Seriously, these grenades suck. It's no wonder the Res Grenades are far more used. I suggest we add a variety of buffs to Healing Grenades, turning them into a more support-oriented grenade, with perhaps even offensive buffs to deter opponents. Suggestions off the top of my head : Allied players inside the cloud of nanites are made more resistant to EMP's, Conc's and Flashbangs Increase the rate of healing till it becomes a factor to consider in a firefight Improve radius and duration Add resistance to weapons while inside the field Increase the recharge rate of abilities inside the field Then maybe we can have negative effects on enemies: When inside the field, all healing sources are halved in effectiveness Radar and doritoes are obscured/removed Constant DoT inside the field, not as strong as the healing but enough to make players think twice before rushing in Shield Regen is disabled or significantly hampered 'Without' ASC. While I'd love some combination of these, all of them combined would clearly be vastly overpowered. Specific advantages of causing negative effects on enemies would be that .ini ****ters would be severely punished by the strong deterring nature of the newly buffed grenades, as Healing Grenade effects are linked to your Particle Effects setting. Thoughts?