[Suggestion] Benefits of removing spawn rooms from all bases:

Discussion in 'PlanetSide 2 Gameplay Discussion' started by RiP0k, Apr 12, 2023.

  1. OSruinedPS1

    The same ones that LACK VISION in opposing this idea are the same types that opposed truck mobile spawning when it first appeared in WWIIONLINE back in 2002.

    "I don't mind waiting for a ride at the FB."
    "Hey this is messing up with normal logistics, infantry magically teleporting 3,000 meters away."

    In WWIIONLINE it takes the defender 30 seconds to spawn in and run to the cap point, where it takes the attacker 30 minutes to spawn at a FB and walk to the cap point without a ride, or wait 15 minutes for a ride as infantry. So the 2001 game devolved into an almost exclusive vehicle vs vehicle game.

    "Hey this is messing up with normal logistics, infantry magically teleporting 3,000 meters away."

    What I suggested: If a truck is destroyed enroute then delete 30 infantry from the spawn pool from whence it spawned from. Logistics requirements met.

    "Oh no, griefers!"

    Like I said, they lack imagination and vision.
  2. RiP0k

    With the current Construction System, the removal of the Spawn Rooms can get a good role for Construction System in the game.

    You just need to remove the building hexes and replace them with static bases.

    It is also necessary to make passages and approaches in places where there were respawn rooms so that two Factions have two or more approaches to capture or hold the hex.
  3. Somentine

    No it won't. It would kill the game in days.
    • Up x 2
  4. -Zlodey-


    Same as I said in other threads, even on Reddit.
    RiP0k didnt know anything about this game beyond his little minecraft part.
  5. -Zlodey-


    Such kind of "maps" are worstest decisions was made. Its either ghostcap, or boring "shoot few abandoned buildings until cap timer runs out".
    Meh.
    When there was actual bases (yes, we had some there), its was way more fun and playable.
    • Up x 1
  6. -Zlodey-


    I'm was there, by the way.
    Best fights was at 2013, though - like most epic Indar lock Defence on Miller by TRAM alliance aganist whole two factions united, for a days.
    You still not understand, what hooked people on this game so much in the past, as you not understand, why some still playing PlanetSide 2.
    • Up x 1
  7. OneShadowWarrior

    Removing spawn rooms would be a disaster.

    The spawn camping is bad enough when the numbers are against you.

    There are many elements I never understood.

    1. Why are the shields on spawn rooms able to even be seen into by enemy?

    2. Why do they make these spawn rooms so cramped with no line of sight?

    3. Why can enemies see spawn rooms on HUDS?

    4. Why aren’t there more alternatives to more spawn locations around the base than one room?
    • Up x 1
  8. RiP0k

    Developers! Consider removing spawn points. At least temporarily for testing.
  9. Somentine

    No. If anything, they should consider removing construction... at least temporarily for testing.
    • Up x 1
  10. RiP0k

    Any update to the game did not bring changes to the game in a global form. Not a single update has fixed the main problem of the game. Constant presence of players at the same bases. And adding value to capturing bases and defending spawn points.
  11. Somentine

    And you want to remove the constant presence of ANY players at the same bases.

    The game needs fights, and even with the recent sunderer changes, that isn't going to happen with all soft spawns. Period.

    You're a minecraft player who has barely touched infantry, trying to completely change how the entire game plays to appease you're incredibly niche, waste of dev time, shoe-horned in mechanics.

    Simply, no.
    • Up x 1
  12. TRspy007

    This idea already exists on esamir. The entire top part of the map has no spawn rooms. As a result, there's never any fights. It's just one stalker infil capping the bases for resources, until another one from the opposing team caps it a few hours later.

    And you can't claim it's an esamir phenomenon, since most of Oshur is full of these base types, and I have never once had a fun fight there. Most people want it deleted and just log off when it unlocks. Indar and Amerish have them too and again, I can count the number of fights those bases produced on one hand. Fun fights...maybe one?

    Construction since its release has never found a way to integrate itself in the game. Yes it is useful for routers, but that's about it, Building a base takes a lot of time and makes you vulnerable while building and harvesting resources. The base is rarely useful to your team, in part because of the no deploy construction zones that often force them to be built away from fights. And it can easily be rendered useless by just a single stalker infil. The base also isn't fun to attack. It's either a game of cat and mouse as an infil, or spend a long amount of time and ammo killing high hp construction blocks with very little opposition. I've rarely seen them trigger actual fights, let alone fun ones.

    Now imagine a whole map like this, relying solely on players and a very poorly implemented construction system to create and sustain every fight, every spawnpoint, etc. Basically Oshur but worse.

    Keep in mind this is a shooting game that advertises large fights. Most players that stuck around want to shoot other planetmans, not spend time playing bob the builder. I don't even bother unlocking construction items on most my characters, I avoid that entire aspect of the game in general, and I'm not the only one by far. There's very few people that actively enjoy the construction system and the gameplay it offers, and a change like you suggest would likely kill the game. Just look at the continents where construction bases are a majority: everyone hates them, and no one ever fights in those bases. Rarely do they ever even build a base there, or spawn on it to defend if there is one.

    It's just not fun. We should be removing these bases that were intended to force a poorly design gameplay that players continuously expressed they did not want or enjoy. Seriously. Some of the most fun and unique bases were deleted for this. I'm not even gonna mention esamir, which went from the best map to the worst, where each base players enjoyed was deleted or severely changed to make gameplay as unenjoyable as possible, with a particular focus on biolabs. Really lost a lot of pop from these changes, and I guess thankfully they still spared Hossin from those horrible changes. Instead of adding new bases to replace the "temporary" construction sites on Hossin they deleted and ruined actual signature planetside 2 bases that everyone expressed their enjoyment for (biolabs, subterranean nanite analysis, TI rock bridge, red ridge com, abandoned ns offices, broken arch road etc) only to replace them with...NOTHING!!!

    Seriously idk why they never reverted this huge blunder, we lost a lot of community members and fun fights became a lot harder to find after those changes. The assets are there too. There's dozens of old dleted bases, there's also a few mini continents, there's bases fro m the tutorial, etc. yet instead of adding these bases into the game, they prefer to add empty ones no one wants for a construction system no one engages with. Most players avoid it like the plague, and new players don't have the certs for it, not that they should be certing into it. The change you're proposing is somehow even worse than this. Even the old team had the sense that if they made all the bases on the continent like this the game would die in a few hours. I don't mind if they keep construction but remove those empty bases and stop trying to shove bad mechanics down player's throats if you want to retain them!
  13. RiP0k

    I wonder if Toadman has the courage to change the game radically.
  14. Zipr

    Think your missing some critical thinking to share to bring you to such a conclusion In the past, folks have clamored for a variety of things, resulting in many spawn changes (including the lattice system) Seems that you would hope too see defenders need the same struggles as the attacker? I’d swear sometimes your only seeing some resistance because of the ease of spawning
  15. Baneblade

    I don't think removing the ability to spawn in a base will have the correct result... but we could bring back the way PS1 did it and only let you spawn at a linked location adjacent to you. Or a location you specifically visited and bound to.

    Or, only let you spawn at places your Squad leader can spawn at. lol