Buff the Magrider 2014.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LIKE A BOSS!, Feb 8, 2014.

  1. jiggu

    Giving one-liners that don't even try to argue don't really get you anywhere.
  2. lNeBl

    Its not what I think. The data simply shows that ~80% of magriders are 2/2 while its like in the 40% range for the other factions. Yet, the rate that magriders kill other tanks is roughly equal to these other tanks, even though they are not using gunners. The data should show that Magriders are dominating in tank fights, because they are using way more gunners but the reality is even with these gunners they are simply on par with mostly 1/2 enemy tanks.

    More likely the reason they are not using other gunners is because they don't need to.
    • Up x 2
  3. TomaHawk


    No. Wrong. No again.

    I went toe to toe with a Magrider, dunno what it had for secondary, but our fight traded shot for shot, no one had the jump. I barely got out, on fire, from that fight. Both tanks were on even footing and it was quite a fun fight, actually.

    I've also died to many a Magrider. They're fine, you suck (but I mean that in the nicest way), L2P, etc.
    • Up x 1
  4. LIKE A BOSS!

    If you can give me a good reason why the Magrider deserves lowest speed and lowest damage all tradesdfor the ability to strafe (thats no where near as efective as a vanguards shield) and the ability to climb a hill (that other vehicles can take an alternate route and harassers can reach them too) people here might have a valid point. Would you vanguards trade your shield and cannon just to strafe? Would you Prowlers trade your cannon and speed for a strafe thats useless within 100m?
  5. LIKE A BOSS!

    If you got out damaged by a magrider in a vanguard 1v1 you have no right calling somebody bad. You probably either 1. Didnt use your shield or 2. didnt have a gunner. If it was a prowler they are currently balanced. But currently against a vanguard the vanguard should always win 1v1.
  6. Cinnamon

    Vanguards are not that good without a gunner. Not sure how much you play vanguard.

    Prowlers on the other hand are pretty bad with gunners unless they never have to face other gunned tanks. But everyone knows they are only supposed to be used as mobile artillery targeting infantry or whatever.
    • Up x 1
  7. LIKE A BOSS!

    A 1/2 vanguard will decimate a 1/2 magrider.
  8. Cinnamon

    How do you know what % of tanks in use have certain builds and how often they use gunners? SOE only talk about load outs for this sort of information as far as I know. At any rate you are just making stuff up when you talk about what people are thinking when they get into a gun on a tank or choose to unlock the AV secondary and use it all the time. The only thing you say that I feel you have really good authority on is when you say that you personally believe that Magriders should be dominating the other tanks more than they are.
  9. ManualReplica

    I drive and crew both Vanguards and Magriders.
    I've also tried and crewed Prowlers too, though crewing it is kinda boring, they don't have a Saron/Enforcer equivalent.

    If you know your terrain and are far enough away from the enemy, Magrider w/ Saron > Vanguard w/ Enforcer.
    If you absolutely have to fight in an open field, charge into a base, or close in with an enemy vehicle then Vanguard w/ Enforcer > Magrider w/ Saron.

    The Magrider has the ability to climb mountains, steep hills, and stay perfectly still on sloped terrain, its main gun has a lot of drop - but on the other hand doesn't need to compensate for recoil or readjust after firing (so once you find a "sweet spot" or have the range figured out you can just fire away at your leisure).
    The Vanguard has none of these. Our tank slips and slides when parked on as much as a slight incline (if you use it to any extent, you'll notice how the tank is "drifting" slowly at times when you are parked) and you obviously can't drive it up mountains and steep hills, let alone park it on one.

    The Magrider has the boost ability, which you all claim is the worst thing ever for some weird reason.
    Boost doesn't let you tank damage, or get BS ROF/range advantages, but it can definitely save your life if you are driving in the open or in an area with hills and come under fire from Mana AV turrets or lock ons.
    Also helps if you got infantry with C4 running at you or flying over you, and can double as a boost up an extra steep slope in a pinch.
    It does what we use the shield ability for a lot of the time, get to cover and avoid C4.

