Buff the Magrider 2014.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LIKE A BOSS!, Feb 8, 2014.

  1. treeHamster


    The ESF's aren't THAT different from each other. In fact, the differences are 10% or less (most less than 5% actually). The biggest difference between them are simply their models.
  2. treeHamster


    Prowlers also have a LOT of low level noobs driving around spamming their barrels into every doorway they can find. The NC and VS use Lightnings for running around hunting infantry.
  3. BadAsElite

    I find that hard to believe. The frames alone would make me believe its more then over 10% terms of difference's.
  4. treeHamster


    Not really. In a 1v1 controlled hover fight, the Scythe has a clear advantage. However, in the live servers where you have lockons, tanks, other ESF's, libs, Skyguards, AA turrets, and infantry with small arms, all of who are trying to ruin your dogfight, the real winner ends up being the one that's smarter and more skill, or whoever has more numbers.

    If I have ONE ESF trying to kill me, I can usually survive. But if I have more than just THAT one ESF trying to kill me, it's a toss up. If I'm near a biolab or tech plant, or near a major facility owned by my faction, I can survive by either hiding in the vehicle bay or by using the biolab/tech plant as an obstacle course to keep the tailing gunner off me long enough so I can autorepair and regen my AB tanks, then jet out (or sometimes I get lucky, they try to follow me, and die from inferior flight skills).
  5. lyravega

    Yes, my point is NC or TR ES Secondaries are not as great as what VS has.
  6. deggy

    That's not true.

    There are more Sarons than Enforcers and Vulcans, but that doesn't mean the Saron is "better". As a matter of fact, the Enforcer is better in almost every way.
  7. Shinrah

    You can have the SRB, I´ll take the ML85. It´s hands down the best ES secondary by a large margin. The only situation in which it is actually worse than the SRB is CQC. And that doesn´t matter one bit, because in CQC a Vanguard wins per def..shield. So no VS secondaries are not better than the rest. SRB might currently be better than the Vulcan, but considering the Prowlers tremendous superiority with it´s maingun that´s hardly a problem, especially with a common pool Halberd available, which in most cases is superior to the SRB.
  8. BadAsElite

    So with the real data now present thanks to a few individuals that posted the "real" stats of how all the MBT's seems to be on a level par.
    Is there any profound reason for a buff other than people saying it needs a buff?
    (Somthing that comes to mind, to quote higby with an old Vanu saying of his).
    • Up x 1
  9. LIKE A BOSS!

    Vanguards do more damage than a Magrider can take more damage than a magrider and are faster than a magrider. If you lost to one within 100m in a vanguard and you two were at the same skill level its a l2p issue.
  10. Shinrah

    Real data, which one are you referring to? The data that includes everything since release and is completely outdated? Or are you referring to the data that ignores the numbers of gunners MBT´s wield? I don´t know which one it is, the result is the same: The Magrider is barely on par as a 2/2 tank, it hardly stands any chance against 2/2 enemy VHC´s. You don´t even need data for that, you can just do your own math with the available weapon stats. A Prowlers AP gun deals more than twice the amount of damage per minute than the Magriders. However, a SRB does not deal twice as much DMG as a Vulcan, and afaik deals less damage than a Halberd in anything but CQC.
    The Vanguards 8s shield is easily enough to kill a Magrider before it goes down if the VG carries a gunner with an ML85 or Halberd, and a semi decent VG pilot will win 1/2 against a Magrider by using the shield at the right time.
  11. LIKE A BOSS!

    Have you read any of the stats? Magriders are performing at the same level as the other tanks while having 40-50% more gunners.
  12. Olymprix

    No buff please! I've seen videos of people flying -- YES, FLYING -- Magriders before...
  13. LIKE A BOSS!

    Flying magriders where before they nerfed them to ****. And can you shoot accurately in while flying in magrider? No you can't so how is flying in a magrider an advantage at all?
  14. VaIhall

    Any tank can go up a mountain a magrider just do it a little easier. Sure we can get up to some few ******** locations but that's usually just stupid since you make yourself a sitting duck with little space to manouver.
  15. BadAsElite

    Have you ever been on the receiving end of a Tech plant alert with Magriders locking down the spawn room and every route out?
    You can't have it all sadly.
    Everyone here knows that Vanguard has a hard time going up against infantry over the other two MBT's.
    Although the Magrider is the only MBT in this game which does not requiring infantry to support it, due to its amount of agility.
    C4ing one is a much harder task then the other 2 MBT's, not to mention all the dumbfire types of projectiles that it can avoid by "ADAD-ing".

