Buff the Magrider 2014.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LIKE A BOSS!, Feb 8, 2014.

  1. deggy

    Considering that we're only using gunners with 50+ kills in the gunner seat in the calculation, I'd dare say that we include only reasonably competent gunners.
  2. BadAsElite

    I take it the gunners had to be inside the tank inorder to get recognition right?
  3. deggy

    They had to get the kill with the tank's gunner weapon. This is my post on the matter in some thread somewhere (it might even be this one. If so it's on page 2 or 3).
  4. Alox

    Magrider has the hardest time vs ESF of the MBTs. The magrider has less elevation on its main gun, less bullet velocity... and can only look forward. Any decent pilot can easily keep up with a magrider that is using magburn.
    • Up x 2
  5. deggy

    Indeed, Magburn only accelerates the Magrider up to 1/2 the speed of the slowest ESF.
  6. treeHamster


    There are only a handful of places on Indar that you can "fly" a Magrider. One of those places is the island rock formation between Regent Rock and the Skydock. That's not as much "fly" as it is more like a giant quarterpipe.
    • Up x 1
  7. treeHamster


    And you forget that the Reaver and Mossie can nose down and shoot a Magrider from well outside of its range of weapon motion for all guns except MAYBE the Ranger (might be that one too).

    The Scythe, on the other hand, can only maintain a hover drop if it's nose is pointed less than 50 degrees perpendicular to the ground. This is WELL within the range of motion of the main barrels of the other two tanks (as well as their secondaries). Throw in higher AP velocities and any competent Prowler or Vanguard driver shouldn't ever have to worry about Scythes.
    • Up x 1
  8. Hotbread

    Also gotta factor in the fact that magriders don't move on 4 wheels.
    So in tank to tank fights it's almost impossible to flank a magrider, and a magrider can just float around and shoot your flank.
  9. deggy

    If you can't keep your front toward a Magrider trying to flank you, the Magrider isn't the problem.
    • Up x 1
  10. Hotbread

    Prowlers deploy bro.
    • Up x 1
  11. deggy

    And when they deploy they gain enough DPS to turn the Magrider into nanites in less than 5 seconds.
    • Up x 1
  12. Hotbread

    Unless you flank me.
    • Up x 1
  13. f0d

    someone did the math to this before and a locked down prowler can kill a magrider front on faster than a magrider can kill a prowlers rear

    so even when a mag flanks your rear you can STILL kill it quicker than it can kill you
    • Up x 1
  14. Xasapis

    Indeed. The deployed Prowler's TTK on the Magrider is very high. High enough to kill a Magrider shooting it at the front, while the Magrider shooting the Prowler at the rear.

    Of course these are ideal numbers and don't usually reflect what is happening on the battlefield. Because, first of all, good luck finding a Magrider with only a main gunner and second, good luck finding a Magrider that is not using terrain and obstacles to avoid shots, especially from an immobile platform.

    Nevertheless, it is a indication of how strong the Prowler platform is and why right now is toping both anti infantry and anti vehicle charts.
  15. ChipMHazard

    I'm getting a sense of deja vu here. Seems like the same arguments were being used back before the Magrider was nerfed.
    Some VS defending the Magrider's claiming that it's terrible, that its traits are either useless, lackluster or it just comes down to NC/TR having to "L2P!".
    The Magrider is not a terrible tank, its manuverability is important and it does have effective primaries and secondaries. Of course it's not as all powerful as some others claim.

    The problem with people using tests is that said tests were often made with the purpose of proving a specific point, so they end up being self-serving. The problem with using statisctics alone is that they never present the whole picture, people have to think about why something is the way it is for statistics to have any real meaning. We're not politicians here who think we can understand the world by looking at graphs.

    Why is the Prowler outperforming the Vanguard and Magrider when it comes to taking out targets? My bet is that it all comes down to the anchored mode. Not only does it give the Prowler a higher DPS, improving its farming capabilities. It almost certainly also changes the player mentality when it comes to how it's being used. Before I stopped playing a little while back, I almost always saw the Prowler being used more as a self-propelled gun than an actual tank. At times we would pull them and do flanking attacks (Driving around the enemy and either firing on the go or doing hit and run deployment), but that was a rarity when compared to how it was normally being used.
    The Prowler is THE best MBT when it comes to farming, bar none. It is the most effective killer when not being fired upon. Which is really the key. If you deploy the Prowler in a pitch battle then chances are you as a completely stationary target will get blown up, or at the very least heavily damaged, before you have a chance to redeploy and start moving again. If you, more or less, use the Prowler as you would a Vanguard then it won't be anything special as the increased DPS from having to barrels is offset by recoil, lack of turret stabilization and having to wait for both rounds to be fired before making use of the faster DPS.
    If you were to make the Prowlers primaries less effective then you would simply be making the life of those who refuse to just farm enemies more frustrating, and you probably wouldn't even see a significant drop in the Prowlers statistical effectiveness overall.