    The Saron is basically the Enforcer, with 4 less shots, bloom (that settles in about the time it takes for the enforcer to fire a second shot anyway) and a higher ROF at will.
    It compliments the Magriders very meh main cannon very nicely I think, especially when you get into hugging range.
    Also if you let the bloom settle you can fire it as a sniper rifle and treat it just like the enforcer if you really want too.
    I like this one better than the Enforcer to be honest.

    I'd also like to point out that the Vanguard shield doesn't make you invincible to everything and isn't the "press X to win" ability that you VS make it out to be.
    When you activate it the shield will have a set amount of health (and isn't invincible), if you fire enough at it you'll break the shield before the timer runs out, so activating it in front of a platoon of tanks isn't going to help you.
    It is designed to be a situational ability that increases survivability when needed to compensate for the Vanguards terrible mobility, large frame and long reload/ROF.

    You activate this ability when you are about to die (C4, caught in the open, ambushed, etc), or are getting out DPS'd by the other two tanks at close range.
    You can also beat the average Vanguard driver/crew in close range with a Magrider w/ Saron if you are smart and quick about it, definitely doable, especially if the Vanguard isn't running AP.
    Its much harder to do if the Vanguard driver is a good tanker however, at that point it kinda depends on how much health they have, if you get the drop on them, and if you are hitting them in the side/back or front.

    Anyway, take what I say as you will, I'm just saying, that in my experience as a pretty decent tanker/gunner, the Magrider isn't as "terrible" and underpowered as you guys claim it to be.
    • Up x 3
  10. Cinnamon

    Possibly if the magrider lets it. But that isn't what you were saying. You were saying that vanguard pilots feel that they don't need gunners because they hardly ever need them. Really the opposite is the truth.
  11. LIKE A BOSS!

    There are other ways of getting statistics besides SoE.
  12. Cinnamon

    What? I thought that pretty much everyone uses data that SOE release on the API or through twitter or whatever.
  13. LibertyRevolution

    Magburn needs to work omnidirectional and with strafe.
    Magriders main cannon needs a velocity buff and less drop.

    Right now magrider is a "tank" that can strafe, but cannot use this to dodge any shell that is fired under 150m due to slow strafe speed.
    Right now magrider is a "tank" that is meant to be a sniper, but it has the worst bullet velocity and worst drop, and its ES secondary got changed from a high alpha damage single shot weapon, to a low damage semi auto close range weapon...

    Fighting a vanguard with a magrider is currently like fighting a heavy assault while your a light assault with a slug shotgun.
    If you have better positioning, and get the jump on him, you might win, if he doesn't turn on his shield and decimate you first.
  14. LIKE A BOSS!

    There are multiple other websites that run programs on servers that account for things also.
  15. LIKE A BOSS!

    This is pretty much what I have been trying to explain but people haven't got it yet...
  16. Ganelon

    I wish the Vulcan was as good as the Saron so it'd be worth gunning the damn thing now.

    They recently nerfed lockdown.

    The VS MAX is so crap it still outperforms the TR MAX.
    • Up x 2
  17. AdmiralArcher


    actuallly i find it nearly impossible to kill swagriders, unless i get lucky and they miss, its really hard to kill them, but thats just me, and no, they are tanks, your ignoring their effectiveness of them just to make them sound bad enough that they deserve a buff, which they dont
  18. deggy

    What's your accuracy percentage with your tank gun, then?

    If you're missing a Magrider it's an issue of not-enough-practice-aiming.
  19. AdmiralArcher

    im not just talking about Tanks, whether im in a base turret, or using my ML7, they are very hard to hit, which is why i bought the skep, but even then its hard to kill them, remember the point of this thread is to question if people are having a hard time killing AP+saron swagriders
  20. deggy

    The only thing a Magrider can dodge is a dumbfire.

    Again, if you're having trouble hitting one with anything else it's an issue of your aim.