At the moment we have too many redeploy options. A platoon with any brains behind it can move 48 people across the map in about 20 secs. This has a few knock on effects. First is that you never know what kind of defense is going to pop up in the next 20 seconds. We have all been at bases where there was less than a minute left on the clock and some defense platoon redeployed over to smash your 24 man assault. This is bad because it means that you get little to no warning when defenders decide to show up in overwhelming numbers, which means no time for you to respond by changing positions or calling in your own reinforcements. The second problem is it makes infantry hate vehicles more. When you arrive at a base that is under attack you often find a ring of tanks. This is because the attackers had to cross the ground from their base to where they're attacking, whereas the lazy **** defenders just spawned there. If the defenders had to make their way to a base they wanted to defend they would have to pull vehicles. This would mean that we might get more tank battles and less rings of tanks farming infantry. Third is that the current spawn system makes Galaxies and Sundies an attackers tool only meant to get you from one base to very next one. This means that logistics are nearly non-existent and that troop transport is an undervalued role. Forcing people to make more use of transport would mean that people placed more emphasis on intel and clever traps between bases, rather than just putting down a few darts and getting on point. So what would I like to see? Well I'd like to see a spawn system where you could only spawn at the closest base (by lattice links) and the warpgate. There would still be instant action and squad deploy, but no "reinforcements needed" or spawn at the nearest facility. Obviously this would need to be accompanied by some changes to the "transport vehicles", particularly the Flash. The Flash needs wheels with actual friction, some weight moved so it isn't top heavy, a base cooldown reduction and a resource cost reduction. It could also do with a cert line that protected the driver in some way. At the moment you're better off in any other transport. Pulling one at the moment is effectively a very long way to redeploy (plus you get a death at the end). The Harasser could use a buff to its negligible transport role (that or make it so I don't call out "enemy transport spotted" when Q spotting a Harasser). Removing back seat repair (while buffing auto-repair up to Lighting level) and adding a second seat in the back (but making it a choice between 2 inf or 1 MAX) would be good. The Sundy is good. Don't change anything about my Battlebus. The Galaxy might need a bit more utility. I'd love to see a AWACs Gal. But to the people who think it needs straight up buff, you're insane. At the very most it might need more resist against Daltons, but there are plenty of people on Briggs who already use it to farm effectively. I'd also love to see a 6 seat transport aircraft (maybe following the Sundy's 1 driver 2 gunner model). At the moment there is no small, fast air transport unit that is pullable from normal airpads. This I feel is an oversight and something that I would cert out immediately. If it had a cloak option then SOE would have naming rights on my first born.