Its not hard to test them out even if you for whatever reason dont think the numbers on their own are obvious enough, both point in the same direction. Despite your math trying to make it seem weak, the Mattock is very much lethal even on full auto up to 40m and its only when you try to fire at the 50m targets you notice larger swings in reliability, its still very lethal even at 50m though but it depends more on the RNG. Targets at 30m typically take 3-4 shots(both arms) Targets at 40m typically take 3-5 shots, 4 being the most common Targets at 50m typically take 6-10 shots, sometimes even more but its kinda rare to need much more than 10. So.. Mattocks fire 3 shots per second. Its at this point everyone should realize the NC MAX got buffed through the roof because if you go to the range in VR and look at the targets at 40-50m it does not sound like a long distance but they are tiny planetmens, most people wouldnt even bother shooting at them with a MAX no matter what weapon, even LMGs are iffy at that point. Yeah, there is no problem with a MAX taking on average 0.5-1 second to kill basically anyone they see in a base no matter the range, with shotguns. Just for fun I spent some time blasting targets with Blueshifts since those seem to be the community #1 MAX range weapon and they seem to average 13-20 shots at the 40-50m targets but just like the Mattock its not rare to go over 30 shots due to RNG on the 50m ones. Blueshifts fire 6,1 shots per second... do you see the problem when they basically fire 6 bullets per second and it takes on average 10+ to kill anything past 40m? Even if you combine both arms its still just 12 bullets per second, at best the average TTK is around 1 second. So we have Blueshifts which people consider the best long range MAX AI weapon sitting on average 1-2 second TTK on 40-50m targets and then we have Mattocks with their 1-1.5 second average TTK. Even better is that Mattocks will also kill targets faster at close range, because shotgun... even even better is that all the NC MAX shotguns actually perform well up to 40m, even Hacksaw/Grinder which are the high RoF/damage weapons that one would expect to be short range. When I heard of the changes when they went to the test server I didnt even have to do any math to immediately think "OH F***!" but yeah, I did do math and that only secured the feeling. Testing them put them just slightly worse than my expectation but still firmly in the "Oh god why!?" category of what are the devs thinking? Just to make it clear, 40-50m are LONG range, most distances where MAXes are used fight in the 0-30m range and I would say the majority of those situations are still closer, at 0-20m. NC MAXes were nerfed for a reason and its honestly horrible to see the devs forget that so quickly. I wonder how whoever decided this thought? "Hmmm, NC MAX long range AI weapon is by far superior than the other factions MAX variants but weaker at range, lets buff it so it competes or even out performs them at long range as well!" "Right, lets take these overwhelmingly better close range variants and buff them to the point where they are better at range than the other factions versions too, for consistency ofc!" "Almost forgot, have to add some ammo capacity so they are just better in all ways, I could balance things with making them high DPS but low DPS sustain but that would mean I have any idea of what im doing which I clearly dont so haha! NC GO BRRRRRRT!" TL;DR: Buffing Mattocks with +1 pellets was stupid. Buffing other shotguns with 2x minimum damage was stupid, who could have guessed doubling it was a bad idea? Buffing them with extra ammo capacity was stupid, they are insane high DPS monster weapons in CQC killing people before you can react(clientside baaabyy!) and only held back by them NOT having the ammo to wipe the entire room or kill you from all the way across it! REEEEEEEEEEEEE!