Buff X and Y. Z gets nerfed

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Jiel, Jul 4, 2014.

  1. Jiel

    This does not make sense.

    Sure, if you buffed every class and gave them jetpacks then LA gets nerfed right? Give TR and NC more shield coverage on their AI turrets and VS gets nerfed right?

    If you make the canister and the marauder as good as the ppa then does that mean the ppa is nerfed? Of course not! I do not see how making the canister and marauder kill infantry as good as the ppa make the ppa any weaker.

    They need help. Badly. The PPA is a godsend, its as good as its ever going to be and the reason why anyone says its OP is because all they have to compare it to is garbage. Buffing the canister and marauder does not hurt the ppa in the slightest and if you disagree please tell me how.

    I really want to love my canister. Please
    • Up x 2
  2. TheMish

    The VS community seems to get all they want, they have the best equipment in almost every way.

    I don't think the canister should be a shotgun, I think it should just fire an explosive round at a very high speed.

    And the Marauder is okay, but compared to the PPA, it's garbage, the canister though is wow...horrible. XD
    • Up x 2
  3. Jiel

    Ive seen many good balanced ideas for marauder and canister but people who dont like it say "BUFF X&Y NERF Z STOP NERFING GUYZ OMG!!!1!!!" No
  4. Haquim

    I've been killed by the Cannister two times I think. Definitely needs something....

    But I don't think the marauder is OK either, its just not AS bad as the Cannister. The OP is basically right, it comes down to what you compare it with - which is of course the PPA.
    Out of Memory:
    Magazine? Marauder: 10 / PPA: 50
    RPM? Marauder: 171 / PPA: 150
    Damage? Marauder: direct 350 + 334 /1m - 1 /4m indirect(splash) / PPA direct 250 /10m 167 /70m + 300 /1m - 1/4m indirect(splash)

    Way to use it?
    Marauder: Ballistic arc with a velocity of about 120m/s and a small cone of fire, basically impossible to hit anything beyond a certain distance that is moving. (The distance is debatable, since individual skill has a huge influence here)

    PPA: Direct fire with no bulletdrop and a velocity of about 300m/s (which according to Vanu is too slow, so it takes skill to hit). No effective limit on hitting a target except render range and the targets ability to evade.

    But to answer the question of the thread: I have no idea why somebody would consider it a nerf to the PPA if the other AI weapons would become useful.
    Theory: Vanu KNOW that their toy is riddiculously overpowered compared to the other factions and don't want to be on the receiving end of a buffed (brought up to par) enemy gun.

    Proposal: Give the NC a slow moving warhead with a high reload that is remotely detonated and showers everything below it with shrapnell. Also its exploding sound is EXTREMELY ANNOYING, something like a screeching hawk or so.
    Proposal2: Change the Marauder to a slower firing grenade launcher that instead fires clusterbombs. The first grenade explodes 2 m above ground and releases 20 smaller bombas that deal 25 damage in 0.5m each. Also their exploding sound is EXTREMELY ANNOYING, something fireworks like.

    PS: You might have noticed I didn't compare the Cannister. A shotgun on a Tank isn't even worth thinking about it, make it usefull damnit.
  5. DatVanuMan

    Being a merciless, cruel, unloving VS bastard, I agree with you. I hardly ever have used the PPA, yet I do see 90% of my fellow tankers or drivers use them. Compared to that, I only see a Canister on about 1/25 of all NC vehicles. Harassers use them the most, with a percentage of possibly 80%. The Marauder I don't give a s**t about, since it's Terran, and I hate the TR. If that's the case, DO NOT nerf the PPA. Instead, buff the Canister (Keep the Marauder the way it is, I still hate them) in the fields where it SHOULD beat a PPA. Nerfing won't help anything, and istead it just makes things harder. Consistent buffing, on the other hand, is what makes a game enjoyable, as all parties get something better:)
  6. Frosty The Pyro

    the relative nerf/buff mind set (ie buffing enforcer is a nerf to PPA) is only relivent when directly in competition with that thing. with the ppa/enforcer/marauder they arnt in competiton with each other. they have no AV damage, you cant choose one or the other as they arnt available on the same faction. They are a vehicle weapon shooting infantry.

    For example the stabilization update was a buff to vanguards and prowlers, but not to mags. so that was a relative nerf to magriders in tank v tank, however it has no effect on using magriders to hunt infantry or sunders.
  7. Arsonix

    [IMG]
  8. TheMish

    I think whoever designed the weapons in the game is incompetent. Seriously, the way they work is ******* ridiculous.

    The Vulcan is supposed to have lightning fast bullets, have a scary level of sustained fire, and maybe then accuracy won't be a problem
    The Marauder just does NOT work for this kind of game, it works in very specific situations, and the velocity makes it unbearable to hit anything unless you're on a hill bombarding the ground.

    The Enforcer, is good, but it doesn't feel NC, it needs to fire that dart fast as hell, fire slower, and hit very hard.
    The Canister is just ******* ridiculous, I have no idea how anyone with a fully functioning brain can think that it's a good weapon. The ammo is too low to allow you to miss or be a threat, the idea of a shotgun is absurd, because you effectively have no med-long range strength, at all. I trial tested the canister, it was so bad I never even got in a tank to man one ever again.

    The Saron and PPA however, ridiculously overpowered. I have the Saron on my Magrider and Harasser, and a PPA on my Harasser.
    The mind numbing slaughter I caused with a random gunner manning either one is incredible. I love how VS loyalist say bullet drop doesn't matter, in that case, lets remove the no bullet drop trait then. Lets see how they'll feel.

    If you ask me, they need to all be incredibly overpowered in their own way.

    I honestly think the TR Marauder should become a rocket launcher, the reason why is it works for this kind of game, you have distance, the explosion will keep the natural anti-infantry killing superiority of the TR, and you can be accurate.

    The Canister, I think should just fire a high explosive projectile really, really fast. Basically slinging explosive bullets at the enemy. Slow firing, takes long to reload, but every shot packs a serious punch.
    • Up x 1
  9. TheMish

    [IMG]
    • Up x 1
  10. lawn gnome

    i think the canister needs to have the clip size increased to 50 or more rounds and the fire rate increased to around the same rate as the basilisk. turn it into a mid range infantry blender.
  11. Frosty The Pyro

    I would rather go the other way, one round magazine, but with triple digit pellet count. Saturate an area with magneticly accelerated shrapnel.
  12. lawn gnome

    that could work well too. the point is if you are infantry and you find yourself looking down the barrel of an ESAI weapon you should crap yourself and then die in a really messy manner.
  13. Jiel

    Thats how its supposed to be, but as of now if i see an AP vanguard with C85 I get really excited for an easy C4 kill
  14. Ryker

    Some one told me the shot gun on the flash, renegade i believe he called it , out performed the fanister as well as some infantry shot guns.

    Not sure how credible my source is but if so then thats a load of garbage.

    Kobalt should be tr specific and and then ditch the wannabe fury all together. That or an ai vulcan version or a ai saron type of thing.