LithCorp Secure Mine, over on beloved Amerish. Until the warpgates get rotated Can't possibly shoot our own guys, now can we?
Lithcorp. Split Peak Pass. The area between Indar Excavation and Quartz Ridge. The Ascent. The Double-Tower base on Esamir.
Indar: Howling Pass Checkpoint-NS Material Storage and Hvar-Quartz make for some interesting tank battles. Esamir: Octagon gets a great combined arms match if all 3 factions get to it. Amerish: Its pretty
Pre-lattice SW Esamir. Fantastic memories of infantry hordes running down from the Pit across an open frozen lake to Frostbite Harbor, and from there to Old Shore. Popping the sundies on the hillside would sometimes take hours, it was like quartz ridge/indar excav only better.
Yes OP: That whole open area even before lettuce were some of my first OMGWTF moments in PS2 when there was no front line and s**t was EVERYWHERE. So awesome... - Killing fields between Quartz and Excavation are just massive slugfests (but can get old) - I've had some awesome fun assaults on J908 lately. ...but... Amerish takes it when it comes to great fights: - Firearms Corps with a proper defense - Split Peak Pass - Ascent etc. etc. etc. God I wish more people played there :*(
Raven Landing on defense. Not so much because of the base itself, but rather because I've seen the silliest things from people trying to attack it. I've seen squads consisting of the "brilliant" combo of a MAX and a HA, people who park their ESF on the landing pad to ghostcap (just love to blow those up) and in general just people trying to attack it without any means of respawning. I once saw an attack by what must have been the most well coordinated group of horrible players I've ever seen in planetside. It's a strange feeling to be constantly outplayed by people who couldn't hit an elephant at five meters. They had set up a sunderer on what could be considered the front entrance of the base and we had the hardest time trying to destroy it since they kept respawning at it whenever we tried to sneak up on it. Sometimes it really is easier to destroy a sunderer when your enemy is good since that means they're probably not respawning all the time. It also didn't really help that they outnumbered us almost three to one. It was arguably one of the most fun fights I've had up to this point. (we won in the end) Sometimes I see enemies that seem to have no way of respawning but still come back to cap again two minutes later. They seem to just materialize on the point sometimes. I kind of wonder if they just walk over all the way from The Ascent every time they die. I feel like some bases "attract" people like that. People who just want to experiment with ways to cap a base with just a small squad. It's infinitely more fun to defend against than the massive vehicle spam and spawncamping that seem to be the preferred strategy for most.
Any Amp station&Tech plant lightning farm, repair turrets for the service ribbons. Biolabs, depends whether you farm or get farmed.The grindfest can get a little boring. Zerging from base to base until the army's sooner or later clash and evaporate.
I used to take Auraxis Firearms by myself from Raven Landing before they nerfed the scout radar flash. I'd just pull one every time I died, drive down to the SW corner, ditch the radar, climb up the one tiny sliver of terrain you can run up on the slope, and flip the point. As an engi, block one of the doors with a turret and drop an ammo pack. Proceed to lie in wait and kill the next 5 guys who ran onto the point until I ran out of medkits. It's really amazing what you can do by yourself if you're creative.
Except for all the bases a stone throw away from each other... https://forums.station.sony.com/ps2/index.php?threads/like-needles-in-my-eyes-1.156581/
The stretch of land between the easternmost amp station and the biolab in the southeastern corner on Esamir. A good deal of places on Amerish. Like Lithcorp mine, Ascent, Splitspeak, etc.