gauss Rifle S in 2 round burst mode, and it's got every advantage on the GR-B


    All this said it's kind of growing on me. It's good for new players because it forces you to aim for the head and that's a great habit to get in. I'm actually enjoying this far more than I anticipate I will enjoy auraxing the GR-22, which is a gun I hate.
  7. TheBloodEagle

    In VR you're like oh man, this is pretty good..I can get some nice accurate shots in and kill quick. In actual combat you just end up cursing because you didn't pull the trigger fast enough multiple times or you jerked around panic shooting and wish you had an automatic instead.

    Then again, I treat my Medic, when I do play, as a Medium Assault & don't sit in the back.
  8. hawken is better

    SABR-13 is probably one of the top 3 weapons in the game. Extremely underrated, in my opinion.
  9. TheGreatMahoo

    I often run the Gauss Burst, set up with 3.4-4X scope, grip, flash supressor, and HV ammo. For less than 500certs, you get a great weapon to support from mid-long range with, and can even do fair enough in close range hip-fire thanks to cof.

    If I want to kick in doors and charge in, I 'll opt for an automatic or shotgun, but for sitting back, lending support fire while tossing revive grenades, the burst is quite handy.
  10. reydelchicken

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    Accuracy speaks for these weapons, really easy to hit things with them, never got around to getting aurax though, which I will probably do eventually on my VS character.

    Just use them with a 1x reflex, HVA, and a foward grip/laser.

    It takes some time getting used to definitely... since you try to hold mouse down for full auto when in CQC at times and find out that your weapon is not shooting. I'd say they're definitely worth the 100 certs, and I will try using these weapons more, maybe I can break the 50% accuracy and 60% HSR that I've been trying for a while.
  11. Tentakewls

    SABR doesn't with the rest of the burst weapons since it fires in a diferent way. I don't think the SABR is underrated either, just expensive.
  12. hawken is better

    What's the difference?
  13. Tentakewls

    The second shot of the burst is shot at higher RoF so it hits in almost the same place as the first one. Granted at longer ranges they wont hit the same place but at medim range and shorter you can get both shots to be headshots pretty easilly. The other burst variants are basically like having the non-burst variant shoot in burst mode.
  14. TheKhopesh

    I wish the NC burst variant had 3x burst.

    Actually, all burst weapons should get 3x, 2x, and semi-auto fire modes.

    The Gauss Rifle Burst could default the 2x, but it should be able to use 3x if you need to.
    (It's kinda silly that any weapon with "Burst" in it's name would only have one burst option.)
  15. TheKhopesh

    The SABR-13 is better than the Gauss Rifle Burst (AKA, the GRB) by FAR.
    While the SABR does have some stats that are worse, the accumulative benefits are so far above those of the GRB that they are nowhere NEAR eachother.
    The SABR is more akin to the NC's Reaper DMR than the GRB, and the T1B Cycler is closer to the GRB (though the GRB is FAR worse than the T1B at any range inside 40 meters.
    (Again, the Burst variants -SABR-13 not included- should get both 2x and 3x options).

    It has a 0.75x first shot multiplier (So by spamming on semi-auto, it's even more accurate), as opposed to the GRB's 2.15x first shot multiplier.

    As well, the SABR-13 has:
    -A perfect 0/0* base recoil angle (the NC's GRB has a 23/25*). *Standing/Crouching.
    -Access to the Compensator (The GRB doesn't).
    -ADV. forward grip (While the GRB only has the standard).
    -And 6x scope option (Which stinks, as the GRB is the one with the highest (An extra 50 m/s) bullet velocity).

    All-in-all, the SABR-13 is the most accurate AR there is at +80 meters (If you cert it out correctly).
  16. TheKhopesh

    As concerns burst weapons-
    All three burst variants get both 2x and 3x burst modes (SABR-13 not included, it's FAR superior to the NC's burst weapon already. Imagine the SABR with it's laser-like accuracy combine with a 3x burst. It would be ridiculous. That's why I exclude it from the burst weapons.), but the NC variant would start on 2x, then cycle to 3x, then semi auto; While the T1B and Equinox Burst would start on 3x, cycle to 2x, then to semi auto.

