Simple fix, winning the alert would provide a bonus to the winning faction. I think it can be included, it doesn't have to take 10 minutes. Just a short rush of survival mode that could be done in less than 8 minutes wouldn't have a noticable impact to starting the next continent fights. Especially when only a handful of people would actually last that long in the first place. It's a very small mini game to compliment the alert. People who don't want to join can leave. People who wants to join could get some very fun change of pace. I just don't like getting forced off the continent just cause 1 faction won an alert. I'd rather die from a knife to the face than die from sky lasers that I got no chance of fighting off.
So instead of attracting the major market meta players into joining PS2 for a nice twist to battle royale. Lets just wait for DBG to fix Over-pop Zergs? Zerging is part and if anything. The core of PS2.. A mini game post alert would hardly affect the core game play of PS2. It will delay the start of the next continent by a couple of minutes at worst.. But so what? The potential market battle royale mode brings in far outweighs the risks of a few minutes delay to start the same old battles that we see all the time anyway. Fight's will start and will grow every time all the time. Like I said, it's a win win. What's DBG got to lose?
Like what? New weapons? Optimization? PS2 have plateued in game development. There's not much they can add and work into the game that will make it better. And they certainly hardly have the resources to do so even if they have. If they try something new like like adding a battle royale on at least on a stand alone server the potential market of players is up there. Then they'd get resources to work on improving the core game etc. But right now DBG isn't doing good enough to step up the game. They've stagnated for years now. And it's just a matter of time until a better PS2 comes, or dies all together.
I think if they done one single thing well recently; its the end of alerts. No need for a battle royal mode like you said. The alert ends and you get a "get the hell out signal from the sky".
And you just added a ton of work for the Devs to implement this idea. Work they could spend on fixing the numerous bugs/hacks in the game or adding more vehicles or infantry classes. For this to work, it would have to be infantry only and no resupply. Vehicles would have to despawn immediately and pilots dropped with ejection seats. That way the only coding change would be to disable engineer ammo packs, despawn vehicles, disable friendly fire warnings/penalties, and the reward system.
Bugs/hacks will never really be wiped out. Adding more vehicles and classes would be nice. But how about adding something truly new?
It's cool and all. But it gets old really fast tbh. After the 6th time you see it it's just boring. A Battle Royale would be much more interesting. Every time it will be different out come. And would have an actual player interaction. This laser thing is something that just kills everyone and there's nothing you can do about it.. How is that exciting.
Zerging and the accompanying lack of competition is the single greatest thing holding this game back. I think much of this game's problems have stemmed from trying to cater from "major market meta players". PS2 needs to focus on what makes it unique, and not try to beat PUBG at what PUBG does best, as PS2 will NEVER win that fight. I originally supported your idea 6 months ago, and your proposed mode does sound like a lot of fun. The single thing holding me back is that I'm 100% sure that players will sabotage alerts to get to your proposed mode. And it only takes a single player to C-4 the right Sundy to lose an alert. We already see big units throw alerts to get off continents, and I'm absolutely sure we'd see many individual players do the same to start your proposed battle royale.
This mode would be cool, but has too many pitfalls. Unless you can find a solution for the following problems: People using vehicles. Aircraft are basically OP up until the circle gets tiny. People using Infiltrators and stealth Flashes to survive. Other Battle Royales are based on everyone starting equal and then looting in area's to keep them engaged during lulls. PS2 would start you in a set place with full gear and no loot system. Adding a loot system would be hard with the game's code as you would have to create inventories and carry restrictions for each class. Still, some classes would be blatantly OP, like an Infiltrator picking up a shotgun or LMG. The "fairness" of the shrinking area system vs the layout of the maps. Hossin for example with its bordered off map layout would automatically strand most non-vehicle users immediately (LA's excepted) and some of the vehicle users as well. One faction having population superiority means its likely going to win the Battle Royale. The faction that wins the continent bedore the Royale also has a huge advantage as the spawnrooms close down forcing everyone in it in the waiting arms of their opponents, with the winning faction having the least players killed in that manner.
The last minutes. Yeah totally, only the last 5 minutes which can decide whom wins the alert actually. Let alone if a large % of the population leaves all poor positions for a royale, to ensure their win. Let alone if a percentage of the faction's pop is actually waiting for the alert to end to exit the warpgate. You ever been to Hossin? There's singular paths. How about Amerish? There's a massive cliff wall between two entire lattice lanes. And at certain map size, the only survivors will likely be the vehicle users to begin with. Circle then would be in one spot, at all times, and be more troublesome to make than sane. It would never be anywhere near a grand half of Amerish, Hossin would be a no-go, Indar itself would have a lot of impossible terrain... These maps were never built with a circle in mind ever. Scenario 1: The magic is, that vehicles don't explode -- so unless you eject them all, anyone plotting to Royale, is already in one. Most likely an ESF. The best ESF pilot wins, unless someone gets lucky with AA. Add in base building, which would have to be disabled, and one person could create an entire automated fort around themselves. Scenario 2: Anything that isn't a flash (with cloak disabled), is able to easily survive & run over any sod they encounter. Since the health pool is massive, and the driver isn't exposed; Small arms immunity or not, you aren't killing a Sundy with a carbine. Then most people are picking Heavy, LA, or Medic. LA due to the bases, and terrain not being friendly to non-suicidal paths or impossible on foot. HA due to the survival-ability advantage in a fire-fight. Medic due to the self-healing. Add in implants, and it gets even worse. Part 3: Top 100 people selected of what list? Kills? BR? Luck of the draw? Regardless of what you do, when battles consist of several hundred people on each of the three sides, you've basically locked out a massive game-mode from most people. Unstable warpgates, don't encourage getting an alert to die to whomever gets it done fast, to then Kill all former allies as quickly as possible.. They're not in the warpgate to dodge the royale. They're in the warpgate to wait out the alert for the royale, taking up that Fac's population limits. So no, they're not waiting for others in the royale; they're waiting for others to finish the alert so they can "play". Unbalanced vehicles in a Royale: everything that isn't a non-cloakable flash. How so? Everything else has a massive health pool, speed, and that's not counting weapons. And to counter the "if in warpgate", yeah lets assume they aren't on the edge being cheeky *****. Since any extra population it brings to the game, is more likely to ONLY care about the Royale. So the player count inflates with.. people who aren't actually there for the actual game. Major cash by adding in a niche to the end of an alert system... That will require people throwing the entire rest of the game, to then trigger... Something new... While saying "ADD BATTLE ROYALE", which isn't new. It's the bloody latest market craze being shoe-horned onto numerous games just for the sake of it. PS2 isn't designed around it, nor is all that compataible. You notice how 90% of the damn game has to be removed, edited or changed for 5-6 minutes of a different game? So it's not new, it's the last thing someone would call new. As it's being copy-pasted onto so many games due to PUBG, that weren't made for it even. It's akin to putting the Protoss into every game, and calling it NEW, SPECIAL EXCLUSIVE, just since Starcraft II had them. Which if every game is seemingly trying... it's not new.. it's the new trend. As well, if they hardly have the resources for that, how are they having the resources to change the majority of the game into a Battle-Royale that lasts 5-6 minutes? That's not even time efficient: It's rebuilding half if not more of the game, for 5 minutes of use.
This is not trying to defeat other battle royal games. For me it is just a filler for a lackluster ending.
Same, people hanging on locked conts are also missing on fresh ones. When the enlightment/freedom/superiority fleet stopped their orbital striking, a giant bomb from a huge spaceship shall wipe the continent...