    Aswell to mention the Magrider has the easiest time evading ESFs due to both Swagburning and Strafing which only the other two MBT's could only dream of doing.
    Seems the Vanu look past some of the strenghts of their tool's but dont like to reflect on some of the greatest features when it matters.

    At the end of the day if the Magrider was performing well under the KPU / SPH then yes it should and will likely get a look at.
    But if it is performing inline with the other 2 MBT's then what right does anyone have to buff somthing that is clearly balanced?
    • Up x 1
  16. LIKE A BOSS!

    The magrider is performing at the same levels as the other MBT while using 50% more gunners. That is not balanced. A 1/2 vanguard and a 1/2 prowlers signifgantly outperform 1/2 magriders and are close (but under) 2/2 magriders. Does that seem balanced to you?
  17. BoomBoom4You

    some things like maneuverability can't be captured in those stats. I'd prefer they buff the prowler before the magrider.
    • Up x 1
  18. LIKE A BOSS!

    You people over exagerate the magriders mobility and maneurverability. I would trade being able to climb up a weird hill (instead of taking a 10 seconds longer route) and getting locked on isntantly as soon as you get up for a 8 seconds invincble shield or a cannon that does twice the damage as my current one anyday. A magriders strafe is useless in 150m where most tank battles happen if you have average aim. A Vanguards shield is just as effective at 100m as it is at 200m and so forth.
  19. BadAsElite

    Lol ok, but how do we calculate how these gunners added to the magrider in this performance over all?
    Were they all crack shots or were they all shoting at the stars. I would like to see the stats showing me how well the secondary gunners did over all for each faction now please before I take this responce / evidence seriously.
    • Up x 1
  20. Verenz

    I would leave the tanks as they are personally.

    If I would change them I would lower magrider reload by 0.25, give vanguards +1 metre splash on HEAT/HE and remove reload penalty from all faction HE (put back the damage to compensate).

    Personally however I think that for an asymmetrical match up it works very well, all the tanks are desirable and have advantages which can be maximised for victory's.

    1. The prowler has massive velocity for long range, massive DPS for close, fast movement speed for utility and powerful AI damage, also strongest tank for 1/2 crew. Weaknesses - poor factional AV weapon (though the halberd is fine and was tbh a better weapon for pro's even before the vulcan nerf, minus the vulcans dumb AI killing power), barely loses to a vanguard at 0m everyone hits (not sure if vulcan can win, hard to calculate), most vulnerable to air. Strongest in large numbers once critical mass is reached (about 5), other tanks can never break them, only infantryside can.

    Note on secondary - No synergy, prowler advantage of DPS is not shared to the secondary.

    2. The vanguard has increased armour and a very strong ability for 1v1's at close to close-mid range (a mediocre ability at other times). Weaknesses - slow, worst AI killing power, moderate requirement for 2'nd crew (shield isn't that useful at only half DPS), the C85.
    Very unforgiving for newbies - if you overextend you die, a 5-8 second shield will not save you backing away at 25kph. The vanguard MUST kill everything it fights because it can't ever escape, forcing an AP loadout everytime (kind of the meta anyway but I feel the "full AV meta" the most as NC). Scales badly with numbers, 4 v 4 with mag/prowler sucks, the vanguard is a BAD tank with an amazing ability, but the ability is near useless in larger fights.

    Note on secondary - Strong Synergy, Halberd/enforcer do as much damage as the main gun and benefit from having higher armour and a shield. Basically a vanguard halberd out DPS's a prowler Halberd in a duel because the prowler is firing at thicker armour.

    3. The magrider is the fastest when it counts (such as whilst firing or not on a road)and can handle infantry better than the other 2, has incredible secondaries - easily the best AI weapon available in the PPA and the strongest general purpose secondary in the saron, ability gives a means to defeat vanguards and that duel will come down mostly to ability use and the vanguards aim. Weaknesses - loses to DPS duels with other 2 (well it would be ridiculous if the tank which is good at evading damage could win anyway even if the opponent never misses), has the vanguards DPS with the prowlers health so must avoid duels where possible. Scales well with numbers VS versus NC gets imo advantageous for VS once ~3 sarons are on the field, a constant unavoidable DPS rain which is blinding as hell, very very hard for vanguards to finish off any magriders at these numbers over mid range. Prowlers will win once numbers go up but I would favour VS at 2-3-4 tanks.

    Note on secondary - Good synergy, probably less synergy than the vanguard (hard to quantify) because the gun does inherit the "evasion chance" and stabilisation of the tank but not on the level of 8 seconds of free DPS. However the guns themselves are superior.

    It's not meant to be even, the fact that I can interpret all of those differences is pretty cool.