    As far as improvements to the NC's Gauss Rifle Burst (GRB), being that it's fairly sub-par, here's what I'd suggest.

    First-
    A 0.75 first shot multiplier exactly like the SABR-13 (Up from it's ridiculous 2.15. Seriously TR, help me out here. Imagine you had to put up with that on the SABR).

    Second-
    Access to the Compensator barrel attachment.
    (Again, TR medics, help me out here. You know what the SABR-13 is like without it. And the SABR has a perfect 0/0 base starting recoil, making it more accurate already! Then throw in the SABR's 0.75 first shot multiplier, lower max recoil angle, access to the Adv. forward grip, and access to the 6x scope -Which, granted isn't often used, but the option to have it is nice-).


    Sure the SABR's starting COF is a little wider with sprinting, but the thing isn't meant as an "on the move" weapon.
    While it appears slightly inferior in the stats that are provided, the hidden stats MORE than make up for it (The biggest of them is actually that smaller recoil angle).
    I'm not asking that the GRB be equal to the SABR at range, just that it be able to land it's shots!
    A better 1st shot multiplier and a compensator so the 2nd shot actually hit's the target without having to go for a toe shot past 70 meters. That's all.



    The SABR would still be more accurate by far, this would just make the Gauss Rifle Burst more "side-grade", rather than straight up downgrade.
    Right now, it's got the stats of a close-med range weapon stuck with a fire mode that forces it to go for long range shots.
  17. Epic High Five


    I like it, the thing is though that the GR-B is apparently balanced around being a gun that retains a lot of its accuracy while on the move and ADSing. I would love a 3 round burst option - the Gauss Compact S is the only gun in the game that gets it and it isn't even a burst-limited gun - but what I would REALLY love is for all burst variants except the SABR to get 0.75x ADS movespeed so that they could take advantage of the enhanced accuracy on the move to a much larger degree.

    Put that in place and then just lower the FSRM to the Gauss Rifle S's 1.5x and call it a day. It's still a substantial decrease but not one that impinges on the SABR's uniqueness in being a burst variant that is deadly accurate while still but bad on the move.

    That the Gauss Rifle Burst is the 3rd best burst gun the NC have, and that the two best are the Gauss Rifle S (1.5x FSRM and 2x167) and the Gauss Compact S (1.4x FSRM and 3x167) is just sad considering these are full-auto guns that are sporting much better accuracy and grouping than the burst-limited variants :(

    The VS and TR 3x143 burst rifles actually feel pretty damn good from my limited use of them, but I'm no expert so if someone wants to chime in that'd be great. All I know is that the GR-B is awful, and I jumped into the top 25 users of all time of the gun just by auraxing it haha

    edit - Oh, as far as burst variant hipfire goes, it's weird. You know how the shotgun reticle is just a guide and you will still get some pellets outside of it? The burst rifle hipfire COF is like that, but the opposite. In my experience your shots will go dead center regardless of what the reticle says unless you're spamming the button as fast as you can. It's kind of nuts.
  18. Burstermedic

    Hey, so will HV ammo push the bullet velocity of the GR-B from 650 to 910 according to the newest patch?
  19. Tentakewls

    No, the change gives you +40% to +80% of what it used to give, not 40%/80% of the weapon's projectile velocity.
  20. starlinvf

    In short, it no longer provides enough of a bonus to weapons that could make use of it, and hurt weapons that required it. The sweet spot for velocity in this game is around 630m/s. This allows for reasonably short flight times at most ranges, shorting the lead enough to where it and recoil compensation can be done in the same action. At around 500m/s, the lead becomes so long that it and recoil comp are done as 2 separate mental calculations. With Semi-autos this becomes extremely difficult for long range fire (as evident by the Semi sniper, Battle Rifle and Slugs). At around 300m/s it starts making full auto fire difficult (see Vulcan)