Buff the Magrider 2014.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LIKE A BOSS!, Feb 8, 2014.

  1. LIKE A BOSS!

    Lowest fire power,weakest armor,slowest speed and most drop. All of those disadvantges for the advantage to climb up a mountain. Would you trade your main cannon for the magriders and highest speed for that one advantge?
  2. KAHR-Alpha

    I think you forgot the stable platform with no recoil that moves well on bumpy terrains in there.

    With that said, I do think the mag deserves a buff, but that'd only a 25% increase in rotation speed and the addition of a coax gun (for the vanguard as well).
    • Up x 3
  3. LIKE A BOSS!

    Thanks I forgot about that one.
  4. f0d

    Magrider has the lowest DPS (less than a lightning)
    Magrider has the highest shell drop and slowest shell speed (on pc and fpc)
    Magrider cant look around easily because no turret and has to move the whole tank around to see around it (slow)
    Magrider has the SAME armor as the prowler - they BOTH have less than a vanguard
    Magriders Magburn only boosts you forward - so you cant turn around and escape using it without exposing your rear
    Magriders Saron HRB gets outdamaged by the Enforcer at a distance and the Vulcan up close
    Magrider is the slowest tank when NOT using racer 3 and virtually the same as van when using racer 3 (both mag and van seem to do 65 top speed in the VR)


    its a lot to pay for the stable turret and ability to (slowly) strafe
    that said i love the mag and imo the only thing it really needs is a buff to its projectile velocity to bring it up to van and prowler projectile speeds - both van and prowler got a huge projectile velocity buff around this time last year (they used to be the same velocity as magrider)
    imo we should see how that works out before buffing the mag any further
    • Up x 2
  5. Metallic123

    Remove the ability to strafe and hill climb but increase its damage output to that of the vanguard. Sounds good to me.
    • Up x 2
  6. KAHR-Alpha

    Well no, that sounds silly.

    Vanguard mitigates damages through armor.
    Magrider mitigates damages through mobility.
    Prowler mitigates damages through dps.

    If you remove the mag's mobility, just a tiny bit more dps won't cut it.
    • Up x 2
  7. LIKE A BOSS!

    If you do that than the vanguard will be better than the Magrider in every single way shape and form besides the stable cannon. And if you can't hit a strafing magrider thats a accuracy problem. If anything the Vanguards sheild should be taken away. A magrider vs a shieled vanguard is pretty much a insta gib.
  8. deggy

    Update:

    THESE ARE NOT PERFECT. Everyone needs to understand that. I'm not sure that even SOE servers have the kind of data necessary for a real analysis. To appear as a "user" on this table, you need 50(?) kills with the weapon.

    I pulled from DasAnfall Stats a list of every MBT secondary weapon in the game.

    Code:
    Faction        Weapon    ID    Position    Type    Users
    Vanu Sovereignty        E540 Halberd    3441    gunning    Magrider gunner weapon    1,115
    Vanu Sovereignty        G30 Walker    3403    gunning    Magrider gunner weapon    19
    Vanu Sovereignty        G40-F Ranger    3406    gunning    Magrider gunner weapon    1
    Vanu Sovereignty        M12 Kobalt    3401    gunning    Magrider gunner weapon    63
    Vanu Sovereignty        M20 Basilisk    3402    gunning    Magrider gunner weapon    173
    Vanu Sovereignty        Proton II PPA    3404    gunning    Magrider gunner weapon    1,578
    Vanu Sovereignty        Saron HRB    3442    gunning    Magrider gunner weapon    6,085
                     
    New Conglomerate        C85 Canister    3707    gunning    Vanguard gunner weapon    24
    New Conglomerate        E540 Halberd    3709    gunning    Vanguard gunner weapon    2,272
    New Conglomerate        Enforcer ML85    3704    gunning    Vanguard gunner weapon    3,288
    New Conglomerate        G30 Walker    3703    gunning    Vanguard gunner weapon    2
    New Conglomerate        G40-F Ranger    3708    gunning    Vanguard gunner weapon    0
    New Conglomerate        M12 Kobalt    3701    gunning    Vanguard gunner weapon    311
    New Conglomerate        M20 Basilisk    3702    gunning    Vanguard gunner weapon    332
                     
    Terran Republic        E540 Halberd    4015    gunning    Prowler gunner weapon    2,092
    Terran Republic        G30 Vulcan    4029    gunning    Prowler gunner weapon    1,976
    Terran Republic        G30 Walker    4003    gunning    Prowler gunner weapon    10
    Terran Republic        G40-F Ranger    4010    gunning    Prowler gunner weapon    0
    Terran Republic        M12 Kobalt    4001    gunning    Prowler gunner weapon    91
    Terran Republic        M20 Basilisk    4002    gunning    Prowler gunner weapon    233
    Terran Republic        P525 Marauder    4007    gunning    Prowler gunner weapon    538
    
    Yaaay. Numbers and API data to crunch.