    PS2 favors farming tactics when it comes to amassing kills, always has. That does not mean that the vehicle in question is overall better or that other vehicles are somehow being outperformed where it matters. There are other factors that play an important role. Level design being one of them.

    I've never been a fan of the anchored mode and as such I would just be peachy to see it removed and replaced with something that forces the Prowler behave more like an actual MBT and defines its role as that of a fast brawler, which I'm sure was the original intent.
    However I do not see the Magrider needing any major buffs because of the Prowler being the best at farming. Unless you really want to end up sharing that role of performing stationary bombardment.

    In short the Magrider and Vanguard are fine at what they do. The Prowler just needs to become more of a tank as opposed to its current role as a self-propelled gun. I'm tired of playing Starcraft whenever I use a Prowler.
    • Up x 2
  16. PlayerOneSVK

    Just buff all tanks i think MAGRIDER is just a little bit slightly underpowred but i dont care... cos i ZERG
  17. Pondera

    Honestly, I've already done most of the math for my own figuring, In open tank on tank combat with a Vanguard, with both tanks set up with AV ammunition and hitting every shot, the Magrider will lose 100% of the time. So, solution? Don't go up against a Vanguard like that. The Magrider is able to use certain infantry tactics with its ability to strafe in a way that other tanks can't. Furthermore, if you find yourself in a losing fight, you can just launch yourself off a cliff or over a ridge with your Magburner. The Vanguard can't exactly follow that, and if they can, you've already repaired and are ready for round 2.

    Though....there are a few things I'd like to see done with the Magrider.

    First of all, a Vanguard, in an open area, can chase down a Magrider and kill it with superior top speed. Since it's part of the NC's thing to be hard hitting, but slow to move and slow to reload, maybe this could use some adjustment. Maybe make the Mag faster or the Van slower?

    Secondly, team killing. The Vanu are calling it the Magmower now. =.= Can we PLEASE have a hover height that will carry us over the heads of infantry? Not by much, like, just enough to keep from killing them. I'm sick of getting weapon locked in a crowded siege just because I tried to dodge a rocket and ran down an engi who was repairing me. Seriously, this is a HUGE problem.

    And lastly.....why is the Magrider SO DAMN BIG!!!??? This thing has the fattest *** of any tank in the game, and it is tremendously cumbersome to use. Can we possibly get a size reduction on the Magrider?
  18. Bindlestiff

    Absolutely this. Whoever says Magriders can easily evade ESF through the mystical powers of a minuscule (and predictable) forward boost that then takes an age to recharge, or through strafing at a fraction of an already slow top speed, is on mind altering hallucinogenic drugs. Additionally, unless you get lucky with the terrain, the only way a Magrider can actually shoot at the air that is attacking them is to find an incline. Granted, the better pilots will hover / attack at an angle that no MBT can shoot at, but the Magrider is at a major disadvantage because the angle is SO poor.
  19. Shinrah

    Like treeHamster said, the problem is also that -- at least while fighting Scythes -- other MBT´s have an easy time because it takes quite a bit of piloting skill to stay out of their gun range while pointing your nose down. A Scythe will start to drop fast, so you constantly have to use reverse maneuvers or aboard and reengage, this takes time and makes you vulnerable. Reavers or Mossies do not have that problem, they can point their nose down and stay in place. Add to that the Magriders limited motionrange, low velocity shells, high grav. pull and you have an easy ESF target. This ofc mainly works on lonewolfs who don´t have backup. Then again I frequently use my Vanguard as AA, with the 150mm AP, it´s just so damn effective and easy to hit ESF´s, Lib´s or Gals. All you need is a small incline and you can hit anything that isnt 90° straight above you.
    • Up x 1
  20. DQCraze

    As was said the real strength of the Magrider is the Saron and its ability to get a second gunner.

    Things I would fix:

    Mag profile, this thing clips a wall wrong and you suicide. You may as well put blades on the outside of it, infantry collision is horrible.

    Lose the plasma lobber. You would think energy balls would fly in a straight line, I guess the laws of physics dont exsist in planetsideverse.

    Give a slight buff to armor.