Best gun for all faction and class List.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Lolla, Dec 9, 2012.

  1. medbot544

    HA any faction using any load out = win.
  2. Lolla

  3. Akrasjel

    still waiting for the rivalxfactor youtube guides about all the weapons
  4. Retool

    Yes get the GR-22 on medic but use 250certs on it instead of SC. It is a terrible deal in SC.
  5. GamerOS

    NC

    Carbines:
    • GD-7F for close range hip firing and sheer killing speed.
    • Gaus Compact S for versatility
    Assault Rifles
    • GR-22s for CQC and other close range shenanigans.
    • NS-11 for all round work.
    • Personally Gaus rifle S, again for being versatile
    LMGs
    • EM-6 for versatility and being good in most situations, the GD-22 is cheaper but lacks Ammo capacity.
    • Gaus Saw for people who like a slightly harder gun that rewards good gun controll.
    Shotguns
    • Sweeper, the extra ammo is wel worth it.
    Snipers
    • Longshot, this thing has no drop and a very fast bullet comparetifly speaking, it has a slower reload tough so skilled people might want to stick to the Bolt Driver.
  6. deaded

    Same as me, spot on.

    If its all outdoors I use EM6 (LMG) instead, but EM1 is the all-arounder.
  7. GoldenCock

    NC Engineer

    Piston - Extended clip - IR sight (optional for detecting mines)

    Full auto shotgun which will absolutely positively kill every mf in the room, just don't go outside. If you go outside and see bad guys, go back in, they wil come to you - they always do.
  8. Chiss

    Enjoying that 0.00001% of the map?
  9. MartianDiscoFish

    VS:
    Infiltrator: Phantom
    LA: Pandora
    Medic: Corvus
    Engineer: Pulsar C
    HA: Pulsar LSW
    Max: Dual Nebulas

    NC:
    Infiltrator: Stock Bolt driver
    LA/Engineer: GD-7F
    Medic: Gauss Rifle
    HA: GD-22s
    Max: Dual Hacksaws (only unlocked one so far)

    TR:
    Infiltrator: Sniper rifle is irrelevant as I only use the machine pistol in combat
    LA: Nighthawk (same as the pandora)
    Medic: T1B Cycler
    Engineer: T5 AMC
    HA: MSW-R
    Max: Dual Pounders

    For all weapons I use 1x Reflex + Forward grip + compensator/Suppressor (if avaliable) + High velocity rounds
  10. MartianDiscoFish

    Well unless they're using the Jackhammer or Lasher
  11. MrK

    NC (with sobriquet):
    HA : EM6 "I-can-do-it-all"
    LA/Engie : GD-7F "I am a TR too"
    Medic : Gauss Rifle S with underbarrel shotgun for the trololo "you think you got me? Eat this one-shot-kill" effect.
    Infil : ????
    MAX : HAX SAW!
  12. Sconna

    Faction - TR

    Medic - TRV Cycler
    Has the fastest fire rate compared to other guns in the game and is just annihilating everything in close combat and works fine in midrange due to its fire rate.
    • Up x 1
  13. perspicacious

    NC

    HA: EM6 (It's our best LMG)
    Med: Gauss Rifle Burst
    Carbine:AC-11X(Carbine gauss saw)
    Shotgun:Mauler(Reload speed yeehaww)
  14. Sinoby

    NC
    HA:
    Gaus SAW w/ compensator, forward grip, HVA and 3,4 scope for ranged combat.
    EM6 w/ laser pointer and silencer for cqc

    Carbine:
    AC-11 for ranged
    Mercenary AF for cqc with silencer and lsser pointer

    Medic:
    GR-22 with laser - awesome for cqc

    MAX:
    Double scatter :)

    And the best gun - breaker rocket pods
  15. Belacossa

    Put some slugs in that snd go outside and play
  16. Rocketpig3

    I haven't used a trac-5 or any TR weapons for that matter but knowing the power of a shotgun wouldn't you be bested by some one with a shogun?
  17. EvilKoala

    I use the TRAC-5S.. its a mediocre carbine with an excellent grenade launcher. It turns my engie into mortar fire support. I've been able to use it to very good effect. The only downside is the small spash.. you have to be accurate with it.. and shots past ~150-200m seem to just disappear.. and it seems to have a min range as well where it does no damage.
  18. Weirdkitten


    It has bullet drop and bullet rise, gun seems to be zeroed at somewhere between 150 and 200 metres. Bullet drop is noticeable at ranges above 250m.
    • Up x 1
  19. Smaisteri

    Every single weapon with a Foregrip and 1X Reflex Sight except sniper rifles.

    NC
    Engineer/LA: GD-7F
    HA: Anchor
    Infiltrator: The stock Bolt Driver because only headshots matter and the weapons dont differ enough the be worth the work.
    Medic: GR-22 anytime, all hail the king of weapons!
    MAX: Stock Mattock and The Falcon grenade launcher for sniping.

    TR:
    Engineer/LA: TRAC 5 S
    HA: T9 CARV
    Infiltrator: M-77B
    Medic: Cycler TRV
    MAX: Double-Mercy
  20. Rocketpig3

    If the trac5-s is the TR's underslung grenade launcher weapon then I've got the versoin vanu have and the under slung grenade launcher and I know it's good.