    I did some compiling and analyzing and stuff (SCIENCE!) and these are my conclusions:

    1) The Saron IS the Magrider. If you added the other tanks' guns together to get a total number of users for each tank's gunner seat, you still wouldn't match the Magrider Saron usage numbers. The only non-default weapons that come close to the Saron's usage stats are the ESF wing-mount rocketpods.

    2) Magrider G40-F Ranger OP. More than 1 billion percent more people use the Ranger on the Magrider than on the other two tanks combined.

    3) The Enforcer Modified/C85 Canister is still bad and nobody likes it. As a result, Vanguard gunners use a lot more Kobalts than any other faction. 311 NC Kobalters, versus 63 and 91 for VS and TR, respectively. So yes, the thing needs to be fixed. Total rework.

    4) Prowlers use fewer gunners overall, but the Halberd is more common among Prowlers percentage-wise. If a Prowler has a gunner, it's likely to be a Halberd, but the Prowler is the least likely to have a gunner.

    This is the part where the reasoning goes FAR OUT. I'm extrapolating data I have no right to extrapolate from the numbers I've got. This is.... MATH OVER THE EDGE. It's half for fun, humor me.

    First, with all guns included, here are the totals for each tank:

    Magrider: 9,034.
    Vanguard: 6,229.
    Prowler: 4,940.

    Now, we omit the Walker and Ranger because they don't affect tank combat and are likely to be hot-seated.

    Magrider: 9,014.
    Vanguard: 6,227. KLYPTO, I SEE YOU THERE IN THAT DIFFERENCE. YOU'RE PROBABLY BOTH OF THEM.
    Prowler: 4,930.

    Now I remove the Basilisk. Though it's a great gun, a certed tank is not likely to have one on top of it. Interestingly, Magriders use fewer Basilisks than any other tank by a large margin.

    Magrider: 8,841.
    Vanguard: 5,895.
    Prowler: 4,697.

    Here's where it gets fun. I'm removing the Kobalt and the ESAI secondaries from my tally, leaving the Halberd, Vulcan, Saron, Enforcer. The anti-tank weapons. The numbers are going to go down a lot here.

    Magrider: 7,200.
    Vanguard: 5,560.
    Prowler: 4,068.

    From the limited and flawed data we have, it appears that a Magrider is much more likely to have a gunner than a Vanguard or a Prowler. Like an good scientist, my report will include possible sources of error:
    This data is from launch to now. Lots of things have been changed.
    Some weapons are more likely to get kills, while others will get assists. The board requires 50(?) KILLS.
    • Up x 1
  9. Mastermind

    [IMG]
    • Up x 6
  10. LIKE A BOSS!

    Want me to add this to the OP?
  11. f0d

    seems spot on
    i dont know about anyone else but i wont even move my mag from the vehicle bay area until i get a gunner - mag is pretty useless without one
  12. Moisture

    Im not sure what conclusion to pull from this so I think we should just nerf everything mentioned here
    • Up x 2
  13. deggy

    If you still can. 30-minute edit limit and all.

    It was just some number-crunching I did, I'm not trying to say it means anything. Always helps to have some numbers on the table when we talk.
  14. deggy

    SOE, hire this man.
    • Up x 5
  15. ShortRovnd

    The Magburner needs a buff. It's pretty useless and extremely underpowered compared to the other MBT abilities. In fact the Magburner was originally designed to be part of the standard functioning of every Magrider and not to take up an equipment slot.
    • Up x 1
  16. LonelyTerran

    Mobility will always be hell to balance
    I agree with you
  17. LIKE A BOSS!

    Lmfao so then the Magrider will literally have nothing. What will the Magrider have to compesate for it than. After that nerf the Magrider will have lowest damage, weakest armor, highest drop, slowest speed. You pretty much made a moving cert bucket. And if you can't hit a stafing magrider with a deployed prowler AP cannon L2P.
  18. deggy

    It's too binary.

    Either it works and it's OP, or it doesn't and it's useless. There's no middle ground, this isn't an RPG with dodge chance. If dodging is possible, it'll happen every time once the pilots get good enough.
    • Up x 2
  19. FaLI3N

    That has always been the problem with vanu but it was also the reason I chose it in the first place. Mobility has a higher skill cap, just sucks when it gets nerfed all the time.
  20. LIKE A BOSS!

    The magriders strafe ability is currently over exagerated. People are acting like they are strafing at like 70 mph or something. The only way the Magrider would have true mobility is to buff magburn by allowing it to be used in all directions. This will make a decent ability to compete with the vanguards shield. They could then either buff lockdown or give TR a new ability.
    • Up x 2