I would sooner waste real money on the Implant Slot Machine before I would pay to have my killer glorified. I am not saying remove the cost, But change it and give it two payment options. 25 Daybreak Cash (DB) Players who pay for a bounty with this method are awarded 1000 EXP when their target is killed. Players who kill a target with a bounty paid for via DB will receive 1000 EXP. 50 Certs Players who pay for a bounty with this method will receive 100 EXP when their target is killed. Players who kill a target with a bounty paid via Certs will receive 100 EXP. Reasons For These Prices Bounties paid for with the DB are given higher incentives because you are asking players to part with real money to basically glorify their killer. Very few are going to do this unless it is on a popular target. Bounties paid for with certs is mainly added to be a cert drain for those players who have excess certs and no longer have any thing to spend them on. ____________________________________________________________________________________________ You must remember that this bounty system is competing with other systems in the game to gain the players money. Before I would give someone a bounty, I would rather waste that money trying to gamble in the implant slots. The cert cost could be increased if needed. However, I recommend that the experience reward be increased along side it to keep the offer enticing to use. Give everyone a chance to use the Bounty System. Don't just leave it for people who only have money to spend, That takes most of the fun out of the system.